List of paintings by Raphael, Bird intelligence, Chisi Island & Päevaleht (1905)
2
.gitignore
vendored
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@ -1 +1,3 @@
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*.tex
|
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/cards/_output/**
|
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/cards/img/**
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@ -165,24 +165,35 @@ NOTE: a round consists of each player playing in turn (counterclockwise?) aroun
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|
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A description of terms which may be particular to Whiteheads cosmology and terms which are used in a specific way in the game. (see also [[https://subetha.fo.am/p/superject][subetha]] notes)
|
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|
||||
- *Proposition* (game, process, etc)
|
||||
- *Occasion* (and "Actual occasions" or “Occasion of experience”)
|
||||
- *Qualifier* (card) a “predicative pattern” of an occasion.
|
||||
- a *Verb* (card) needs a new term…
|
||||
- The *Wider Realm* and the “actual world”
|
||||
- to *actualise a proposition* (an *event*) and *satisfaction* as completion…
|
||||
- *Prehension* and *Negative prehension* (etc)
|
||||
- The *Environment* (game)
|
||||
- The *Penumbra* (game)
|
||||
- A *lure for feeling* (transmute) emotions, purposes, valuations, adversions, and aversions
|
||||
- *God* as an eternal lure who wants to bring about the greatest possibility of satisfaction.
|
||||
- etc
|
||||
The cards
|
||||
- There are 3 (or 4) types of cards; *Occasions*, Qualifiers, *Lures* (and *vitality*)
|
||||
- *Occasions* (and "Actual occasions" or “Occasion of experience”)
|
||||
- (Qualifiers) \rarr Eternalities, Potentialities, Emotions. (name is not yet finalised….)
|
||||
- *Lures* which create a *lure for feeling* (transmute) emotions, purposes, valuations, adversions, and aversions.
|
||||
- *Life* or *vitality* (proposed as a separate type of card or as part of occasions/lures/qualifiers. still undecided)
|
||||
- A *Proposition* is created by combining *Occasions* and *Qualifiers* and provides an essential *incitement to novelty* in the game
|
||||
|
||||
Spaces (as gradients, able to change shape and permeate parts of each other as propositions are entertained and satisfied)
|
||||
- *Locus* (was Environment) in which the cards are played.
|
||||
- *Penumbra* surrounding the Locus and containing potentials
|
||||
- *The Wider realm* (?) beyond the cards yet containing the game. sometimes referred to as the *actual world* which the players inhabit
|
||||
|
||||
- a superject \rarr become a satisfied occasion that becomes data for another world to concrese
|
||||
(concresence as a process, of infinite prehensions.conclusion)
|
||||
(Concrescent) *Phases* of the game
|
||||
- A cycle of the game can be composed of one or more rounds in which players take turns to change the *Locus* of the game.
|
||||
- *Conformal* cycles include the starting cycle which establishes the current situation, and cycle after a proposition has been satisfied in the wider realm
|
||||
- *Non-conformal* cycles where alternative propositions are entertained along with the creation of novelty.
|
||||
|
||||
maybe
|
||||
and also…
|
||||
|
||||
The *Life-cycle of occasions*, their genealogy, time stream for the online version (over the whole game or multiple games, tracked and played as animation at the end)
|
||||
|
||||
To *actualise a proposition* (an *event*) and *satisfaction* as completion…
|
||||
|
||||
*Prehension* and *Negative prehension* (etc)
|
||||
|
||||
A *superject* \rarr become a satisfied occasion that becomes data for another world to concrese (concresence as a process, of infinite prehensions.conclusion)
|
||||
|
||||
and maybe
|
||||
- Propositional Feelings
|
||||
- Concrescence and Time
|
||||
- Societies and Empty Space
|
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@ -30,9 +30,10 @@ $keyword = ""
|
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$img_source = "unsplash"
|
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|
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# cards descriptions
|
||||
#$cards_csv = 'cards-p50-1.csv' # 23:02
|
||||
#$cards_csv = 'cards-p50-2.csv' # 21:24
|
||||
#$cards_csv = 'cards-p50-3.csv' # 22:52
|
||||
#$cards_csv = 'cards-a1.csv' # 16h
|
||||
#$cards_csv = 'cards-a2.csv' # 17h
|
||||
$cards_csv = 'cards-a3.csv' # 18h
|
||||
#$cards_csv = 'cards.csv'
|
||||
|
||||
# unsplash config
|
||||
Unsplash.configure do |config|
|
||||
|
@ -43,7 +44,11 @@ Unsplash.configure do |config|
|
|||
end
|
||||
|
||||
# cards descriptions input from csv
|
||||
if $cards_csv
|
||||
data = Squib.csv file: $cards_csv
|
||||
else
|
||||
raise "no cards file defined"
|
||||
end
|
||||
|
||||
# text2image slurp
|
||||
|
||||
|
@ -132,7 +137,7 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
c1
|
||||
elsif (t.eql? 'Q')
|
||||
c2
|
||||
elsif (t.eql? 'Q')
|
||||
elsif (t.eql? 'L')
|
||||
c3
|
||||
else
|
||||
c4
|
||||
|
@ -145,7 +150,7 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
c2
|
||||
elsif (t.eql? 'Q')
|
||||
c1
|
||||
elsif (t.eql? 'Q')
|
||||
elsif (t.eql? 'L')
|
||||
c4
|
||||
else
|
||||
c4
|
||||
|
@ -196,5 +201,4 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
|
||||
#save_png
|
||||
#save_pdf
|
||||
|
||||
end
|
||||
|
|
|
@ -15,7 +15,7 @@ require 'squib'
|
|||
data = Squib.csv file: 'cards.csv'
|
||||
|
||||
#layouts = ['economy.yml', 'space-layout-1.yml']
|
||||
layouts = ['space-layout-3.yml']
|
||||
layouts = ['space-layout-2.yml']
|
||||
|
||||
c1 = '#9f68ed'
|
||||
c2 = '#ed9f68'
|
||||
|
@ -59,8 +59,6 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
# https://experiments.runwayml.com/generative_engine/
|
||||
# https://deepai.org/machine-learning-model/text2img
|
||||
|
||||
|
||||
|
||||
# testing "Hanafuda" style/size cards
|
||||
# https://squib.readthedocs.io/en/v0.15.0/text_feature.html#width-and-height
|
||||
|
||||
|
@ -73,8 +71,8 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
text str: data['type'], layout: 'type'
|
||||
text str: data['name'], layout: 'title'
|
||||
text str: data['text'], layout: 'description'
|
||||
#svg file: data['illustration'], layout: 'illustration'
|
||||
png file: data['illustration'], layout: 'illustration'
|
||||
svg file: data['illustration'], layout: 'illustration'
|
||||
#png file: data['illustration'], layout: 'illustration'
|
||||
|
||||
# output a png of each card and pdf of the deck
|
||||
save_png
|
||||
|
|
|
@ -5,6 +5,9 @@ require 'ostruct'
|
|||
require 'pp'
|
||||
require 'roo'
|
||||
|
||||
# scrip to use to build the deck
|
||||
$deck_build = "./deck-neural.rb"
|
||||
|
||||
# command line options
|
||||
class Optparsec
|
||||
# Return a structure describing the options.
|
||||
|
@ -68,7 +71,7 @@ end
|
|||
#
|
||||
# col 1 - occasions
|
||||
# col 2 - qualifiers
|
||||
# col 3 - verbs
|
||||
# col 3 - lures
|
||||
|
||||
case options.input_type
|
||||
when "ods"
|
||||
|
@ -101,12 +104,14 @@ end
|
|||
|
||||
# Qualifiers
|
||||
def write_qualifier(line)
|
||||
File.write($cards_csv, "#{line},Q,#{$label},img/q_card.svg\n", mode: "a")
|
||||
File.write($cards_csv, "\"" + %Q[#{line}] + "\"" + ",Q,#{$label},img/q_card.svg\n", mode: "a")
|
||||
#File.write($cards_csv, "#{line},Q,#{$label},img/q_card.svg\n", mode: "a")
|
||||
end
|
||||
|
||||
# Verbs
|
||||
def write_verb(line)
|
||||
File.write($cards_csv, "#{line},V,#{$label},img/v_card.svg\n", mode: "a")
|
||||
def write_lure(line)
|
||||
File.write($cards_csv, "\"" + %Q[#{line}] + "\"" + ",L,#{$label},img/v_card.svg\n", mode: "a")
|
||||
#File.write($cards_csv, "#{line},L,#{$label},img/v_card.svg\n", mode: "a")
|
||||
end
|
||||
|
||||
# read descriptions and write to file...
|
||||
|
@ -115,7 +120,7 @@ when "txt"
|
|||
puts "reading descriptions from text files" if options.verbose
|
||||
File.foreach($cards_o) { |line| write_occasion line.chomp }
|
||||
File.foreach($cards_q) { |line| write_qualifier line.chomp }
|
||||
File.foreach($cards_v) { |line| write_verb line.chomp }
|
||||
File.foreach($cards_v) { |line| write_lure line.chomp }
|
||||
when "ods"
|
||||
if options.verbose
|
||||
puts "reading descriptions from ods file: " + options.input_file
|
||||
|
@ -129,7 +134,7 @@ when "ods"
|
|||
puts "2> " + line if options.verbose; write_qualifier line.chomp
|
||||
end
|
||||
ods.column(3).reject{ |n| n.nil?}.each do |line|
|
||||
puts "3> " + line if options.verbose; write_verb line.chomp
|
||||
puts "3> " + line if options.verbose; write_lure line.chomp
|
||||
end
|
||||
else
|
||||
puts "input format not supported."
|
||||
|
@ -139,10 +144,10 @@ end
|
|||
puts "written out to file: " + options.output_file if options.verbose
|
||||
|
||||
if options.build
|
||||
puts "building..."
|
||||
system("./deck.rb") # run the deck builder
|
||||
puts "building a deck with #{$deck_build}"
|
||||
system($deck_build) # run the deck builder
|
||||
else
|
||||
puts "not"
|
||||
puts "not building a deck"
|
||||
end
|
||||
|
||||
puts "done" if options.verbose
|
||||
|
|
|
@ -60,7 +60,6 @@ overlay:
|
|||
|
||||
# The possibilties include :none, :multiply, :screen, :overlay, :darken, :lighten, :color_dodge, :color_burn, :hard_light, :soft_light, :difference, :exclusion, :hsl_hue, :hsl_saturation, :hsl_color, :hsl_luminosity
|
||||
|
||||
|
||||
# The "cut line", without rounded corners
|
||||
cut:
|
||||
x: '3mm'
|
||||
|
|
|
@ -115,24 +115,27 @@ There is urgency in coming to see the world as a web of interrelated processes o
|
|||
:shuffle & select {x} cards from the O and Q pile;
|
||||
:create some propositios\n (by pairing O & Q cards);
|
||||
:shuffle & select some V cards;
|
||||
note right: conformal proposition(s)
|
||||
note left: conformal proposition(s)
|
||||
}
|
||||
|
||||
repeat:observe the current environment;
|
||||
:each player adds a Q card on available P;
|
||||
note left: (individual) valuation
|
||||
|
||||
|
||||
partition "cycle n+1n" {
|
||||
repeat
|
||||
:observe the current environment;
|
||||
note right: (individual) valuation
|
||||
:each player adds a Q card on available P;
|
||||
repeat
|
||||
:each player extends the environment\nwith either an O or Q card;
|
||||
note right: non-conformal proposition(s)
|
||||
note left: non-conformal proposition(s)
|
||||
:one player chooses a V card to\n "provide a lure";
|
||||
:the player describes the lure;
|
||||
|
||||
backward :move V to penumbra\nor pass to next player;
|
||||
repeat while (realise the proposition?) is (<font color=red>no</font>) not (<font color=red>yes</font>)
|
||||
}
|
||||
#palegreen: <font color=red>…in the <b>Wider Realm</b></font>;
|
||||
repeat while (continue the game?) is (<font color=red>yes</font>) not (<font color=red>no</font>)
|
||||
}
|
||||
|
||||
:conclude…;
|
||||
#+END_SRC
|
||||
|
||||
|
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