Christchurch, State Route 78 (Arizona–New Mexico) & Aracus

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nik gaffney 2020-11-14 17:59:14 +01:00
parent 4014222eb1
commit 7ff9edad3f
8 changed files with 167 additions and 23 deletions

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@ -25,7 +25,7 @@ There is urgency in coming to see the world as a web of interrelated processes o
- The game may have effects beyond the cards, player and rules…
space
- a game needs one or more decks of S.P.A.C.E cards
- a game needs one or more decks of Superject cards
- play occurs in the environment (a clear area to play the cards)
- cards not in the environment are part of the penumbra (area around the play)
- there is a wider realm which contains the game but is not the game.
@ -152,12 +152,12 @@ NOTE: a round consists of each player playing in turn (counterclockwise?) aroun
\clearpage
* a glossary (The Fallacy of Misplaced Concreteness)
A description of terms which may be particular to Whiteheads cosmology and terms which are used in a specific way in the game
A description of terms which may be particular to Whiteheads cosmology and terms which are used in a specific way in the game. (see also [[https://subetha.fo.am/p/superject][subetha]] notes)
- *Proposition* (game, process, etc)
- *Occasion* (and "Actual occasions" or “Occasion of experience”)
- *Qualifier* (card) a “predicative pattern” of an occasion.
- a *Verb* (card)
- a *Verb* (card) needs a new term…
- The *Wider Realm* and the “actual world”
- to *actualise a proposition* (an *event*) and *satisfaction* as completion…
- *Prehension* and *Negative prehension* (etc)
@ -167,7 +167,11 @@ A description of terms which may be particular to Whiteheads cosmology and terms
- *God* as an eternal lure who wants to bring about the greatest possibility of satisfaction.
- etc
maybe
- a superject \rarr become a satisfied occasion that becomes data for another world to concrese
(concresence as a process, of infinite prehensions.conclusion)
maybe
- Propositional Feelings
- Concrescence and Time
- Societies and Empty Space
@ -175,5 +179,7 @@ A description of terms which may be particular to Whiteheads cosmology and terms
- Initial Aim
- Intensity
- Durations
- Superject
- Unity of Feeling
* a certain extreme finality

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@ -15,7 +15,7 @@ require 'squib'
data = Squib.csv file: 'cards.csv'
#layouts = ['economy.yml', 'space-layout-1.yml']
layouts = ['space-layout-2.yml']
layouts = ['space-layout-3.yml']
c1 = '#9f68ed'
c2 = '#ed9f68'
@ -55,6 +55,12 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
end
end
# associative image search and/or generation
# https://experiments.runwayml.com/generative_engine/
# https://deepai.org/machine-learning-model/text2img
# testing "Hanafuda" style/size cards
# https://squib.readthedocs.io/en/v0.15.0/text_feature.html#width-and-height
@ -67,7 +73,8 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
text str: data['type'], layout: 'type'
text str: data['name'], layout: 'title'
text str: data['text'], layout: 'description'
svg file: data['illustration'], layout: 'illustration'
#svg file: data['illustration'], layout: 'illustration'
png file: data['illustration'], layout: 'illustration'
# output a png of each card and pdf of the deck
save_png

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@ -29,10 +29,14 @@ description:
illustration:
x: 0
y: 0 # or '3mm'
width: :deck # 32 mm
height: :scale # 54 mm
#blend: :screen
#width: :deck # 32 mm
height: :deck # 54 mm
blend: :multiply
alpha: 0.5
#blend: :hsl_hue
# The possibilties include :none, :multiply, :screen, :overlay, :darken, :lighten, :color_dodge, :color_burn, :hard_light, :soft_light, :difference, :exclusion, :hsl_hue, :hsl_saturation, :hsl_color, :hsl_luminosity
title:
font: 'Noto Serif, 11'
y: '48mm'

78
cards/space-layout-3.yml Normal file
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@ -0,0 +1,78 @@
# space-layout-2.yml
# inspired by Hanafuda cards - 54x32mm or 648x384 pixels (at 300dpi)
# 9f68ed
# ed9f68
# b5ed68
corner:
x: 0
y: 0
type:
x: '4.5mm'
y: '3mm'
#fill_color: '#DED4B9'
#fill_color: '#CE534D'
font: 'Montchauve, 60'
color: '#b5ed68'
width: :deck
align: :left
title:
font: 'Noto Serif Display Light 10'
y: 48mm
x: 3mm
width: 32mm
color: '#111'
stroke_color: '#b5ed68'
stroke_width: 2
stroke_strategy: :stroke_first
alpha: 0.9
align: :center
description:
y: '8mm'
width: :deck
align: :center
font: 'Solide Mirage, 12'
color: "#333"
illustration:
x: 3mm
y: 12.5mm # or '3mm'
width: 32mm # 32 mm
height: :scale # 54 mm
align: :center
#valign: :middle
blend: :multiply
alpha: 1.0
#blend: :hsl_hue
overlay:
x: 3mm
y: 3mm # or '3mm'
width: 32mm # 38mm # 32 mm
height: 54mm
blend: :hsl_color
radius: 32
# The possibilties include :none, :multiply, :screen, :overlay, :darken, :lighten, :color_dodge, :color_burn, :hard_light, :soft_light, :difference, :exclusion, :hsl_hue, :hsl_saturation, :hsl_color, :hsl_luminosity
# The "cut line", without rounded corners
cut:
x: '3mm'
y: '3mm'
width: '32mm'
height: '54mm'
# The "safe zone" as defined by TheGameCrafter poker cards
safe:
x: 75
y: 75
width: 404
height: 668
radius: 16
dash: 3 3

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@ -3,14 +3,13 @@
#+LateX_Header: \setcounter{secnumdepth}{0}
#+OPTIONS: toc:2
#+author: The S.P.A.C.E consortium
#+title: S.P.A.C.E cards (a proposition)
#+title: superject (a proposition)
#+BEGIN_latex
\newpage
#+END_latex
* S.P.A.C.E (working title as of \today)
(Speculative Propositions in/with/via an Adaptive Card based Environment)
* Superject (as of \today)
#+ATTR_LATEX: :options [Adam Nocek]
#+BEGIN_qf
@ -21,7 +20,7 @@ edited & synthesised notes can be found near [[file:~/code/foam-repo/space/note
* propositional #1 — 2019-09-24
#+caption:
#+caption: in progres…
file:img/20190924-01.png
Reading: A.N. Whitehead. [[https://archive.org/stream/AlfredNorthWhiteheadProcessAndReality/Alfred%20North%20Whitehead%20-%20Process%20and%20Reality_djvu.txt][Process and Reality]], Chapter IX: The Propositions
@ -50,7 +49,7 @@ file:img/20190926-01.png
- It should be possible to play the game in different contexts, languages and cultures
- A game needs a starting point.
-
#+caption: An attempt to reduce (or begin) with a simple set of potentials (or categories, types, mechanisms, etc)
file:img/20190926-02.png
@ -64,7 +63,7 @@ file:img/20190926-03.png
#+BEGIN_latex
\newpage
#+END_latex
* Possible categories of cards in the S.P.A.C.E. deck
* Possible categories of cards in the deck
- *Occasions* (actual occasions of experience)
- *Qualifiers* (predicative patterns/adverbial qualifications)
@ -380,7 +379,7 @@ We began with an extensive deck (of around 260 cards) in the expectation that so
* propositional #4 — 2020-10-14
continuing from previous tests with the pandemic situated deck…
lp
(expand: rounds, cycles, introduction of "verbs". expanding and joining propositions [OQ] and spatial layout)
*First cycle (establishment)*
@ -396,10 +395,10 @@ lp
*Second cycle (continuation)*
- *round 1*: everyone adds a qualifier to the propositions in the environment (either to one proposition or to connect two propositions -> propositions that shouldn't connect, connect -> depth of satisfaction). the qualifier should make it more appealing to entertain the propositions in the wider realm.
- *round 2* (,3,4,5,n): everyone can play either a qualifier or an occasion on the propositions that are in the environment
- *Round 1*: everyone adds a qualifier to the propositions in the environment (either to one proposition or to connect two propositions \rarr propositions that shouldn't connect, connect \rarr depth of satisfaction). the qualifier should make it more appealing to entertain the propositions in the wider realm.
- *Round 2* (,3,4,5,n): everyone can play either a qualifier or an occasion on the propositions that are in the environment
- after the 2nd round the players can discuss if they want to play the verb on a proposition and go actualise it in the wider realm. if they're insufficiently 'lured' they play another round (Q/O cards)
- alternatively -> any player can BECOME GOD - choose to play the verb that is already in the environment and add it to a proposition, in whichever round (if the player has an idea how the proposition could be actualised). the other players can discuss.
- alternatively \rarr any player can BECOME GOD - choose to play the verb that is already in the environment and add it to a proposition, in whichever round (if the player has an idea how the proposition could be actualised). the other players can discuss.
- the players decide how to actualise the proposition and go and do this in the wider realm. if they are satisfied they can decide to end the game. otherwise they come back to the card game for the next cycle
- The propositions that are not going to be actualised in this cycle move into the penumbra.
@ -430,6 +429,55 @@ for next time:
- clean up the word lists - situated (pandemic) + archetypal
- empty deck, printable decks, deluxe printed decks (with images), programmable e-paper deck
* …and 2020-11-11
- tested the chance and deliberation modes of play. both appear potentially interesting…
- working title becomes superject (rather than S.P.A.C.E)
There was some discussion about reintroducing virus and/or ways of changing the physical layout of the Environment as the game progresses, and there may be too many cards in play. how could something like an abstraction” process work? how can these modifier cards be introduced? at points of frustration? by chance? and possibly acting over longer game cycles (if a modification takes effect over several rounds, etc+). Modifiers could remain face down \rarr selected at points of inflection during the game.
Following the game flow as outlined in the diagram (ref.) raised a question about when the V cards introduced. is it part of the starting cycle (cycle0) or the ongoing cycles? are they chosen with, or after the initial P or with the first round of qualifiers?
For example, during the opening deliberation cycle…
- each player chooses one card (O or Q) and places in E
- discuss amongst, between, etc
- aim is to describe the current situation something like a check-in round
- place matching cards to create P in E
- decide collectively on relevant V cards (a suitable number of V cards for expected length of the game)
The glossary has been transferred to subetha (at [[https://subetha.fo.am/p/superject][superject]])
#+BEGIN_latex
\newpage
#+END_latex
* design notes
In thinking about how image centric cards could work, we tested a few methods of automating image selection for the pandemic deck.
the =squib= script now includes an option to add images from searches based on the description of the card.
- *text2image* generates an image from the cards “name” using a GAN
- *unsplash* can be used to search for photographic images
- *pelxels* for clipart search (not guaranteed to provide a match)
…and a first pass at an online interface (using [[https://github.com/deck-of-cards/][deck-of-cards]])
#+caption: https://superject.space
#+ATTR_LaTeX: :width 170mm :placement [!h]
#+ATTR_org: :width 400
file:img/superject.space.jpg
#+BEGIN_latex
\newpage
#+END_latex
…some cards are more humorous than useful, but could open other directions and/or serendipity.
#+caption: various cards
#+ATTR_LaTeX: :width 170mm :placement [!h]
#+ATTR_org: :width 400
[[file:img/cards-automat.png]]
#+BEGIN_latex
\newpage
#+END_latex
@ -481,6 +529,11 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
- ([[https://www.goblins.net/files/downloads/en-arboretum-rules-3rd.pdf][rules.pdf]])
- according to the rules of the card game arboretum, "In case of a tie the player with the most colors present in her arboretum is the winner. If there is still a tie, the players must each plant a tree. In 5 years time, the player whose tree has grown the tallest wins."
*** Dixit
- https://boardgamegeek.com/boardgame/39856/dixit
“One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players). Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.”
*** Kabufuda / Hanufuda
[[https://en.wikipedia.org/wiki/Hanafuda][Hanafuda]] and [[https://en.wikipedia.org/wiki/Kabufuda][Kabufuda]] “cards are tiny, only 2 1/8 by 1 1/4 inches (54 x 32 mm), but about three times thicker than Western cards. […] There are twelve suits, representing months of the year. Each is designated by a flower and has four cards. The point values should be considered merely as a ranking mechanism, as the most popular games only concern themselves with certain combinations of taken cards. ”
@ -488,10 +541,6 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
#+caption: Hanafuda Cards
[[file:img/6558902_orig.jpg]]
#+caption:
[[file:img/Kabufuda_set.jpg]]
#+BEGIN_latex
\newpage