53 lines
1.5 KiB
Text
53 lines
1.5 KiB
Text
|
class:: BPeakEQ
|
||
|
summary:: Parametric equalizer
|
||
|
categories:: UGens>Filters>BEQSuite
|
||
|
related:: Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BHiShelf, Classes/BBandPass, Classes/BBandStop, Classes/BAllPass
|
||
|
|
||
|
description::
|
||
|
The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen.
|
||
|
|
||
|
note::
|
||
|
Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units.
|
||
|
::
|
||
|
|
||
|
classmethods::
|
||
|
|
||
|
method:: ar
|
||
|
argument:: in
|
||
|
input signal to be processed.
|
||
|
argument:: freq
|
||
|
center frequency.
|
||
|
WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts!
|
||
|
argument:: rq
|
||
|
the reciprocal of Q. bandwidth / cutoffFreq.
|
||
|
argument:: db
|
||
|
boost/cut the center frequency (in dBs).
|
||
|
argument:: mul
|
||
|
argument:: add
|
||
|
|
||
|
examples::
|
||
|
code::
|
||
|
s.boot;
|
||
|
(
|
||
|
z = { // toy with boost/cut
|
||
|
BPeakEQ.ar(
|
||
|
SoundIn.ar([0,1]),
|
||
|
MouseX.kr(20, 20000, \exponential),
|
||
|
0.8, // rq
|
||
|
MouseY.kr(12.0, -12.0, \linear),
|
||
|
0.5); // mul
|
||
|
}.play)
|
||
|
z.release;
|
||
|
|
||
|
(
|
||
|
z = { // toy with rq
|
||
|
BPeakEQ.ar(
|
||
|
SoundIn.ar([0,1]),
|
||
|
MouseX.kr(20, 20000, \exponential),
|
||
|
MouseY.kr(10, 0.4, \linear), // rq
|
||
|
6, // boost/cut - +6dB
|
||
|
0.5); // mul
|
||
|
}.play)
|
||
|
z.release;
|
||
|
::
|