List of paintings by Raphael, Bird intelligence, Chisi Island & Päevaleht (1905)
2
.gitignore
vendored
|
@ -1 +1,3 @@
|
|||
*.tex
|
||||
/cards/_output/**
|
||||
/cards/img/**
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
* primordial nature
|
||||
|
||||
#+ATTR_LATEX: :options [Alfred North Whitehead]
|
||||
#+BEGIN_qf
|
||||
#+BEGIN_qf
|
||||
There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
|
||||
#+END_qf
|
||||
|
||||
|
@ -31,7 +31,7 @@ There is urgency in coming to see the world as a web of interrelated processes o
|
|||
- play occurs in ’the environment’ (a clear area to play the cards)
|
||||
- cards not in ’the environment’ are part of ’the penumbra’ (area around the play)
|
||||
- there is a ’wider realm’ which contains the game but is not the game.
|
||||
|
||||
|
||||
* a continuum of overlapping events
|
||||
|
||||
process (L0) in outline
|
||||
|
@ -49,7 +49,7 @@ process (L0) in outline
|
|||
|
||||
** play starting cycle (option: chance)
|
||||
- divide deck in to O, Q & V piles
|
||||
- shuffle & place each pile face down
|
||||
- shuffle & place each pile face down
|
||||
- each player takes a card from the O & Q piles in turn
|
||||
- put cards face-up in the ’environment’ as pair(s)
|
||||
- repeat as required (maybe?)
|
||||
|
@ -66,19 +66,19 @@ process (L0) in outline
|
|||
|
||||
** play starting cycle (option: combined?)
|
||||
- start as (option: chance) but take several cards from each pile
|
||||
- each player decides from their own ‘hand’ as to which pairs to place
|
||||
- each player decides from their own ‘hand’ as to which pairs to place
|
||||
OR
|
||||
- each player is dealt an occasion card and can pick a qualifier to describe the current situation.
|
||||
- etc
|
||||
- (choose the verbs)
|
||||
|
||||
|
||||
** select the verbs (option: chance)
|
||||
- shuffle the V cards. face down.
|
||||
- take one card from the deck at the beginning of each cycle
|
||||
OR
|
||||
- take cards from the deck, one for each cycle you have decided to play
|
||||
- place card(s) to the left (?) of the environment face up.
|
||||
|
||||
|
||||
** select the verbs (option: deliberation)
|
||||
- decide which V cards should be played, based on ’deliberation’ as described above.
|
||||
- there should be as many cards as the number of cycles that has been agreed upon.
|
||||
|
@ -86,48 +86,48 @@ OR
|
|||
|
||||
** continuation cycle (options)
|
||||
|
||||
NOTE: a cycle is made of a number of rounds. cycle ’ends’ when a proposition is realised.
|
||||
NOTE: a cycle is made of a number of rounds. cycle ’ends’ when a proposition is realised.
|
||||
NOTE: a round consists of each player playing in turn (counterclockwise?) around a circle.
|
||||
- cycles can be played ‘open’ or ’closed’
|
||||
- in an ’open’ game, all cards are available and placed face up around the ’environment’ (aka in the penumbra)
|
||||
- in a ’closed’ or ’chance’ game the O, Q cards are divided into separate decks that are face-down.
|
||||
- players can be dealt a ‘hand’ of potential pairs (which should be more than the number of cycles) or take cards one-at-a-time
|
||||
- players can be dealt a ‘hand’ of potential pairs (which should be more than the number of cycles) or take cards one-at-a-time
|
||||
|
||||
** begin the continuation cycle
|
||||
|
||||
- r0. each player adds a qualifier to the propositions in the environment (either to one proposition or to connect two propositions) the qualifier should make it more appealing to entertain the propositions in the wider realm.
|
||||
- r0. each player adds a qualifier to the propositions in the environment (either to one proposition or to connect two propositions) the qualifier should make it more appealing to entertain the propositions in the wider realm.
|
||||
- rn. each player can add one card to the environment. it can be either O or Q and must ’pair’ with another card in the environment (i.e. O played next to a Q, or a Q played next to an O)
|
||||
- at some point (further?) a V card can be played (see below)
|
||||
- if players agree to ’actualise the proposition’ the round is concluded. if not, play another round.
|
||||
|
||||
|
||||
** verbing (options)
|
||||
|
||||
during the continuation cycle, a verb can be played on a P (proposition, pair or pile…)
|
||||
- the possibility of playing a V card can rotate to each player with each round
|
||||
OR
|
||||
OR
|
||||
- the V card can be introduced by any player at any time
|
||||
- when a V card is ’played’ is it attached to a P, and provides a ’lure’ to enact the proposition.
|
||||
- the player that has played the V card describes how the P can be ’actualised’ in the ’wider realm’
|
||||
- other players can agree, or not (and remain ’unlured’ )
|
||||
- other players can agree, or not (and remain ’unlured’ )
|
||||
|
||||
** realising the proposition
|
||||
** realising the proposition
|
||||
- (immantize the eschaton in the wider realm as agreed…)
|
||||
- at this point the game can conclude, or continue
|
||||
- if there is another cycle of the game, then group the ’realised’ cards with the verb (in a pile?)
|
||||
- (maybe: The propositions that were not actualised in the cycle are moved to the penumbra)
|
||||
- each player plays a Q card on the realised P (and discuss if required…) NOTE: eqiv. to round 1 of cycle
|
||||
- each player plays a Q card on the realised P (and discuss if required…) NOTE: eqiv. to round 1 of cycle
|
||||
- begin the ’next round’ of the ’continuation’ cycle
|
||||
|
||||
* occasions of experience
|
||||
|
||||
=to be continued…=
|
||||
=to be continued…=
|
||||
|
||||
#+BEGIN_EXPORT latex
|
||||
\clearpage
|
||||
#+END_EXPORT
|
||||
* diagrams
|
||||
|
||||
** general flow
|
||||
** general flow
|
||||
|
||||
#+CAPTION: overview of game flow
|
||||
#+ATTR_ORG: :width 400
|
||||
|
@ -139,7 +139,7 @@ NOTE: a round consists of each player playing in turn (counterclockwise?) aroun
|
|||
\clearpage
|
||||
#+END_EXPORT
|
||||
|
||||
** a more detailed flow
|
||||
** a more detailed flow
|
||||
|
||||
#+caption: game flow in detail
|
||||
#+ATTR_ORG: :width 400
|
||||
|
@ -165,32 +165,43 @@ NOTE: a round consists of each player playing in turn (counterclockwise?) aroun
|
|||
|
||||
A description of terms which may be particular to Whiteheads cosmology and terms which are used in a specific way in the game. (see also [[https://subetha.fo.am/p/superject][subetha]] notes)
|
||||
|
||||
- *Proposition* (game, process, etc)
|
||||
- *Occasion* (and "Actual occasions" or “Occasion of experience”)
|
||||
- *Qualifier* (card) a “predicative pattern” of an occasion.
|
||||
- a *Verb* (card) needs a new term…
|
||||
- The *Wider Realm* and the “actual world”
|
||||
- to *actualise a proposition* (an *event*) and *satisfaction* as completion…
|
||||
- *Prehension* and *Negative prehension* (etc)
|
||||
- The *Environment* (game)
|
||||
- The *Penumbra* (game)
|
||||
- A *lure for feeling* (transmute) emotions, purposes, valuations, adversions, and aversions
|
||||
- *God* as an eternal lure who wants to bring about the greatest possibility of satisfaction.
|
||||
- etc
|
||||
The cards
|
||||
- There are 3 (or 4) types of cards; *Occasions*, Qualifiers, *Lures* (and *vitality*)
|
||||
- *Occasions* (and "Actual occasions" or “Occasion of experience”)
|
||||
- (Qualifiers) \rarr Eternalities, Potentialities, Emotions. (name is not yet finalised….)
|
||||
- *Lures* which create a *lure for feeling* (transmute) emotions, purposes, valuations, adversions, and aversions.
|
||||
- *Life* or *vitality* (proposed as a separate type of card or as part of occasions/lures/qualifiers. still undecided)
|
||||
- A *Proposition* is created by combining *Occasions* and *Qualifiers* and provides an essential *incitement to novelty* in the game
|
||||
|
||||
Spaces (as gradients, able to change shape and permeate parts of each other as propositions are entertained and satisfied)
|
||||
- *Locus* (was Environment) in which the cards are played.
|
||||
- *Penumbra* surrounding the Locus and containing potentials
|
||||
- *The Wider realm* (?) beyond the cards yet containing the game. sometimes referred to as the *actual world* which the players inhabit
|
||||
|
||||
- a superject \rarr become a satisfied occasion that becomes data for another world to concrese
|
||||
(concresence as a process, of infinite prehensions.conclusion)
|
||||
(Concrescent) *Phases* of the game
|
||||
- A cycle of the game can be composed of one or more rounds in which players take turns to change the *Locus* of the game.
|
||||
- *Conformal* cycles include the starting cycle which establishes the current situation, and cycle after a proposition has been satisfied in the wider realm
|
||||
- *Non-conformal* cycles where alternative propositions are entertained along with the creation of novelty.
|
||||
|
||||
maybe
|
||||
- Propositional Feelings
|
||||
- Concrescence and Time
|
||||
- Societies and Empty Space
|
||||
- Perpetual Perishing
|
||||
- Initial Aim
|
||||
- Intensity
|
||||
- Durations
|
||||
- Superject
|
||||
- Unity of Feeling
|
||||
and also…
|
||||
|
||||
The *Life-cycle of occasions*, their genealogy, time stream for the online version (over the whole game or multiple games, tracked and played as animation at the end)
|
||||
|
||||
To *actualise a proposition* (an *event*) and *satisfaction* as completion…
|
||||
|
||||
*Prehension* and *Negative prehension* (etc)
|
||||
|
||||
A *superject* \rarr become a satisfied occasion that becomes data for another world to concrese (concresence as a process, of infinite prehensions.conclusion)
|
||||
|
||||
and maybe
|
||||
- Propositional Feelings
|
||||
- Concrescence and Time
|
||||
- Societies and Empty Space
|
||||
- Perpetual Perishing
|
||||
- Initial Aim
|
||||
- Intensity
|
||||
- Durations
|
||||
- Superject
|
||||
- Unity of Feeling
|
||||
|
||||
* a certain extreme finality
|
||||
|
|
|
@ -30,9 +30,10 @@ $keyword = ""
|
|||
$img_source = "unsplash"
|
||||
|
||||
# cards descriptions
|
||||
#$cards_csv = 'cards-p50-1.csv' # 23:02
|
||||
#$cards_csv = 'cards-p50-2.csv' # 21:24
|
||||
#$cards_csv = 'cards-p50-3.csv' # 22:52
|
||||
#$cards_csv = 'cards-a1.csv' # 16h
|
||||
#$cards_csv = 'cards-a2.csv' # 17h
|
||||
$cards_csv = 'cards-a3.csv' # 18h
|
||||
#$cards_csv = 'cards.csv'
|
||||
|
||||
# unsplash config
|
||||
Unsplash.configure do |config|
|
||||
|
@ -42,8 +43,12 @@ Unsplash.configure do |config|
|
|||
config.utm_source = "pandemic"
|
||||
end
|
||||
|
||||
# cards descriptions input from csv
|
||||
data = Squib.csv file: $cards_csv
|
||||
# cards descriptions input from csv
|
||||
if $cards_csv
|
||||
data = Squib.csv file: $cards_csv
|
||||
else
|
||||
raise "no cards file defined"
|
||||
end
|
||||
|
||||
# text2image slurp
|
||||
|
||||
|
@ -93,7 +98,7 @@ def get_img_pexels (phrase)
|
|||
r0 = $pxl.photos.search("#{$keyword} #{phrase}", per_page: 1)
|
||||
f0 = "img/#{d0}.png"
|
||||
if !r0.photos.empty?
|
||||
r1 = r0.photos[0].src["portrait"]
|
||||
r1 = r0.photos[0].src["portrait"]
|
||||
t0 = MiniMagick::Image.open(r1)
|
||||
t0.format('png').write(f0)
|
||||
p "wrote: " + f0
|
||||
|
@ -132,21 +137,21 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
c1
|
||||
elsif (t.eql? 'Q')
|
||||
c2
|
||||
elsif (t.eql? 'Q')
|
||||
c3
|
||||
elsif (t.eql? 'L')
|
||||
c3
|
||||
else
|
||||
c4
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
# set fill colour per card type
|
||||
fg = data['type'].map do |t|
|
||||
if (t.eql? 'O')
|
||||
c2
|
||||
elsif (t.eql? 'Q')
|
||||
c1
|
||||
elsif (t.eql? 'Q')
|
||||
c4
|
||||
elsif (t.eql? 'L')
|
||||
c4
|
||||
else
|
||||
c4
|
||||
end
|
||||
|
@ -167,22 +172,22 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
else
|
||||
puts "unknown image source " + $img_source
|
||||
end
|
||||
|
||||
# sharing & colours
|
||||
background color: bg
|
||||
|
||||
# sharing & colours
|
||||
background color: bg
|
||||
rect fill_color: fg , x: '3mm', y: '3mm', width: '32mm', height: '54mm', radius: 32
|
||||
|
||||
|
||||
#rect layout: 'cut' # cut line as defined by TheGameCrafter in economy.yml
|
||||
#rect layout: 'safe' # safe zone as defined by TheGameCrafter in economy.yml
|
||||
|
||||
# in z-order low->high
|
||||
# in z-order low->high
|
||||
text str: data['text'], layout: 'description'
|
||||
png file: dlimages, layout: 'illustration'
|
||||
png file: dlimages, layout: 'overlay'
|
||||
text str: data['type'], layout: 'type'
|
||||
text str: data['name'], layout: 'title'
|
||||
|
||||
# output a png of each card
|
||||
|
||||
# output a png of each card
|
||||
tag = Time.now.strftime('%Y%m%d_%H%M')
|
||||
|
||||
save format: :png, prefix: "cards_#{$keyword}_#{tag}_#{$img_source}_", count_format: '%d'
|
||||
|
@ -196,5 +201,4 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
|
||||
#save_png
|
||||
#save_pdf
|
||||
|
||||
end
|
||||
|
|
|
@ -15,7 +15,7 @@ require 'squib'
|
|||
data = Squib.csv file: 'cards.csv'
|
||||
|
||||
#layouts = ['economy.yml', 'space-layout-1.yml']
|
||||
layouts = ['space-layout-3.yml']
|
||||
layouts = ['space-layout-2.yml']
|
||||
|
||||
c1 = '#9f68ed'
|
||||
c2 = '#ed9f68'
|
||||
|
@ -36,12 +36,12 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
elsif (t.eql? 'Q')
|
||||
c2
|
||||
elsif (t.eql? 'Q')
|
||||
c3
|
||||
c3
|
||||
else
|
||||
c4
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
# set fill colour per card type
|
||||
fg = data['type'].map do |t|
|
||||
if (t.eql? 'O')
|
||||
|
@ -49,7 +49,7 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
elsif (t.eql? 'Q')
|
||||
c1
|
||||
elsif (t.eql? 'Q')
|
||||
c4
|
||||
c4
|
||||
else
|
||||
c4
|
||||
end
|
||||
|
@ -59,25 +59,23 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
|
|||
# https://experiments.runwayml.com/generative_engine/
|
||||
# https://deepai.org/machine-learning-model/text2img
|
||||
|
||||
|
||||
|
||||
# testing "Hanafuda" style/size cards
|
||||
# testing "Hanafuda" style/size cards
|
||||
# https://squib.readthedocs.io/en/v0.15.0/text_feature.html#width-and-height
|
||||
|
||||
background color: bg
|
||||
|
||||
background color: bg
|
||||
rect fill_color: fg , x: '3mm', y: '3mm', width: '32mm', height: '54mm', radius: 32
|
||||
|
||||
|
||||
#rect layout: 'cut' # cut line as defined by TheGameCrafter in economy.yml
|
||||
#rect layout: 'safe' # safe zone as defined by TheGameCrafter in economy.yml
|
||||
|
||||
text str: data['type'], layout: 'type'
|
||||
text str: data['name'], layout: 'title'
|
||||
text str: data['text'], layout: 'description'
|
||||
#svg file: data['illustration'], layout: 'illustration'
|
||||
png file: data['illustration'], layout: 'illustration'
|
||||
|
||||
svg file: data['illustration'], layout: 'illustration'
|
||||
#png file: data['illustration'], layout: 'illustration'
|
||||
|
||||
# output a png of each card and pdf of the deck
|
||||
save_png
|
||||
save_pdf
|
||||
|
||||
|
||||
end
|
||||
|
|
|
@ -5,6 +5,9 @@ require 'ostruct'
|
|||
require 'pp'
|
||||
require 'roo'
|
||||
|
||||
# scrip to use to build the deck
|
||||
$deck_build = "./deck-neural.rb"
|
||||
|
||||
# command line options
|
||||
class Optparsec
|
||||
# Return a structure describing the options.
|
||||
|
@ -35,7 +38,7 @@ class Optparsec
|
|||
end
|
||||
# type of input file (can also check extension)
|
||||
opts.on("-t", "--type [TYPE]", ["ods", "csv", "txt"],
|
||||
"Input type (ods, csv or txt)") do |t|
|
||||
"Input type (ods, csv or txt)") do |t|
|
||||
options.input_type = t
|
||||
end
|
||||
opts.on("-v", "--[no-]verbose", "Verbosity") do |v|
|
||||
|
@ -65,10 +68,10 @@ if options.verbose
|
|||
end
|
||||
|
||||
# assuming an .ods file laid out as follows
|
||||
#
|
||||
#
|
||||
# col 1 - occasions
|
||||
# col 2 - qualifiers
|
||||
# col 3 - verbs
|
||||
# col 2 - qualifiers
|
||||
# col 3 - lures
|
||||
|
||||
case options.input_type
|
||||
when "ods"
|
||||
|
@ -101,12 +104,14 @@ end
|
|||
|
||||
# Qualifiers
|
||||
def write_qualifier(line)
|
||||
File.write($cards_csv, "#{line},Q,#{$label},img/q_card.svg\n", mode: "a")
|
||||
File.write($cards_csv, "\"" + %Q[#{line}] + "\"" + ",Q,#{$label},img/q_card.svg\n", mode: "a")
|
||||
#File.write($cards_csv, "#{line},Q,#{$label},img/q_card.svg\n", mode: "a")
|
||||
end
|
||||
|
||||
# Verbs
|
||||
def write_verb(line)
|
||||
File.write($cards_csv, "#{line},V,#{$label},img/v_card.svg\n", mode: "a")
|
||||
def write_lure(line)
|
||||
File.write($cards_csv, "\"" + %Q[#{line}] + "\"" + ",L,#{$label},img/v_card.svg\n", mode: "a")
|
||||
#File.write($cards_csv, "#{line},L,#{$label},img/v_card.svg\n", mode: "a")
|
||||
end
|
||||
|
||||
# read descriptions and write to file...
|
||||
|
@ -115,7 +120,7 @@ when "txt"
|
|||
puts "reading descriptions from text files" if options.verbose
|
||||
File.foreach($cards_o) { |line| write_occasion line.chomp }
|
||||
File.foreach($cards_q) { |line| write_qualifier line.chomp }
|
||||
File.foreach($cards_v) { |line| write_verb line.chomp }
|
||||
File.foreach($cards_v) { |line| write_lure line.chomp }
|
||||
when "ods"
|
||||
if options.verbose
|
||||
puts "reading descriptions from ods file: " + options.input_file
|
||||
|
@ -123,13 +128,13 @@ when "ods"
|
|||
end
|
||||
# filter empty cells
|
||||
ods.column(1).reject{ |n| n.nil?}.each do |line|
|
||||
puts "1> " + line if options.verbose; write_occasion line.chomp
|
||||
puts "1> " + line if options.verbose; write_occasion line.chomp
|
||||
end
|
||||
ods.column(2).reject{ |n| n.nil?}.each do |line|
|
||||
puts "2> " + line if options.verbose; write_qualifier line.chomp
|
||||
puts "2> " + line if options.verbose; write_qualifier line.chomp
|
||||
end
|
||||
ods.column(3).reject{ |n| n.nil?}.each do |line|
|
||||
puts "3> " + line if options.verbose; write_verb line.chomp
|
||||
puts "3> " + line if options.verbose; write_lure line.chomp
|
||||
end
|
||||
else
|
||||
puts "input format not supported."
|
||||
|
@ -139,10 +144,10 @@ end
|
|||
puts "written out to file: " + options.output_file if options.verbose
|
||||
|
||||
if options.build
|
||||
puts "building..."
|
||||
system("./deck.rb") # run the deck builder
|
||||
puts "building a deck with #{$deck_build}"
|
||||
system($deck_build) # run the deck builder
|
||||
else
|
||||
puts "not"
|
||||
puts "not building a deck"
|
||||
end
|
||||
|
||||
puts "done" if options.verbose
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
# 9f68ed
|
||||
# ed9f68
|
||||
# b5ed68
|
||||
|
||||
|
||||
corner:
|
||||
x: 0
|
||||
y: 0
|
||||
|
||||
|
||||
type:
|
||||
x: '4.5mm'
|
||||
y: '3mm'
|
||||
|
@ -30,14 +30,14 @@ title:
|
|||
stroke_strategy: :stroke_first
|
||||
alpha: 0.9
|
||||
align: :center
|
||||
|
||||
|
||||
description:
|
||||
y: '8mm'
|
||||
width: :deck
|
||||
align: :center
|
||||
font: 'Solide Mirage, 12'
|
||||
color: "#333"
|
||||
|
||||
|
||||
illustration:
|
||||
x: 3mm
|
||||
y: 12.5mm # or '3mm'
|
||||
|
@ -59,7 +59,6 @@ overlay:
|
|||
|
||||
|
||||
# The possibilties include :none, :multiply, :screen, :overlay, :darken, :lighten, :color_dodge, :color_burn, :hard_light, :soft_light, :difference, :exclusion, :hsl_hue, :hsl_saturation, :hsl_color, :hsl_luminosity
|
||||
|
||||
|
||||
# The "cut line", without rounded corners
|
||||
cut:
|
||||
|
|
|
@ -115,24 +115,27 @@ There is urgency in coming to see the world as a web of interrelated processes o
|
|||
:shuffle & select {x} cards from the O and Q pile;
|
||||
:create some propositios\n (by pairing O & Q cards);
|
||||
:shuffle & select some V cards;
|
||||
note right: conformal proposition(s)
|
||||
note left: conformal proposition(s)
|
||||
}
|
||||
|
||||
repeat:observe the current environment;
|
||||
:each player adds a Q card on available P;
|
||||
note left: (individual) valuation
|
||||
|
||||
|
||||
partition "cycle n+1n" {
|
||||
repeat
|
||||
:observe the current environment;
|
||||
note right: (individual) valuation
|
||||
:each player adds a Q card on available P;
|
||||
repeat
|
||||
:each player extends the environment\nwith either an O or Q card;
|
||||
note right: non-conformal proposition(s)
|
||||
note left: non-conformal proposition(s)
|
||||
:one player chooses a V card to\n "provide a lure";
|
||||
:the player describes the lure;
|
||||
backward : move V to penumbra\nor pass to next player;
|
||||
|
||||
backward :move V to penumbra\nor pass to next player;
|
||||
repeat while (realise the proposition?) is (<font color=red>no</font>) not (<font color=red>yes</font>)
|
||||
}
|
||||
#palegreen: <font color=red>…in the <b>Wider Realm</b></font>;
|
||||
repeat while (continue the game?) is (<font color=red>yes</font>) not (<font color=red>no</font>)
|
||||
}
|
||||
|
||||
:conclude…;
|
||||
#+END_SRC
|
||||
|
||||
|
@ -168,7 +171,7 @@ There is urgency in coming to see the world as a web of interrelated processes o
|
|||
:create some propositions\n (by pairing O & Q cards);
|
||||
:shuffle & select some V cards;
|
||||
}
|
||||
elseif (deliberation)
|
||||
elseif (deliberation)
|
||||
partition "deliberation cycle" {
|
||||
:divide deck in to O, Q & V piles;
|
||||
:place all cards face up;
|
||||
|
|
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