orao/orao.py
2023-10-21 05:35:17 +02:00

173 lines
5.4 KiB
Python
Executable file

#!/usr/bin/env python3
# -*- coding: utf8 -*-
import pygame, numpy, sys, datetime
from orao.cpu import CPU
from orao.keyboard import listener as orao_kbd_listener
from orao.video import mem_listener as video_mem_listener, terminal
from orao.timer import mem_listener as timer_mem_listener
from orao.chargen import chargen_init, chargen_draw_str
# views
from orao.views.cpu_state import CPUState
from orao.views.micro_mem_view import MicroMemView
MEM_LOAD_PRG = None
if len(sys.argv) == 2:
MEM_LOAD_PRG = sys.argv[1]
# pygame init
ratio, running = 0, True
# mixer setup
pygame.mixer.pre_init(44100, 8, 1, buffer=2048)
pygame.init()
pygame.time.set_timer(pygame.USEREVENT + 1, 40)
# create CPU
cpu = CPU(bytearray([0xFF]*0xC000) + bytearray(open('ORAO13.ROM', 'rb').read()))
cpu.channel = pygame.mixer.Channel(0)
cpu.store_mem_listeners.append(video_mem_listener)
cpu.store_mem_listeners.append(timer_mem_listener)
chargen_init(cpu.memory[0xE000:])
# views
view_cpu_state = CPUState()
# ram zero page & stack
view_zp = MicroMemView(start_addr=0x0000, size=0x0200, caption='ZP & stack', disp_width=64)
view_zp.listen(cpu)
# user ram view
view_ram = MicroMemView(start_addr=0x0200, size=0x5E00, caption='RAM', disp_width=128)
view_ram.listen(cpu)
# rom access view
view_rom = MicroMemView(start_addr=0xC000, size=0x4000, caption='ROM', disp_width=256)
view_rom.listen(cpu)
view_screen = MicroMemView(start_addr=0x6000, size=0x2000, disp_width=32)
view_screen.listen(cpu)
# status lines
status_line = pygame.Surface((64 * 8, 4*8), depth=24)
status_line.fill((0, 0, 0))
chargen_draw_str(status_line, 0, 0, 'Orao Emulator v0.1')
# setup screen
screen = pygame.display.set_mode((
terminal.get_width() * 2 + 2 + int(max(view_rom.width, view_cpu_state.width * 2)),
terminal.get_height() * 2 + 3*8 + 2 + 30
))
pygame.display.set_caption('Orao Emulator v0.1')
lc = (0xff, 0xcc, 0x00)
chargen_draw_str(status_line, 0, 16, 'F12:', color=lc)
chargen_draw_str(status_line, 24+8, 16, ' SCREENSHOT')
if MEM_LOAD_PRG is not None:
chargen_draw_str(status_line, 0, 24, 'F8:', color=lc)
chargen_draw_str(status_line, 24, 24, ' %s' % MEM_LOAD_PRG)
def render_frame(frame_time_ms):
view_cpu_state.render(cpu, frame_time_ms)
view_zp.render(cpu, frame_time_ms)
view_ram.render(cpu, frame_time_ms)
view_rom.render(cpu, frame_time_ms)
view_screen.render(cpu, frame_time_ms)
# blit
screen.fill((0, 0, 0))
screen.blit(pygame.transform.scale(terminal, (512, 512)), [0, 0])
chargen_draw_str(status_line, 0, 8, 'Speed: {0:.2f} MHz'.format(ratio))
screen.blit(status_line, [0, 512+1])
x = 512 + 1
y = 0
cx, y = view_cpu_state.blit(screen, [x, y], scale=2)
y += 5
x2, y2 = view_zp.blit(screen, [x, y], scale=4)
y2 += 5
_, y2 = view_ram.blit(screen, [x, y2], scale=2)
y2 += 5
_, _ = view_rom.blit(screen, [x, y2], scale=1)
screen.blit(pygame.transform.scale(view_screen.read_map.surf, (512,512)), [0,0])
screen.blit(pygame.transform.scale(view_screen.write_map.surf, (512,512)), [0,0])
# finish rendering
pygame.display.flip()
clock = pygame.time.Clock()
while running:
before, previous_loop_cycles = datetime.datetime.now(), cpu.cycles
for i in range(5000):
cpu.step()
time_elapsed = (datetime.datetime.now()-before).microseconds + 1
clock.tick()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = event.pos
if 650 < x < 700 and 720 < y < 790: # Reset button
cpu.__init__(cpu.memory[:]) # Warm reset
orao_kbd_listener(event, cpu)
if event.type in [pygame.KEYDOWN, pygame.KEYUP]:
pkeys = pygame.key.get_pressed()
if pkeys[pygame.K_ESCAPE]:
running = False
if pkeys[pygame.K_F8]:
if MEM_LOAD_PRG is None:
break
print("LOADING: %s" % MEM_LOAD_PRG)
ba = bytearray(open(MEM_LOAD_PRG, "rb").read())
# read load address
addr = ba[1] * 256 + ba[0]
ba = ba[2:]
print('Loadaddr: %04x' % addr)
# load file to memory
for i in range(0, len(ba)):
cpu.memory[addr + i] = ba[i]
# run
cpu.pc = addr
# HACK: reset stack pointer
cpu.sp = 241
if pkeys[pygame.K_F12]:
now = datetime.datetime.now() # current date and time
pygame.image.save(screen, "assets/screenshot-%s.png" % now.strftime("%Y%m%d-%H%M%S"))
if event.type == pygame.USEREVENT + 1:
render_frame(clock.get_time())
cpu.tape_out = None if cpu.cycles - cpu.last_sound_cycles > 20000 else cpu.tape_out
if len(cpu.sndbuf) > 4096 or cpu.sndbuf and cpu.cycles - cpu.last_sound_cycles > 20000:
while cpu.channel.get_queue():
if time_elapsed > 10000: break
cpu.channel.queue(pygame.sndarray.make_sound(numpy.uint8(cpu.sndbuf)))
cpu.sndbuf = []
overshoot = cpu.cycles - previous_loop_cycles - time_elapsed
pygame.time.wait((overshoot > 0) * overshoot // 1000) # Pričekaj da budemo cycle exact
ratio = 1.0 * (cpu.cycles - previous_loop_cycles) / time_elapsed
pygame.quit()