rsc3/doc-schelp/Help-3.12.2/Classes/SystemClock.html

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<!doctype html><html lang='en'><head><title>SystemClock | SuperCollider 3.9.3 Help</title>
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<div id='toctitle'>SystemClock:</div>
<span class='toc_search'>Filter: <input id='toc_search'></span><ul class='toc'><li class='toc1'><a href='#description'>Description</a></li>
<ul class='toc'></ul><li class='toc1'><a href='#classmethods'>Class methods</a></li>
<ul class='toc'><li class='toc3'><a href='#*sched'>sched</a> </li>
<li class='toc3'><a href='#*clear'>clear</a> </li>
<li class='toc3'><a href='#*schedAbs'>schedAbs</a> </li>
<li class='toc3'><a href='#*play'>play</a> </li>
<li class='toc2'><a href='#Inherited%20class%20methods'>Inherited class methods</a></li>
</ul><li class='toc1'><a href='#instancemethods'>Instance methods</a></li>
<ul class='toc'><li class='toc2'><a href='#Inherited%20instance%20methods'>Inherited instance methods</a></li>
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<div id='label'>
<span id='folder'>Classes</span>
| <span id='categories'><a href='./../Browse.html#Scheduling'>Scheduling</a>&#8201;&gt;&#8201;<a href='./../Browse.html#Scheduling>Clocks'>Clocks</a></span>
</div><h1>SystemClock<span id='superclasses'> : <a href="../Classes/Clock.html">Clock</a> : <a href="../Classes/Object.html">Object</a></span>
</h1>
<div id='summary'>Clock running on separate accurately timed thread</div>
</div>
<div class='subheader'>
<div id='filename'>Source: <a href='file:///Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Core/Clock.sc' title='/Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Core/Clock.sc'>Clock.sc</a></div><div id='related'>See also: <a href="./../Classes/AppClock.html">AppClock</a>, <a href="./../Classes/TempoClock.html">TempoClock</a></div>
</div>
<h2><a class='anchor' name='description'>Description</a></h2>
<p>SystemClock is more accurate than AppClock, but cannot call GUI primitives.
<p>See <a href="./../Classes/Clock.html">Clock</a> for general explanation of how clocks operate.<h2><a class='anchor' name='classmethods'>Class Methods</a></h2>
<h3 class='method-code'><span class='method-prefix'>SystemClock.</span><a class='method-name' name='*sched' href='./../Overviews/Methods.html#sched'>sched</a>(<span class='argstr'>delta</span>, <span class='argstr'>item</span>)</h3>
<div class='method'>
<p>The float you return specifies the delta to resched the function for. Returning nil will stop the task from being rescheduled.<pre class='code prettyprint lang-sc'>(
SystemClock.sched(0.0,{ arg time;
time.postln;
rrand(0.1,0.9);
});
)</pre>
<p><pre class='code prettyprint lang-sc'>(
SystemClock.sched(2.0,{
"2.0 seconds later".postln;
nil;
});
)</pre>
</div><h3 class='method-code'><span class='method-prefix'>SystemClock.</span><a class='method-name' name='*clear' href='./../Overviews/Methods.html#clear'>clear</a></h3>
<div class='method'>
<p>Clear the SystemClock's scheduler to stop it.<pre class='code prettyprint lang-sc'>SystemClock.clear;</pre>
</div><h3 class='method-code'><span class='method-prefix'>SystemClock.</span><a class='method-name' name='*schedAbs' href='./../Overviews/Methods.html#schedAbs'>schedAbs</a>(<span class='argstr'>time</span>, <span class='argstr'>item</span>)</h3>
<div class='method'><pre class='code prettyprint lang-sc'>(
SystemClock.schedAbs( (thisThread.seconds + 4.0).round(1.0),{ arg time;
("the time is exactly " ++ time.asString
++ " seconds since starting SuperCollider").postln;
});
)</pre>
</div><h3 class='method-code'><span class='method-prefix'>SystemClock.</span><a class='method-name' name='*play' href='./../Overviews/Methods.html#play'>play</a>(<span class='argstr'>task</span>)</h3>
<div class='supmethod'>From superclass: <a href='./../Classes/Clock.html'>Clock</a></div>
<div class='method'>
<p>Calls to the GUI may not be made directly from actions triggered by SystemClock or incoming socket messages (OSCFunc).
<p>To get around this, use <code class='code prettyprint lang-sc'>{ }.defer</code>. This will execute the function using the AppClock and is equivalent to <code class='code prettyprint lang-sc'>AppClock.sched(0, function)</code><pre class='code prettyprint lang-sc'>(
var w, r;
w = Window.new("trem", Rect(512, 256, 360, 130));
w.front;
r = Routine({ arg time;
60.do({ arg i;
0.05.yield;
{
w.bounds = w.bounds.moveBy(10.rand2, 10.rand2);
w.alpha = cos(i*0.1pi)*0.5+0.5;
}.defer;
});
1.yield;
w.close;
});
SystemClock.play(r);
)</pre>
<p>This example is only to show how to make calls to Cocoa/GUI when scheduling with the SystemClock. If you only wish to control the GUI, use AppClock.</div><h3><a class='anchor' name='Inherited%20class%20methods'>Inherited class methods</a></h3>
<div id='inheritedclassmets'></div><h2><a class='anchor' name='instancemethods'>Instance Methods</a></h2>
<h3><a class='anchor' name='Inherited%20instance%20methods'>Inherited instance methods</a></h3>
<div id='inheritedinstmets'></div><div class='doclink'>helpfile source: <a href='file:///Applications/SuperCollider.app/Contents/Resources/HelpSource/Classes/SystemClock.schelp'>/Applications/SuperCollider.app/Contents/Resources/HelpSource/Classes/SystemClock.schelp</a><br>link::Classes/SystemClock::<br></div></div></body></html>