orao/orao.py

94 lines
3 KiB
Python
Executable file

#!/usr/bin/python2
# -*- coding: utf8 -*-
import pygame, numpy, sys, datetime, wave, time
from orao.cpu import CPU
from orao.keyboard import listener as orao_kbd_listener
from orao.video import mem_listener as video_mem_listener, terminal
MEM_LOAD_PRG = None
if len(sys.argv) == 2:
MEM_LOAD_PRG = sys.argv[1]
# pygame init
ratio, running = 0, True
pygame.mixer.pre_init(44100, 8, 1, buffer=2048)
pygame.init()
pygame.time.set_timer(pygame.USEREVENT + 1, 40)
# setup surfaces
screen = pygame.display.set_mode((800, 900))
background = pygame.image.load("pozadina.png").convert_alpha()
# create CPU
cpu = CPU(bytearray([0xFF]*0xC000) + bytearray(open('ORAO13.ROM', 'rb').read()))
cpu.channel = pygame.mixer.Channel(0)
cpu.store_mem_listeners.append(video_mem_listener)
while running:
before, previous_loop_cycles = datetime.datetime.now(), cpu.cycles
time_elapsed = lambda: (datetime.datetime.now()-before).microseconds + 1
for i in range(5000):
cpu.step()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
if 650 < x < 700 and 720 < y < 790: # Reset button
cpu.__init__(cpu.memory[:]) # Warm reset
orao_kbd_listener(event, cpu)
if event.type in [pygame.KEYDOWN, pygame.KEYUP]:
pkeys = pygame.key.get_pressed()
if pkeys[pygame.K_ESCAPE]:
running = False
if pkeys[pygame.K_F8]:
print("LOADING: %s" % MEM_LOAD_PRG)
ba = bytearray(open(MEM_LOAD_PRG, "rb").read())
# read load address
addr = ba[1] * 256 + ba[0]
ba = ba[2:]
print('Loadaddr: %04x' % addr)
# load file to memory
for i in range(0, len(ba)):
cpu.memory[addr + i] = ba[i]
# run
cpu.pc = addr
# HACK: reset stack pointer
cpu.sp = 241
if event.type == pygame.USEREVENT + 1:
screen.blit(background, [0, 0])
screen.blit(pygame.transform.smoothscale(terminal, (512, 512)), [150, 140])
pygame.display.set_caption('({0:.2f} MHz) Orao Emulator v0.1'.format(ratio))
pygame.display.update()
cpu.tape_out = None if cpu.cycles - cpu.last_sound_cycles > 20000 else cpu.tape_out
if len(cpu.sndbuf) > 4096 or cpu.sndbuf and cpu.cycles - cpu.last_sound_cycles > 20000:
while cpu.channel.get_queue():
if time_elapsed() > 10000: break
cpu.channel.queue(pygame.sndarray.make_sound(numpy.uint8(cpu.sndbuf)))
cpu.sndbuf = []
overshoot = cpu.cycles - previous_loop_cycles - time_elapsed()
pygame.time.wait((overshoot > 0) * overshoot // 1000) # Pričekaj da budemo cycle exact
ratio = 1.0 * (cpu.cycles - previous_loop_cycles) / time_elapsed()
pygame.quit()