194 lines
5.4 KiB
Text
194 lines
5.4 KiB
Text
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class:: Monitor
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summary:: link between busses
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categories:: Libraries>JITLib>NodeProxy, Live Coding
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related:: Reference/playN, Classes/NodeProxy, Classes/Bus
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description::
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A general purpose class for monitoring or crosslinking between busses. It supports multichannel expansion and crossfading between settings. It provides optimizations for playing contiguous channels to other contiguous busses (link::#play::) and for more complex routings, such as splitting, spreading etc to multiple channels (link::#playN::). Monitor uses the existing set of link::Classes/SystemSynthDefs:: to do this.
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code::
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{ Out.ar(87, SinOsc.ar(MouseX.kr(240, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play; // play three sine tone on channels 87, 88, and 89
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x = Monitor.new; // create a new monitor
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x.play(fromIndex: 87, fromNumChannels: 3, toIndex:0, toNumChannels:2); // play them back to the stereo hardware channels
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::
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ClassMethods::
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private::warnPlayN
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InstanceMethods::
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method::play
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Plays from a bus index with a number of channels to another index with a number of channels, within a target group, or a server.
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argument::fromIndex
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bus index from which to read
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argument::fromNumChannels
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number of channels to read from.
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argument::toIndex
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bus index to which to write.
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argument::toNumChannels
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number of channels to write. If this number is larger or smaller than fromNumChannels, wrap around. If nothing is given, uses fromNumChannels.
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argument::target
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where to send the synths to (default: server default group)
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argument::multi
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keep old links and add new one: this allows you to add layer after layer, otherwise free ther previous mapping (false by default).
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argument::volume
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volume at which to monitor
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argument::fadeTime
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specifies the fade in and fade out time
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argument::addAction
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where, relative to the target to place the monitor group.
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code::
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s.boot;
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s.scope(16);
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{ Out.ar(87, SinOsc.ar(MouseX.kr(40, 10000, 1) * [1, 2, 3], 0, 0.2)) }.play;
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x = Monitor.new;
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x.play(87, 3, 1, 2);
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x.out = 0;
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x.stop(3.0);
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x.play(87, 1, 0, 1); // in > out : now mixes down (wrapping)
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x.play(89, 1, 0, 2); // in < out : now distributes to 2 channels
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x.stop;
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// multiple play
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x.play(87, 1, 0, 2, multi:true);
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x.play(88, 1, 0, 2, multi:true);
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x.play(89, 1, 0, 2, multi:true);
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x.stop;
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::
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method::playN
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Plays from an array of bus indices to another array of bus indices with an array of amplitudes, within a target group, or a server.
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note::
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The arguments strong::out::, strong::amp:: and strong::in:: can be nested arrays. see also link::Reference/playN::
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The three arguments out, amp, and in will wrap if they do not have the same size, like this:
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code:: [[0, 1], [0.1], [3, 4, 5]].flop ::
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::
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argument::out
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array of destination channels.
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argument::amp
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array of amplitudes for each channel
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argument::in
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array of source channels
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argument::vol
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global scaling value for amplitudes
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argument::fadeTime
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specifies the fade in and fade out time
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argument::target
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where to play (default: server default group)
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argument::addAction
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where, relative to the target to place the monitor group.
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argument::multi
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keep old links and add new one: this allows you to add layer after layer, otherwise free ther previous mapping (false by default).
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code::
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// examples: args are // outs, amps, ins, vol, fadeTime
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{ Out.ar(87, SinOsc.ar(MouseX.kr(40, 10000, 1) * [1, 2, 3], 0, 0.2)) }.play;
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x = Monitor.new;
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(
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x.playN(
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[0, 1, 4], // to these outs
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[0.1, 0.4, 0.3], // with these volumes
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[87, 88, 89] // from these ins
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);
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)
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(
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x.playN(
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[0, [1, 3, 2], 4], // outs can be nested: 87 -> 0, 88 -> [1, 3, 2], 89 -> 4
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[0.1, [0.4, 0.2, 0.1], 0.3], // with nested volumes 0.1, [0.4, 0.2, 0.1], and 0.3
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[87, 88, 89]); // reading from these ins
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)
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// can also set global volume and fadetime
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x.playN(vol: 0.0, fadeTime:4);
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::
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method::stop
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Stops within the fadeTime.
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note::this keeps all the settings, so when using code::play:: next time, it will play in the same configuration, overriding only values provided.::
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code::
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{ Out.ar(87, SinOsc.ar(MouseX.kr(340, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play;
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x = Monitor.new.play(87, 3, 0, fadeTime: 3);
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x.stop;
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x.play;
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::
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argument::argFadeTime
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The time for fading out all routing synths.
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method::clear
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Stops within the fadeTime.
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note::unlike code::stop::, this removes all the settings.::
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method::vol
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Set the volume.
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code::
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{ Out.ar(87, SinOsc.ar(MouseX.kr(340, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play;
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x = Monitor.new.play(87, 3, 0, fadeTime: 3);
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x.vol = 0.3;
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x.stop;
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::
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method::out
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Set or get the first output index.
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method::outs
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Set or get the array of output bus indices.
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method::ins
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Set or get the array of input bus indices.
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method::amps
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Set the array of amplitudes.
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method::fadeTimes
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Set or get the array of fadeTimes.
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method::fadeTime
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Set one single fadeTime for the next transition (may be a stop or a new play).
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method::isPlaying
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Returns true if the group is still playing.
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method::group
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Return the group in which all mapping synths are running.
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method::numChannels
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Return the number of input channels.
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method::copy
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Return a copy of the receiver, with the same channel setting, but not running. You can run it with the settings by sending it the link::#play:: message, and pass in any modifications you want to make.
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method::playToBundle
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Adds all playing osc messages to a bundle, passed as an argument. The bundle object should implement the method strong::.add::
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private::hasSeriesOuts, newGroupToBundle, playNBusToBundle, playNToBundle, stopToBundle, updateDefault, usedPlayN
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