feat: add debug display, remove background image
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parent
286222b681
commit
24d6b9e602
1 changed files with 28 additions and 9 deletions
37
orao.py
37
orao.py
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@ -22,9 +22,9 @@ pygame.init()
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pygame.time.set_timer(pygame.USEREVENT + 1, 40)
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# setup surfaces
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screen = pygame.display.set_mode((800, 900))
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background = pygame.image.load("pozadina.png").convert_alpha()
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screen = pygame.display.set_mode((512+1+8+8+1+1+32*3, 512+ 3*8 + 2))
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pygame.display.set_caption('Orao Emulator v0.1')
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from orao.micro_mem_view import micro_mem_view, store_mem_view, micro_mem_view_dims
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# create CPU
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cpu = CPU(bytearray([0xFF]*0xC000) + bytearray(open('ORAO13.ROM', 'rb').read()))
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@ -34,10 +34,33 @@ cpu.store_mem_listeners.append(timer_mem_listener)
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chargen_init(cpu.memory[0xE000:])
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status_line = pygame.Surface((120 * 8, 3*8), depth=24)
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# status lines
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status_line = pygame.Surface((64 * 8, 3*8), depth=24)
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status_line.fill((0, 0, 0))
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chargen_draw_str(status_line, 0, 0, 'Orao Emulator v0.1')
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chargen_draw_str(status_line, 0, 16, 'F8: %s' % MEM_LOAD_PRG)
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if MEM_LOAD_PRG is not None:
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chargen_draw_str(status_line, 0, 16, 'F8:', color=(0, 0, 0), bg=(0, 255, 0))
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chargen_draw_str(status_line, 24, 16, ' %s' % MEM_LOAD_PRG)
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# memory view labels
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MAX_LABELS = 33
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mem_map_labels = pygame.Surface((2*8+1, MAX_LABELS*8*2), depth=24)
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mem_map_labels.fill((0, 0, 0))
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for i in range(0, MAX_LABELS):
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chargen_draw_str(mem_map_labels, 0, i*8*3, '%02x' % i, color=(0xff, 0xcc, 0x00))
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mem_map_labels.set_at((16, i*8*3), (0, 255, 0))
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def render_frame():
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store_mem_view(cpu.memory)
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screen.fill((0, 0, 0))
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screen.blit(pygame.transform.smoothscale(terminal, (512, 512)), [0, 0])
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chargen_draw_str(status_line, 0, 8, 'Speed: {0:.2f} MHz'.format(ratio))
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screen.blit(status_line, [0, 512+1])
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w, h = micro_mem_view_dims
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screen.blit(mem_map_labels, [512+1, 0])
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screen.blit(pygame.transform.scale(micro_mem_view, (w * 3, h * 3)), [512 + 1 + 8 + 8 + 1 + 1, 0])
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pygame.display.flip()
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while running:
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before, previous_loop_cycles = datetime.datetime.now(), cpu.cycles
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@ -81,11 +104,7 @@ while running:
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cpu.sp = 241
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if event.type == pygame.USEREVENT + 1:
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screen.blit(background, [0, 0])
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screen.blit(pygame.transform.smoothscale(terminal, (512, 512)), [150, 140])
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chargen_draw_str(status_line, 0, 8, 'Speed: {0:.2f} MHz'.format(ratio))
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screen.blit(status_line, [1, 875])
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pygame.display.flip()
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render_frame()
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cpu.tape_out = None if cpu.cycles - cpu.last_sound_cycles > 20000 else cpu.tape_out
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