Second encirclement campaign against the Honghu Soviet

This commit is contained in:
nik gaffney 2020-11-17 23:16:00 +01:00
parent 145f24583b
commit d7d6536fe2
7 changed files with 83 additions and 21 deletions

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@ -5,7 +5,9 @@
#+author: The S.P.A.C.E consortium
#+title: Process and Reality (diagrams)
#+begin_export latex
\newpage
#+end_export
* some diagrams
#+ATTR_LATEX: :options [Alfred North Whitehead]
@ -18,15 +20,15 @@ There is urgency in coming to see the world as a web of interrelated processes o
#+BEGIN_SRC plantuml :file img/play-001.png
!include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
header
<font color=red size=14>S.P.A.C.E <&cog></font>
<font color=red size=14>superject<&cog></font>
variable cyclics
%date("yyyy.MM.dd' at 'HH:mm")
endheader
:decide on starting conditions, scope & duration;
:play first cycle;
repeat
repeat :start a cycle (continue);
repeat
repeat :start a cycle (continue);
:play some cards;
repeat while (realise a proposition?) is (no) not (yes)
#palegreen: <font color=darkblue>in The Wider Realm</font>;
@ -40,13 +42,17 @@ There is urgency in coming to see the world as a web of interrelated processes o
#+RESULTS:
[[file:img/play-001.png]]
#+BEGIN_EXPORT latex
\newpage
#+END_EXPORT
** a more detailed flow
#+BEGIN_SRC plantuml :file img/play-013.png
!include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
header
<font color=red size=14>S.P.A.C.E <&cog></font>
<font color=red size=14>superject <&cog></font>
variable cyclics
%date("yyyy.MM.dd' at 'HH:mm")
endheader
@ -85,13 +91,67 @@ There is urgency in coming to see the world as a web of interrelated processes o
#+RESULTS:
[[file:img/play-013.png]]
#+BEGIN_EXPORT latex
\newpage
#+END_EXPORT
** a more detailed flow (P&R terms)
#+BEGIN_SRC plantuml :file img/play-013-1.png
!include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
header
<font color=red size=14>superject <&cog></font>
variable cyclics
%date("yyyy.MM.dd' at 'HH:mm")
endheader
partition start {
:decide on how to begin the game;
:decide on how many <b>cycles</b>\n(duration or extent);
}
partition "cycle 0" {
:divide deck in to O, Q & V piles;
:shuffle & select {x} cards from the O and Q pile;
:create some propositios\n (by pairing O & Q cards);
:shuffle & select some V cards;
note right: conformal proposition(s)
}
partition "cycle n+1n" {
repeat
:observe the current environment;
note right: (individual) valuation
:each player adds a Q card on available P;
repeat
:each player extends the environment\nwith either an O or Q card;
note right: non-conformal proposition(s)
:one player chooses a V card to\n &#34;provide a lure&#34;;
:the player describes the lure;
backward : move V to penumbra\nor pass to next player;
repeat while (realise the proposition?) is (<font color=red>no</font>) not (<font color=red>yes</font>)
#palegreen: <font color=red>&#8230;in the <b>Wider Realm</b></font>;
repeat while (continue the game?) is (<font color=red>yes</font>) not (<font color=red>no</font>)
}
:conclude&#8230;;
#+END_SRC
#+caption: a more detailed game flow (P&R terminology)
#+ATTR_ORG: :width 600
#+ATTR_LaTeX: :height 20cm :placement [!h]
#+RESULTS:
[[file:img/play-013-1.png]]
#+BEGIN_EXPORT latex
\newpage
#+END_EXPORT
** a more detailed parallel flow
#+BEGIN_SRC plantuml :file img/play-014.png
!include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
header
<font color=red size=14>S.P.A.C.E <&cog></font>
<font color=red size=14>superject <&cog></font>
variable cyclics
%date("yyyy.MM.dd' at 'HH:mm")
endheader
@ -193,7 +253,7 @@ digraph {
//l3 [label="play a cycle (continuation)"]
l3_1 [label=" add qualifiers "]
l3_2 [label=" add O or Q cards "]
l3_3 [label=" test V -> P "]
l3_3 [label=" test V -> P "]
l4 [label="“realise the proposition“"]
l5 [label="stop"]
l6 [label="continue with another cycle"]
@ -206,17 +266,20 @@ digraph {
subgraph cluster_c {
label = "play a cycle (continuation)";
l3_1 -> l3_2 -> l3_3 }
l3_1 -> l3_2 -> l3_3 }
}
#+END_SRC
#+caption: dot test
#+caption: dot test
#+ATTR_ORG: :width 400
#+ATTR_LaTeX: :height 10cm :placement [!h]
#+RESULTS:
[[file:img/play-003.svg]]
#+BEGIN_EXPORT latex
\newpage
#+END_EXPORT
* notes (etc+)
plantuml references

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@ -433,7 +433,7 @@ for next time:
- tested the chance and deliberation modes of play. both appear potentially interesting…
- working title becomes superject (rather than S.P.A.C.E)
There was some discussion about reintroducing virus and/or ways of changing the physical layout of the Environment as the game progresses, and there may be too many cards in play. how could something like an abstraction” process work? how can these modifier cards be introduced? at points of frustration? by chance? and possibly acting over longer game cycles (if a modification takes effect over several rounds, etc+). Modifiers could remain face down \rarr selected at points of inflection during the game.
Following the game flow as outlined in the diagram (ref.) raised a question about when the V cards introduced. is it part of the starting cycle (cycle0) or the ongoing cycles? are they chosen with, or after the initial P or with the first round of qualifiers?
@ -445,7 +445,7 @@ For example, during the opening deliberation cycle…
- place matching cards to create P in E
- decide collectively on relevant V cards (a suitable number of V cards for expected length of the game)
The glossary has been transferred to subetha (at [[https://subetha.fo.am/p/superject][superject]])
The glossary has been transferred to subetha (at [[https://subetha.fo.am/p/superject][superject]])
#+BEGIN_latex
\newpage
@ -465,9 +465,9 @@ the =squib= script now includes an option to add images from searches based on
#+ATTR_org: :width 400
file:img/superject.space.jpg
#+BEGIN_latex
#+BEGIN_export latex
\newpage
#+END_latex
#+END_export
…some cards are more humorous than useful, but could open other directions and/or serendipity.
@ -494,7 +494,7 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
*** Tarot
- [[https://libarynth.org/parn/tarot_tutorial][Tarot tutorial]] (libarynth)
- combinatorial, graphic, fixed symbolism/archetypes, open grammar, spatial \rightarrow context/interpretation loop (open? context)
- see also [[https://labyrinthos.co/blogs/lenormand-cards][Lenormand]]
- see also [[https://labyrinthos.co/blogs/lenormand-cards][Lenormand]]
*** Fluxx
- [[https://en.wikipedia.org/wiki/Fluxx][Fluxx]] (wikipedia)
@ -505,7 +505,7 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
- combinatorial, fixed categories, fixed grammar, sequential \rightarrow compound prompt (closed? context)
- focus on objects, design fiction
*** oblique strategies
*** oblique strategies
- [[https://en.wikipedia.org/wiki/Oblique_Strategies][Oblique strategies]] (wikipedia)
- single 'prompt' \rightarrow 'new' context (card encourages activity 'outside' the boundary of the game)
@ -513,7 +513,7 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
- combinatorial \rightarrow each choice shapes the next \rightarrow ?
*** Design fiction (changeist)
- combinatorial, text, developed context, focus on worldbuilding
- combinatorial, text, developed context, focus on worldbuilding
*** 1000 Blank White Cards (c.f. nomic)
- open!? variable, context dependent, and very much player dependent.
@ -521,7 +521,7 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
*** various (iterated/rotated/terminology)
- [[https://en.wikipedia.org/wiki/Card_game][card games]] (wikipedia)
*** MTG
*** MTG
- [[https://en.wikipedia.org/wiki/Magic:_The_Gathering][Magic: The Gathering]] (wikipedia)
- fixed rules, extendable by adding new cards within existing categories(?)
@ -538,10 +538,9 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
[[https://en.wikipedia.org/wiki/Hanafuda][Hanafuda]] and [[https://en.wikipedia.org/wiki/Kabufuda][Kabufuda]] “cards are tiny, only 2 1/8 by 1 1/4 inches (54 x 32 mm), but about three times thicker than Western cards. […] There are twelve suits, representing months of the year. Each is designated by a flower and has four cards. The point values should be considered merely as a ranking mechanism, as the most popular games only concern themselves with certain combinations of taken cards. ”
#+caption: Hanafuda Cards
#+caption: Hanafuda Cards
[[file:img/6558902_orig.jpg]]
#+BEGIN_latex
\newpage
#+END_latex
@ -550,11 +549,11 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
Our current game prototypes are using [[https://github.com/andymeneely/squib][squib]] to create card decks from templates (details can be found in the =cards/= folder)
potentially useful…
- [[https://github.com/boardgameio/boardgame.io][boardgame.io]] is an engine for creating turn-based games using JavaScript.
- [[https://github.com/boardgameio/boardgame.io][boardgame.io]] is an engine for creating turn-based games using JavaScript.
- using spacedeck (or other shared whiteboard) for testing
- [[https://www.reddit.com/r/tabletopsimulator/comments/gd60kf/opensource_tabletop_simulator_deck_importer_for/][Tabletop Simulator deck importer for Magic, Yu-Gi-Oh and Pokémon TCG]]
- a [[https://github.com/deck-of-cards/deck-of-cards][multi-player card game simulator]] (aka. “deck of cards”)
- [[https://opengameart.org][open game art]]
- [[https://opengameart.org][open game art]]
other card game prototyping tools
- [[http://squib.rocks/][squib]] ([[https://github.com/andymeneely/squib][github]])
@ -567,5 +566,5 @@ epaper
- [[https://www.waveshare.com/product/displays/e-paper/4.3inch-e-paper.htm][800x600, 4.3inch e-Paper UART Module]]
printing (etc+)
- [[https://cartamundi.com/en/][Cartamundi]]
- [[https://cartamundi.com/en/][Cartamundi]]
- [[https://www.makeplayingcards.com/][MPC]] (make playing cards)