rsc3/doc-schelp/HelpSource/Classes/BiPanB2.scrbl

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2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{BiPanB2}
2D Ambisonic B-format panner.@section{related}
Classes/DecodeB2, Classes/PanB, Classes/PanB2, Classes/Rotate2
@section{categories}
UGens>Multichannel>Ambisonics
@section{description}
Encode a two channel signal to two dimensional ambisonic B-format. This
puts two channels at opposite poles of a 2D ambisonic field. This is one
way to map a stereo sound onto a soundfield. It is equivalent to:
@racketblock[
PanB2(inA, azimuth, gain) + PanB2(inB, azimuth + 1, gain)
::
]
@section{classmethods}
@section{method}
ar, kr
@section{argument}
inA
Input signal A
@section{argument}
inB
Input signal B.
@section{argument}
azimuth
Position around the circle from -1 to +1.
-1 is behind, -0.5 is left, 0 is forward, +0.5 is right, +1 is behind.
@section{argument}
gain
Amplitude control.
@section{Examples}
@racketblock[
(
{
var w, x, y, p, q, a, b, c, d;
p = LFSaw.ar(200);
q = LFSaw.ar(301);
// B-format encode
#w, x, y = BiPanB2.ar(p, q, MouseX.kr(-1,1), 0.1);
// B-format decode to quad
#a, b, c, d = DecodeB2.ar(4, w, x, y);
[a, b, d, c] // reorder to my speaker arrangement: Lf Rf Lr Rr
}.play;
)
::
]