List of paintings by Raphael, Bird intelligence, Chisi Island & Päevaleht (1905)

This commit is contained in:
nik gaffney 2020-11-26 13:05:37 +01:00
parent 62f7a2ae08
commit e1d1e2ee31
189 changed files with 1857 additions and 181 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
*.tex
/cards/_output/**
/cards/img/**

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@ -11,7 +11,7 @@
* primordial nature
#+ATTR_LATEX: :options [Alfred North Whitehead]
#+BEGIN_qf
#+BEGIN_qf
There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
#+END_qf
@ -31,7 +31,7 @@ There is urgency in coming to see the world as a web of interrelated processes o
- play occurs in the environment (a clear area to play the cards)
- cards not in the environment are part of the penumbra (area around the play)
- there is a wider realm which contains the game but is not the game.
* a continuum of overlapping events
process (L0) in outline
@ -49,7 +49,7 @@ process (L0) in outline
** play starting cycle (option: chance)
- divide deck in to O, Q & V piles
- shuffle & place each pile face down
- shuffle & place each pile face down
- each player takes a card from the O & Q piles in turn
- put cards face-up in the environment as pair(s)
- repeat as required (maybe?)
@ -66,19 +66,19 @@ process (L0) in outline
** play starting cycle (option: combined?)
- start as (option: chance) but take several cards from each pile
- each player decides from their own hand as to which pairs to place
- each player decides from their own hand as to which pairs to place
OR
- each player is dealt an occasion card and can pick a qualifier to describe the current situation.
- etc
- (choose the verbs)
** select the verbs (option: chance)
- shuffle the V cards. face down.
- take one card from the deck at the beginning of each cycle
OR
- take cards from the deck, one for each cycle you have decided to play
- place card(s) to the left (?) of the environment face up.
** select the verbs (option: deliberation)
- decide which V cards should be played, based on deliberation as described above.
- there should be as many cards as the number of cycles that has been agreed upon.
@ -86,48 +86,48 @@ OR
** continuation cycle (options)
NOTE: a cycle is made of a number of rounds. cycle ends when a proposition is realised.
NOTE: a cycle is made of a number of rounds. cycle ends when a proposition is realised.
NOTE: a round consists of each player playing in turn (counterclockwise?) around a circle.
- cycles can be played open or closed
- in an open game, all cards are available and placed face up around the environment (aka in the penumbra)
- in a closed or chance game the O, Q cards are divided into separate decks that are face-down.
- players can be dealt a hand of potential pairs (which should be more than the number of cycles) or take cards one-at-a-time
- players can be dealt a hand of potential pairs (which should be more than the number of cycles) or take cards one-at-a-time
** begin the continuation cycle
- r0. each player adds a qualifier to the propositions in the environment (either to one proposition or to connect two propositions) the qualifier should make it more appealing to entertain the propositions in the wider realm.
- r0. each player adds a qualifier to the propositions in the environment (either to one proposition or to connect two propositions) the qualifier should make it more appealing to entertain the propositions in the wider realm.
- rn. each player can add one card to the environment. it can be either O or Q and must pair with another card in the environment (i.e. O played next to a Q, or a Q played next to an O)
- at some point (further?) a V card can be played (see below)
- if players agree to actualise the proposition the round is concluded. if not, play another round.
** verbing (options)
during the continuation cycle, a verb can be played on a P (proposition, pair or pile…)
- the possibility of playing a V card can rotate to each player with each round
OR
OR
- the V card can be introduced by any player at any time
- when a V card is played is it attached to a P, and provides a lure to enact the proposition.
- the player that has played the V card describes how the P can be actualised in the wider realm
- other players can agree, or not (and remain unlured )
- other players can agree, or not (and remain unlured )
** realising the proposition
** realising the proposition
- (immantize the eschaton in the wider realm as agreed…)
- at this point the game can conclude, or continue
- if there is another cycle of the game, then group the realised cards with the verb (in a pile?)
- (maybe: The propositions that were not actualised in the cycle are moved to the penumbra)
- each player plays a Q card on the realised P (and discuss if required…) NOTE: eqiv. to round 1 of cycle
- each player plays a Q card on the realised P (and discuss if required…) NOTE: eqiv. to round 1 of cycle
- begin the next round of the continuation cycle
* occasions of experience
=to be continued…=
=to be continued…=
#+BEGIN_EXPORT latex
\clearpage
#+END_EXPORT
* diagrams
** general flow
** general flow
#+CAPTION: overview of game flow
#+ATTR_ORG: :width 400
@ -139,7 +139,7 @@ NOTE: a round consists of each player playing in turn (counterclockwise?) aroun
\clearpage
#+END_EXPORT
** a more detailed flow
** a more detailed flow
#+caption: game flow in detail
#+ATTR_ORG: :width 400
@ -165,32 +165,43 @@ NOTE: a round consists of each player playing in turn (counterclockwise?) aroun
A description of terms which may be particular to Whiteheads cosmology and terms which are used in a specific way in the game. (see also [[https://subetha.fo.am/p/superject][subetha]] notes)
- *Proposition* (game, process, etc)
- *Occasion* (and "Actual occasions" or “Occasion of experience”)
- *Qualifier* (card) a “predicative pattern” of an occasion.
- a *Verb* (card) needs a new term…
- The *Wider Realm* and the “actual world”
- to *actualise a proposition* (an *event*) and *satisfaction* as completion…
- *Prehension* and *Negative prehension* (etc)
- The *Environment* (game)
- The *Penumbra* (game)
- A *lure for feeling* (transmute) emotions, purposes, valuations, adversions, and aversions
- *God* as an eternal lure who wants to bring about the greatest possibility of satisfaction.
- etc
The cards
- There are 3 (or 4) types of cards; *Occasions*, Qualifiers, *Lures* (and *vitality*)
- *Occasions* (and "Actual occasions" or “Occasion of experience”)
- (Qualifiers) \rarr Eternalities, Potentialities, Emotions. (name is not yet finalised….)
- *Lures* which create a *lure for feeling* (transmute) emotions, purposes, valuations, adversions, and aversions.
- *Life* or *vitality* (proposed as a separate type of card or as part of occasions/lures/qualifiers. still undecided)
- A *Proposition* is created by combining *Occasions* and *Qualifiers* and provides an essential *incitement to novelty* in the game
Spaces (as gradients, able to change shape and permeate parts of each other as propositions are entertained and satisfied)
- *Locus* (was Environment) in which the cards are played.
- *Penumbra* surrounding the Locus and containing potentials
- *The Wider realm* (?) beyond the cards yet containing the game. sometimes referred to as the *actual world* which the players inhabit
- a superject \rarr become a satisfied occasion that becomes data for another world to concrese
(concresence as a process, of infinite prehensions.conclusion)
(Concrescent) *Phases* of the game
- A cycle of the game can be composed of one or more rounds in which players take turns to change the *Locus* of the game.
- *Conformal* cycles include the starting cycle which establishes the current situation, and cycle after a proposition has been satisfied in the wider realm
- *Non-conformal* cycles where alternative propositions are entertained along with the creation of novelty.
maybe
- Propositional Feelings
- Concrescence and Time
- Societies and Empty Space
- Perpetual Perishing
- Initial Aim
- Intensity
- Durations
- Superject
- Unity of Feeling
and also…
The *Life-cycle of occasions*, their genealogy, time stream for the online version (over the whole game or multiple games, tracked and played as animation at the end)
To *actualise a proposition* (an *event*) and *satisfaction* as completion…
*Prehension* and *Negative prehension* (etc)
A *superject* \rarr become a satisfied occasion that becomes data for another world to concrese (concresence as a process, of infinite prehensions.conclusion)
and maybe
- Propositional Feelings
- Concrescence and Time
- Societies and Empty Space
- Perpetual Perishing
- Initial Aim
- Intensity
- Durations
- Superject
- Unity of Feeling
* a certain extreme finality

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@ -30,9 +30,10 @@ $keyword = ""
$img_source = "unsplash"
# cards descriptions
#$cards_csv = 'cards-p50-1.csv' # 23:02
#$cards_csv = 'cards-p50-2.csv' # 21:24
#$cards_csv = 'cards-p50-3.csv' # 22:52
#$cards_csv = 'cards-a1.csv' # 16h
#$cards_csv = 'cards-a2.csv' # 17h
$cards_csv = 'cards-a3.csv' # 18h
#$cards_csv = 'cards.csv'
# unsplash config
Unsplash.configure do |config|
@ -42,8 +43,12 @@ Unsplash.configure do |config|
config.utm_source = "pandemic"
end
# cards descriptions input from csv
data = Squib.csv file: $cards_csv
# cards descriptions input from csv
if $cards_csv
data = Squib.csv file: $cards_csv
else
raise "no cards file defined"
end
# text2image slurp
@ -93,7 +98,7 @@ def get_img_pexels (phrase)
r0 = $pxl.photos.search("#{$keyword} #{phrase}", per_page: 1)
f0 = "img/#{d0}.png"
if !r0.photos.empty?
r1 = r0.photos[0].src["portrait"]
r1 = r0.photos[0].src["portrait"]
t0 = MiniMagick::Image.open(r1)
t0.format('png').write(f0)
p "wrote: " + f0
@ -132,21 +137,21 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
c1
elsif (t.eql? 'Q')
c2
elsif (t.eql? 'Q')
c3
elsif (t.eql? 'L')
c3
else
c4
end
end
# set fill colour per card type
fg = data['type'].map do |t|
if (t.eql? 'O')
c2
elsif (t.eql? 'Q')
c1
elsif (t.eql? 'Q')
c4
elsif (t.eql? 'L')
c4
else
c4
end
@ -167,22 +172,22 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
else
puts "unknown image source " + $img_source
end
# sharing & colours
background color: bg
# sharing & colours
background color: bg
rect fill_color: fg , x: '3mm', y: '3mm', width: '32mm', height: '54mm', radius: 32
#rect layout: 'cut' # cut line as defined by TheGameCrafter in economy.yml
#rect layout: 'safe' # safe zone as defined by TheGameCrafter in economy.yml
# in z-order low->high
# in z-order low->high
text str: data['text'], layout: 'description'
png file: dlimages, layout: 'illustration'
png file: dlimages, layout: 'overlay'
text str: data['type'], layout: 'type'
text str: data['name'], layout: 'title'
# output a png of each card
# output a png of each card
tag = Time.now.strftime('%Y%m%d_%H%M')
save format: :png, prefix: "cards_#{$keyword}_#{tag}_#{$img_source}_", count_format: '%d'
@ -196,5 +201,4 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
#save_png
#save_pdf
end

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@ -15,7 +15,7 @@ require 'squib'
data = Squib.csv file: 'cards.csv'
#layouts = ['economy.yml', 'space-layout-1.yml']
layouts = ['space-layout-3.yml']
layouts = ['space-layout-2.yml']
c1 = '#9f68ed'
c2 = '#ed9f68'
@ -36,12 +36,12 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
elsif (t.eql? 'Q')
c2
elsif (t.eql? 'Q')
c3
c3
else
c4
end
end
# set fill colour per card type
fg = data['type'].map do |t|
if (t.eql? 'O')
@ -49,7 +49,7 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
elsif (t.eql? 'Q')
c1
elsif (t.eql? 'Q')
c4
c4
else
c4
end
@ -59,25 +59,23 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
# https://experiments.runwayml.com/generative_engine/
# https://deepai.org/machine-learning-model/text2img
# testing "Hanafuda" style/size cards
# testing "Hanafuda" style/size cards
# https://squib.readthedocs.io/en/v0.15.0/text_feature.html#width-and-height
background color: bg
background color: bg
rect fill_color: fg , x: '3mm', y: '3mm', width: '32mm', height: '54mm', radius: 32
#rect layout: 'cut' # cut line as defined by TheGameCrafter in economy.yml
#rect layout: 'safe' # safe zone as defined by TheGameCrafter in economy.yml
text str: data['type'], layout: 'type'
text str: data['name'], layout: 'title'
text str: data['text'], layout: 'description'
#svg file: data['illustration'], layout: 'illustration'
png file: data['illustration'], layout: 'illustration'
svg file: data['illustration'], layout: 'illustration'
#png file: data['illustration'], layout: 'illustration'
# output a png of each card and pdf of the deck
save_png
save_pdf
end

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@ -5,6 +5,9 @@ require 'ostruct'
require 'pp'
require 'roo'
# scrip to use to build the deck
$deck_build = "./deck-neural.rb"
# command line options
class Optparsec
# Return a structure describing the options.
@ -35,7 +38,7 @@ class Optparsec
end
# type of input file (can also check extension)
opts.on("-t", "--type [TYPE]", ["ods", "csv", "txt"],
"Input type (ods, csv or txt)") do |t|
"Input type (ods, csv or txt)") do |t|
options.input_type = t
end
opts.on("-v", "--[no-]verbose", "Verbosity") do |v|
@ -65,10 +68,10 @@ if options.verbose
end
# assuming an .ods file laid out as follows
#
#
# col 1 - occasions
# col 2 - qualifiers
# col 3 - verbs
# col 2 - qualifiers
# col 3 - lures
case options.input_type
when "ods"
@ -101,12 +104,14 @@ end
# Qualifiers
def write_qualifier(line)
File.write($cards_csv, "#{line},Q,#{$label},img/q_card.svg\n", mode: "a")
File.write($cards_csv, "\"" + %Q[#{line}] + "\"" + ",Q,#{$label},img/q_card.svg\n", mode: "a")
#File.write($cards_csv, "#{line},Q,#{$label},img/q_card.svg\n", mode: "a")
end
# Verbs
def write_verb(line)
File.write($cards_csv, "#{line},V,#{$label},img/v_card.svg\n", mode: "a")
def write_lure(line)
File.write($cards_csv, "\"" + %Q[#{line}] + "\"" + ",L,#{$label},img/v_card.svg\n", mode: "a")
#File.write($cards_csv, "#{line},L,#{$label},img/v_card.svg\n", mode: "a")
end
# read descriptions and write to file...
@ -115,7 +120,7 @@ when "txt"
puts "reading descriptions from text files" if options.verbose
File.foreach($cards_o) { |line| write_occasion line.chomp }
File.foreach($cards_q) { |line| write_qualifier line.chomp }
File.foreach($cards_v) { |line| write_verb line.chomp }
File.foreach($cards_v) { |line| write_lure line.chomp }
when "ods"
if options.verbose
puts "reading descriptions from ods file: " + options.input_file
@ -123,13 +128,13 @@ when "ods"
end
# filter empty cells
ods.column(1).reject{ |n| n.nil?}.each do |line|
puts "1> " + line if options.verbose; write_occasion line.chomp
puts "1> " + line if options.verbose; write_occasion line.chomp
end
ods.column(2).reject{ |n| n.nil?}.each do |line|
puts "2> " + line if options.verbose; write_qualifier line.chomp
puts "2> " + line if options.verbose; write_qualifier line.chomp
end
ods.column(3).reject{ |n| n.nil?}.each do |line|
puts "3> " + line if options.verbose; write_verb line.chomp
puts "3> " + line if options.verbose; write_lure line.chomp
end
else
puts "input format not supported."
@ -139,10 +144,10 @@ end
puts "written out to file: " + options.output_file if options.verbose
if options.build
puts "building..."
system("./deck.rb") # run the deck builder
puts "building a deck with #{$deck_build}"
system($deck_build) # run the deck builder
else
puts "not"
puts "not building a deck"
end
puts "done" if options.verbose

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@ -4,11 +4,11 @@
# 9f68ed
# ed9f68
# b5ed68
corner:
x: 0
y: 0
type:
x: '4.5mm'
y: '3mm'
@ -30,14 +30,14 @@ title:
stroke_strategy: :stroke_first
alpha: 0.9
align: :center
description:
y: '8mm'
width: :deck
align: :center
font: 'Solide Mirage, 12'
color: "#333"
illustration:
x: 3mm
y: 12.5mm # or '3mm'
@ -59,7 +59,6 @@ overlay:
# The possibilties include :none, :multiply, :screen, :overlay, :darken, :lighten, :color_dodge, :color_burn, :hard_light, :soft_light, :difference, :exclusion, :hsl_hue, :hsl_saturation, :hsl_color, :hsl_luminosity
# The "cut line", without rounded corners
cut:

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@ -115,24 +115,27 @@ There is urgency in coming to see the world as a web of interrelated processes o
:shuffle & select {x} cards from the O and Q pile;
:create some propositios\n (by pairing O & Q cards);
:shuffle & select some V cards;
note right: conformal proposition(s)
note left: conformal proposition(s)
}
repeat:observe the current environment;
:each player adds a Q card on available P;
note left: (individual) valuation
partition "cycle n+1n" {
repeat
:observe the current environment;
note right: (individual) valuation
:each player adds a Q card on available P;
repeat
:each player extends the environment\nwith either an O or Q card;
note right: non-conformal proposition(s)
note left: non-conformal proposition(s)
:one player chooses a V card to\n "provide a lure";
:the player describes the lure;
backward : move V to penumbra\nor pass to next player;
backward :move V to penumbra\nor pass to next player;
repeat while (realise the proposition?) is (<font color=red>no</font>) not (<font color=red>yes</font>)
}
#palegreen: <font color=red>&#8230;in the <b>Wider Realm</b></font>;
repeat while (continue the game?) is (<font color=red>yes</font>) not (<font color=red>no</font>)
}
:conclude&#8230;;
#+END_SRC
@ -168,7 +171,7 @@ There is urgency in coming to see the world as a web of interrelated processes o
:create some propositions\n (by pairing O & Q cards);
:shuffle & select some V cards;
}
elseif (deliberation)
elseif (deliberation)
partition "deliberation cycle" {
:divide deck in to O, Q & V piles;
:place all cards face up;

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