rsc3/doc-schelp/Help-3.12.2/Classes/ServerClock.html

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<html><head><title>ServerClock</title>
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<div id='label'>SuperCollider CLASSES (extension)</div>
<div id='categories'><a href='./../Browse.html#Libraries>BBCut'>Libraries>BBCut</a></div>
<h1>ServerClock</h1>
<div id='summary'>A server-controlled clock</div>
</div>
<div class='subheader'>
<div id='filename'>Source: <a href='file:///Users/zzk/Library/Application Support/SuperCollider/downloaded-quarks/BBCut/classes/eventscheduling/ServerClock.sc'>/Users/zzk/Library/Application Support/SuperCollider/downloaded-quarks/BBCut/classes/eventscheduling/ServerClock.sc</a></div><div id='superclasses'>Inherits from: <a href="../Classes/ExternalClock.html">ExternalClock</a> : <a href="../Classes/Object.html">Object</a></div>
<div id='related'>See also: <a href="./../Overviews/BBCut.html">BBCut</a></div>
</div>
<div id='toc'>
<ul class='toc'><li class='toc1'><a href='#description'>Description</a></li>
<ul class='toc'></ul><li class='toc1'><a href='#classmethods'>Class methods</a></li>
<ul class='toc'><li class='toc2'><a href='#Inherited%20class%20methods'>Inherited class methods</a></li>
</ul><li class='toc1'><a href='#instancemethods'>Instance methods</a></li>
<ul class='toc'><li class='toc3'><a href='#-play'>play</a> </li>
<li class='toc3'><a href='#-stop'>stop</a> </li>
<li class='toc2'><a href='#Inherited%20instance%20methods'>Inherited instance methods</a></li>
<li class='toc2'><a href='#Undocumented%20instance%20methods'>Undocumented instance methods</a></li>
<ul class='toc'><li class='toc3'><a href='#-getMaterial'>getMaterial</a> </li>
<li class='toc3'><a href='#-responder'>responder</a> </li>
<li class='toc3'><a href='#-tempo'>tempo</a> </li>
</ul></ul><li class='toc1'><a href='#examples'>Examples</a></li>
<ul class='toc'></ul></ul></div><h2><a class='anchor' name='description'>Description</a></h2>
<p>A scheduling clock driven from OSC Triggers from the Server. Allows the use of a UGen as a beat tracker controlling scheduling. This class assumes a UGen running on the Server, sending OSC trig messages at each beat. <h2><a class='anchor' name='classmethods'>Class Methods</a></h2>
<h3><a class='anchor' name='Inherited%20class%20methods'>Inherited class methods</a></h3>
<div id='inheritedclassmets'></div><h2><a class='anchor' name='instancemethods'>Instance Methods</a></h2>
<h3 class='imethodname'><span class='methprefix'>-</span><a name='-play' href='./../Overviews/Methods.html#play'>play</a> (<span class='argstr'>trigID: 0</span>, <span class='argstr'>s</span>)</h3>
<div class='method'>
<p><h4>Arguments:</h4>
<table class='arguments'>
<tr><td class='argumentname'>trigID<td class='argumentdesc'>
<p>Trigger OSC message ID number. <tr><td class='argumentname'>s<td class='argumentdesc'>
<p>Server. </table></div><h3 class='imethodname'><span class='methprefix'>-</span><a name='-stop' href='./../Overviews/Methods.html#stop'>stop</a> </h3>
<div class='method'>
<p>A ServerClock must be stopped to remove the OSC responder that reacts to triggers sent from the Server. </div><h3><a class='anchor' name='Inherited%20instance%20methods'>Inherited instance methods</a></h3>
<div id='inheritedinstmets'></div><h3><a class='anchor' name='Undocumented%20instance%20methods'>Undocumented instance methods</a></h3>
<h3 class='imethodname'><span class='methprefix'>-</span><a name='-getMaterial' href='./../Overviews/Methods.html#getMaterial'>getMaterial</a> </h3>
<h3 class='imethodname'><span class='methprefix'>-</span><a name='-responder' href='./../Overviews/Methods.html#responder'>responder</a> </h3>
<h3 class='imethodname'><span class='methprefix'>-</span><a name='-tempo' href='./../Overviews/Methods.html#tempo'>tempo</a></h3>
<h3 class='imethodname'><span class='methprefix'>-</span><a name='-tempo' href='./../Overviews/Methods.html#tempo'>tempo</a> = <span class='argstr'>val</span></h3>
<h2><a class='anchor' name='examples'>Examples</a></h2>
<pre class='code prettyprint lang-sc'>s=Server.default;
s.latency=0.05; //must be small compared to half beat size in tempo
(
//react to an Impulse driven clock on the Server, SendTrig with ID of 100
SynthDef(\help_ServerClock,{arg tempo=2.3, beepvol=0.0, trigID=100;
var clocktick, beep;
clocktick=Impulse.ar(tempo);
beep= SinOsc.ar(440,0,0.1)*Decay.ar(clocktick,0.1);
Out.ar(0,Pan2.ar(beepvol*beep,0.0));
//trig from clock, trigID 100, always pass current tempo as parameter
SendTrig.ar(clocktick,trigID,tempo); //sends with ID of 100 matching what clock expects
}).send(s);
)
a=Synth(\help_ServerClock);
//set up a ServerClock running off of these triggers
c=ServerClock.new.play(100,s);
//run a bbcut from it
b=BBCutBuffer(Platform.resourceDir +/+ "sounds/break.aiff",8);
d=BBCut2(CutBuf2(b)).play(c);
a.set(\tempo,2.5);
a.set(\tempo,1.7);
//triggers stop
a.free;
//continue triggers
a=Synth(\help_ServerClock)
c.stop; //stop and free OSC responder.
d.free; //free resources
//frees clock
a.free;
//now a beat tracking example
//change the ~source line with a path to some song file you want to track to load from your hard drive
(
var trackbus, trackgroup;
s.latency=0.05;
//clear any existing OSCresponder
OSCresponder.all.do({arg val; if(val.cmdName=='/tr',{OSCresponder.remove(val)}); });
//run a line at a time
~clock= ServerClock.new;
~clock.play(100,s); //will wait on trigID 100
Routine.run({
~buffers= BBCutBuffer.array([Platform.resourceDir +/+ "sounds/break.aiff",Platform.resourceDir +/+ "sounds/break2.aiff"],[8,4]);
//choose some file you want to track off your hard drive
~source=Buffer.read(s,"/Volumes/data/stevebeattrack/samples/100.wav");
~trackbus=Bus.audio(s,1);
trackgroup= Group.before(Node.basicNew(s,1));
//run a beat tracker on the Server which sends the appropriate OSC message
~tracksynth= SynthDef(\help_bbinduct,{arg vol=1.0, beepvol=0.0, lock=0;
var trackb,trackh,trackq,tempo;
var source, beep;
source= PlayBuf.ar(1,~source.bufnum,1.0,1,0,1);
//see AutoTrack help file
#trackb,trackh,trackq,tempo=AutoTrack.kr(source, lock);
beep= SinOsc.ar(1000,0.0,Decay.kr(trackb,0.1));
Out.ar(~trackbus.index,source);
Out.ar(0,Pan2.ar((vol*source)+(beepvol*beep),0.0));
SendTrig.kr(trackb,100,tempo); //sends with ID of 100 matching what clock expects
}).play(trackgroup);
});
)
//cutters will run by default in Node.basicNew(s,1), so rendering order safe
//will be added to run on this clock as soon as made, you'll hear from the next beat
a=BBCut2(CutBuf2(~buffers[0],0.3), ChooseCutProc(1,2)).play(~clock);
b=BBCut2(CutBuf2(~buffers[1],0.5, dutycycle:0.3), BBCutProc11.new).play(~clock);
~tracksynth.set(\vol,0.1);
~tracksynth.set(\beepvol,0.0);
~store=Buffer.alloc(Server.default,44100,1);
//stream cut the source with respect to the inferred beat
c=BBCut2(CutStream1(~trackbus.index,~store), ChooseCutProc(0.25,4)).play(~clock);
//lock in to a state that is working
~tracksynth.set(\lock,1.0);
//remove lock (ie track again)
~tracksynth.set(\lock,0.0);
a.end;
b.end;
c.stop;
~store.free;
//remove everything and terminate clock
~clock.stop;
~tracksynth.free;</pre>
<div class='doclink'>helpfile source: <a href='file:///Users/zzk/Library/Application Support/SuperCollider/downloaded-quarks/BBCut/HelpSource/Classes/ServerClock.schelp'>/Users/zzk/Library/Application Support/SuperCollider/downloaded-quarks/BBCut/HelpSource/Classes/ServerClock.schelp</a><br>link::Classes/ServerClock::<br>sc version: 3.8.0</div></div></body></html>