Colydiinae, 5-carboxymethyl-2-hydroxymuconate Delta-isomerase & Time in Vietnam.
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# -*- mode: org; coding: utf-8; -*-
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# -*- mode: org; coding: utf-8; -*-
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#+title: Superject (working title)
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* Superject (working title)
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#+BEGIN_QUOTE
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#+BEGIN_QUOTE
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A proposition, for Whitehead, is neither true nor false in itself. It is a lure for feeling the world that “might be.” A proposition is what places a concrescing subject (an occasion of experience) in relation to a potential predicative pattern. It is the potential togetherness of subject and predicate that characterizes a proposition and not its actual exemplification. But propositions do not hang in the thin air of abstraction; they always emerge from somewhere and are entertained by an actual subject within a particular milieu. The proposition’s relevance and importance (or its “truth”—in William James’ sense) is contingent upon the world that it finds itself within.
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A proposition, for Whitehead, is neither true nor false in itself. It is a lure for feeling the world that “might be.” A proposition is what places a concrescing subject (an occasion of experience) in relation to a potential predicative pattern. It is the potential togetherness of subject and predicate that characterizes a proposition and not its actual exemplification. But propositions do not hang in the thin air of abstraction; they always emerge from somewhere and are entertained by an actual subject within a particular milieu. The proposition’s relevance and importance (or its “truth”—in William James’ sense) is contingent upon the world that it finds itself within.
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#+END_QUOTE
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#+END_QUOTE
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* propositions (notes)
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* propositions (notes)
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Various notes can be found in the ~notes/~ folder
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Various notes can be found in the ~notes/~ folder
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* propositions (cards)
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* propositions (cards)
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Card design can be found in the ~cards/~ folder and rendered cards can be found in the ~cards/_ouput~ folder. Ways of using the cards can be found in [[file:Process and Reality.org]]
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Card design can be found in the ~cards/~ folder and rendered cards can be found in the ~cards/_ouput~ folder. Ways of using the cards can be found in [[file:Process and Reality.org]]
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- testing deck creating using [[https://github.com/andymeneely/squib][squib]]
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- testing deck creation using [[https://github.com/andymeneely/squib][squib]]
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- edit card descriptions in the ~cards.txt~ files
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- edit card descriptions in the ~cards.txt~ files
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- change layout in the ~layout.yml~ file(s)
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- change layout in the ~layout.yml~ file(s)
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- change design logic in the ~deck.rb~ file
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- change design logic in the ~deck.rb~ file
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\clearpage
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\clearpage
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#+END_EXPORT
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#+END_EXPORT
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(see also https://subetha.fo.am/p/superject-instructions)
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* primordial nature
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* primordial nature
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#+ATTR_LATEX: :options [Alfred North Whitehead]
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#+ATTR_LATEX: :options [Alfred North Whitehead]
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@ -20,17 +23,24 @@ There is urgency in coming to see the world as a web of interrelated processes o
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Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew…
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Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew…
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(see also https://subetha.fo.am/p/superject-instructions)
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(and a couple of sentences about the backstory, playing with propositions and lures for action, the intention, open-endedness, etc.)
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* card types
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* Number of players
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A game requires one or more players and one or more decks of Superject cards. A deck is composed of three types of cards.
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A superject game can be played individually or with a group of two or more players
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*Occasions* which describe (nouns\ldots)
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* The cards
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*Qualia* which describe (adjectives, adverbs\ldots)
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A superject deck is composed of three types of cards. A game can be played with one or more decks of Superject cards.
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*Lures* which are (verbs\ldots)
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*Occasions* cards describe a type of experience.
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*Qualia* cards describe the qualities of an experience.
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when Occasions and Qualia are played in pairs they describe a Proposition, suggesting what a particular experience might feel like.
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*Lures* cards suggest how a Proposition could be made manifest in the Wider Realm
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#+ATTR_ORG: :width 400
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#+ATTR_ORG: :width 400
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#+ATTR_LaTeX: :width \textwidth :placement [!h]
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#+ATTR_LaTeX: :width \textwidth :placement [!h]
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*Occasions* and *Qualia* are usually played in pairs or combinations which can be referred to as *Propositions*
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*Occasions* and *Qualia* are usually played in pairs or combinations which can be referred to as *Propositions*
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#+DOWNLOADED: file:/Users/zzk/Desktop/screenshots/Screenshot 2021-02-16 at 13.35.02.png @ 2021-02-16 13:35:32
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[[file:img/20210216_1335_Screenshot 2021-02-16 at 13.35.02.png]]
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* how to begin the game
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* how to begin the game
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The game can be played in various ways so usually begins with the players deciding on the scope and duration of gameplay. Before the first cycle, you should agree on the following conditions…
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The game can be played in various ways so usually begins with the players deciding on the scope and duration of gameplay. Before the first cycle, you should agree on the following conditions…
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@ -127,6 +144,27 @@ Other players can offer further suggestions, until the group agrees how to “r
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#+ATTR_LaTeX: :width \textwidth :placement [!ht]
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#+ATTR_LaTeX: :width \textwidth :placement [!ht]
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[[file:img/20201202_0049_.jpeg]]
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[[file:img/20201202_0049_.jpeg]]
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* divination / speculation
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using a spread as divinatiory apparatus.
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** A proposition
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** A prehension
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** A Non-conformal proposition
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** A Concrescent proposition
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** Concrescence in time
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** Graded envisagement
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#+caption: from maja’s notes 2021-02-16
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[[file:img/20210217_0951_superject-spreads.jpg]]
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* etc
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* etc
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notes/img/20210216_1335_Screenshot 2021-02-16 at 13.35.02.png
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notes/img/20210217_0951_superject-spreads.jpg
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