feat: add debug display, remove background image

This commit is contained in:
shokre 2021-09-16 17:31:16 +02:00
parent 286222b681
commit 24d6b9e602

37
orao.py
View file

@ -22,9 +22,9 @@ pygame.init()
pygame.time.set_timer(pygame.USEREVENT + 1, 40)
# setup surfaces
screen = pygame.display.set_mode((800, 900))
background = pygame.image.load("pozadina.png").convert_alpha()
screen = pygame.display.set_mode((512+1+8+8+1+1+32*3, 512+ 3*8 + 2))
pygame.display.set_caption('Orao Emulator v0.1')
from orao.micro_mem_view import micro_mem_view, store_mem_view, micro_mem_view_dims
# create CPU
cpu = CPU(bytearray([0xFF]*0xC000) + bytearray(open('ORAO13.ROM', 'rb').read()))
@ -34,10 +34,33 @@ cpu.store_mem_listeners.append(timer_mem_listener)
chargen_init(cpu.memory[0xE000:])
status_line = pygame.Surface((120 * 8, 3*8), depth=24)
# status lines
status_line = pygame.Surface((64 * 8, 3*8), depth=24)
status_line.fill((0, 0, 0))
chargen_draw_str(status_line, 0, 0, 'Orao Emulator v0.1')
chargen_draw_str(status_line, 0, 16, 'F8: %s' % MEM_LOAD_PRG)
if MEM_LOAD_PRG is not None:
chargen_draw_str(status_line, 0, 16, 'F8:', color=(0, 0, 0), bg=(0, 255, 0))
chargen_draw_str(status_line, 24, 16, ' %s' % MEM_LOAD_PRG)
# memory view labels
MAX_LABELS = 33
mem_map_labels = pygame.Surface((2*8+1, MAX_LABELS*8*2), depth=24)
mem_map_labels.fill((0, 0, 0))
for i in range(0, MAX_LABELS):
chargen_draw_str(mem_map_labels, 0, i*8*3, '%02x' % i, color=(0xff, 0xcc, 0x00))
mem_map_labels.set_at((16, i*8*3), (0, 255, 0))
def render_frame():
store_mem_view(cpu.memory)
screen.fill((0, 0, 0))
screen.blit(pygame.transform.smoothscale(terminal, (512, 512)), [0, 0])
chargen_draw_str(status_line, 0, 8, 'Speed: {0:.2f} MHz'.format(ratio))
screen.blit(status_line, [0, 512+1])
w, h = micro_mem_view_dims
screen.blit(mem_map_labels, [512+1, 0])
screen.blit(pygame.transform.scale(micro_mem_view, (w * 3, h * 3)), [512 + 1 + 8 + 8 + 1 + 1, 0])
pygame.display.flip()
while running:
before, previous_loop_cycles = datetime.datetime.now(), cpu.cycles
@ -81,11 +104,7 @@ while running:
cpu.sp = 241
if event.type == pygame.USEREVENT + 1:
screen.blit(background, [0, 0])
screen.blit(pygame.transform.smoothscale(terminal, (512, 512)), [150, 140])
chargen_draw_str(status_line, 0, 8, 'Speed: {0:.2f} MHz'.format(ratio))
screen.blit(status_line, [1, 875])
pygame.display.flip()
render_frame()
cpu.tape_out = None if cpu.cycles - cpu.last_sound_cycles > 20000 else cpu.tape_out