78 lines
1.6 KiB
Text
78 lines
1.6 KiB
Text
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class:: FBSineN
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summary:: Feedback sine with chaotic phase indexing
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categories:: UGens>Generators>Chaotic
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related:: Classes/FBSineL, Classes/FBSineC
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description::
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A non-interpolating sound generator based on the difference equations:
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teletype::
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x(n+1) = sin(im * y(n) + fb * x(n))
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y(n+1) = (a * y(n) + c) % 2pi
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::
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This uses a linear congruential function to drive the phase indexing of a sine wave. For code:: im = 1 ::, code:: fb = 0 ::, and code:: a = 1 :: a normal sinewave results.
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sclang code translation:
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code::
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(
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var im = 1, fb = 0.1, a = 1.1, c = 0.5, xi = 0.1, yi = 0.1, size = 64;
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plot(size.collect { xi = sin((im * yi) + (fb * xi)); yi = (a * yi + c) % 2pi; xi });
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)
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::
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classmethods::
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method:: ar
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argument:: freq
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Iteration frequency in Hertz
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argument:: im
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Index multiplier amount
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argument:: fb
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Feedback amount
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argument:: a
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Phase multiplier amount
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argument:: c
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Phase increment amount
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argument:: xi
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Initial value of x
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argument:: yi
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Initial value of y
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argument:: mul
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argument:: add
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examples::
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code::
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// default initial params
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{ FBSineN.ar(SampleRate.ir/4) * 0.2 }.play(s);
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::
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code::
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// increase feedback
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{ FBSineN.ar(SampleRate.ir, 1, Line.kr(0.01, 4, 10), 1, 0.1) * 0.2 }.play(s);
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::
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code::
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// increase phase multiplier
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{ FBSineN.ar(SampleRate.ir, 1, 0, XLine.kr(1, 2, 10), 0.1) * 0.2 }.play(s);
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::
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code::
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// modulate frequency and index multiplier
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{ FBSineN.ar(LFNoise2.kr(1, 1e4, 1e4), LFNoise2.kr(1,16,17), 1, 1.005, 0.7) * 0.2 }.play(s);
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::
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code::
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// randomly modulate params
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(
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{ FBSineN.ar(
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LFNoise2.kr(1, 1e4, 1e4),
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LFNoise2.kr(1, 32, 33),
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LFNoise2.kr(1, 0.5),
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LFNoise2.kr(1, 0.05, 1.05),
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LFNoise2.kr(1, 0.3, 0.3)
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) * 0.2 }.play(s);
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)
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::
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