feat: add load prg files
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2 changed files with 40 additions and 2 deletions
11
README.MD
11
README.MD
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@ -46,6 +46,17 @@ pressing shift + 2. Erase by using the left arrow.
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It *should* be cross-platform.
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Loading `.prg` files
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--------------------
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Run emulator with:
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```sh
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./orao.py [path/to/file.prg]
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```
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Then press F8 to load and start program.
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Known bugs
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----------
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31
orao.py
31
orao.py
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@ -5,9 +5,17 @@ import pygame, numpy, sys, datetime, wave, time
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from orao.cpu import CPU
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from orao.keyboard import listener as orao_kbd_listener
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MEM_LOAD_PRG = None
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if len(sys.argv) == 2:
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MEM_LOAD_PRG = sys.argv[1]
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# pygame init
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ratio, running = 0, True
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pygame.mixer.pre_init(44100, 8, 1, buffer=2048)
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pygame.init()
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ratio, running = 0, True
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pygame.time.set_timer(pygame.USEREVENT + 1, 40)
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# setup surfaces
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@ -40,9 +48,28 @@ while running:
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orao_kbd_listener(event, cpu)
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if event.type in [pygame.KEYDOWN, pygame.KEYUP]:
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if pygame.key.get_pressed()[pygame.K_ESCAPE]:
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pkeys = pygame.key.get_pressed()
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if pkeys[pygame.K_ESCAPE]:
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running = False
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if pkeys[pygame.K_F8]:
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print("LOADING: %s" % MEM_LOAD_PRG)
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ba = bytearray(open(MEM_LOAD_PRG, "rb").read())
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# read load address
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addr = ba[1] * 256 + ba[0]
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ba = ba[2:]
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print('Loadaddr: %04x' % addr)
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# load file to memory
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for i in range(0, len(ba)):
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cpu.memory[addr + i] = ba[i]
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# run
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cpu.pc = addr
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# HACK: reset stack pointer
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cpu.sp = 241
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if event.type == pygame.USEREVENT + 1:
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screen.blit(background, [0, 0])
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screen.blit(pygame.transform.smoothscale(terminal, (512, 512)), [150, 140])
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