KC_BSPC
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README.org
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README.org
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@ -1,5 +1,4 @@
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# -*- mode: org; coding: utf-8; -*-
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# -*- mode: org; coding: utf-8; -*-
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#+SPDX-License-Identifier: GPL-3.0-or-later
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#+author: nik gaffney <nik@fo.am>
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#+author: nik gaffney <nik@fo.am>
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#+title: QMK config for crkbd
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#+title: QMK config for crkbd
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@ -52,7 +51,7 @@ To create a new layer, start with a blank layer.
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Details of the =mugur= keycode naming can be found in the documentation of =mugur--symbol=
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Details of the =mugur= keycode naming can be found in the documentation of =mugur--symbol=
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#+BEGIN_SRC emacs-lisp :tangle no :results silent
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#+BEGIN_SRC emacs-lisp :tangle no :results silent
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(helpful-callable 'mugur--symbol)
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(find-function 'mugur--symbol)
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#+END_SRC
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#+END_SRC
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A complete keymap can be defined within =mugur-mugur= which will generate the required files to build the firmware.
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A complete keymap can be defined within =mugur-mugur= which will generate the required files to build the firmware.
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@ -195,7 +194,7 @@ void keyboard_post_init_user(void) {
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** rules.mk
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** rules.mk
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this will create a =rules.mk= file with some specifics for the [[https://github.com/qmk/qmk_firmware/blob/c66df1664497546f32662409778731143e45a552/keyboards/crkbd/readme.md][Corne Keyboard (CRKBD)]]
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this will create a =rules.mk= file with some specifics for the [[https://github.com/qmk/qmk_firmware/tree/master/keyboards/crkbd][Corne Keyboard (CRKBD)]]
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#+BEGIN_SRC makefile :tangle rules.mk
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#+BEGIN_SRC makefile :tangle rules.mk
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BOOTLOADER = atmel-dfu # Elite-C
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BOOTLOADER = atmel-dfu # Elite-C
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@ -214,13 +213,13 @@ CONSOLE_ENABLE = no # debug info
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This will generate a =config.h= file
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This will generate a =config.h= file
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#+BEGIN_SRC c++ :tangle config.h
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#+BEGIN_SRC c :tangle config.h
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#define EE_HANDS
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#define EE_HANDS
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#+END_SRC
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#+END_SRC
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taping timing and tap/hold (as seen in the [[https://beta.docs.qmk.fm/using-qmk/software-features/tap_hold][QMK docs]])
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taping timing and tap/hold (as seen in the [[https://beta.docs.qmk.fm/using-qmk/software-features/tap_hold][QMK docs]])
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#+BEGIN_SRC c++ :tangle config.h
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#+BEGIN_SRC c :tangle config.h
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#define TAPPING_TERM 175
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#define TAPPING_TERM 175
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#define COMBO_TERM 300
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#define COMBO_TERM 300
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#define RETRO_TAPPING
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#define RETRO_TAPPING
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@ -245,7 +244,7 @@ for VIA compatibility (if needed)
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RGB matrix & lighting effects
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RGB matrix & lighting effects
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#+BEGIN_SRC c :tangle config.h
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#+BEGIN_SRC c++ :tangle config.h
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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@ -261,7 +260,7 @@ RGB matrix & lighting effects
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Disable the animations you don't want/need. You will need to disable a good number of these because they take up a lot of space. Disable until you can successfully compile your firmware.
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Disable the animations you don't want/need. You will need to disable a good number of these because they take up a lot of space. Disable until you can successfully compile your firmware.
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#+BEGIN_SRC c :tangle config.h
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#+BEGIN_SRC c++ :tangle config.h
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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/* #define DISABLE_RGB_MATRIX_BREATHING */
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/* #define DISABLE_RGB_MATRIX_BREATHING */
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