rsc3/doc-schelp/HelpSource/Classes/BBandPass.scrbl

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2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{BBandPass}
Band Pass Filter@section{categories}
UGens>Filters>BEQSuite
@section{related}
Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BHiShelf, Classes/BBandStop, Classes/BAllPass
@section{description}
The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen.
@section{note}
Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units.
::
@section{classmethods}
@section{method}
ar
@section{argument}
in
input signal to be processed.
@section{argument}
freq
center frequency.
WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts!
@section{argument}
bw
the bandwidth in octaves between -3 dB frequencies.
@section{argument}
mul
@section{argument}
add
@section{examples}
@racketblock[
s.boot;
(
z = {
BBandPass.ar(
SoundIn.ar([0,1]),
MouseX.kr(20, 20000, \exponential),
MouseY.kr(0.0, 10.0, \linear), // bw
0.5); // mul
}.play)
z.release;
(
z = {
BBandPass.ar(
WhiteNoise.ar ! 2,
MouseX.kr(20, 20000, \exponential),
MouseY.kr(0.0, 10.0, \linear), // bw
0.5); // mul
}.play)
z.release;
::
]