44 lines
1.3 KiB
Text
44 lines
1.3 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{FloatArray}
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an array of 32-bit single precision floating point numbers@section{related}
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Classes/DoubleArray, Classes/Signal
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@section{categories}
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Collections>Ordered
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@section{description}
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An array of 32-bit single precision floating point numbers.
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Note that despite the "Float" in its name, FloatArray does not hold a sequence
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of SuperCollider double precision link::Classes/Float##floats::, but rather
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32-bit (single precision) floats. For a raw array of 64-bit floats, use
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link::Classes/DoubleArray::.
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FloatArray and its subclass link::Classes/Signal:: are commonly used to hold
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audio data in SuperCollider. Since almost all audio has 16-bit or 24-bit
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precision, using double precision floats for this purpose would be a waste of
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space. In other words, FloatArray is meant for storage of large amounts of
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lower-precision data, but it is not meant for highly accurate math operations.
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The complete list of RawArray types in SuperCollider is:
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@section{list}
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## link::Classes/Int8Array:: - 8 bit integer
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## link::Classes/Int16Array:: - 16 bit integer
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## link::Classes/Int32Array:: - 32 bit integer
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## FloatArray - 32 bit floating point
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## DoubleArray - 64 bit floating point
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## link::Classes/SymbolArray:: - symbols
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::
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@section{INSTANCEMETHODS}
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@section{method}
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readFromStream
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