superject/web/shuffle.html

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<!DOCTYPE html>
<html>
<head>
<title>superject</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<canvas id="canvas-image" width = "1000" height = "1000"></canvas>
<script src="scripts/granim.min.js"></script>
<script>
var granimInstance = new Granim({
element: '#canvas-image',
name: 'anima',
direction: 'radial',
isPausedWhenNotInView: true,
elToSetClassOn: 'body',
opacity: [1, 1],
image : {
source: 'img/prehension.png',
blendingMode: 'hue',
stretchMode: ['stretch', 'stretch'],
position: ['center', 'center']
},
states : {
"default-state": {
gradients: [
['#834D9B', '#D04ED6'],
['#1CD8D2', '#93EDC7']
],
transitionSpeed: 23*1000
}}});
</script>
<script>
var content = document.getElementById('card');
function moveDown () {
var top = parseInt(content.style.marginTop); // get the top margin
// we'll be using this to
// push the div down
if (!top) {
top = 0; // if the margin is undefined, default it to zero
}
top += 20; // add 20 pixels to the current margin
content.style.marginTop = top + 'px'; // push div down
if (top < 200) {
// If it's not yet 200 pixels then call this function
// again in another 100 milliseconds (100 ms gives us
// roughly 10 fps which should be good enough):
setTimeout(moveDown,100);
}
}
</script>
<style>
#canvas-image {
position: absolute;
display: block;
width: 100%;
height: 100%;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
.card {
/* Black shadow with 10px blur */
filter: drop-shadow(16px 16px 10px black);
position: "absolute";
z-index: 1;
}
#card1 { position: absolute; right: 10%; top: 50%; }
#card2 { position: absolute; right: 30%; top: 50%; }
#card3 { position: absolute; right: 40%; top: 50%; }
#card4 { position: absolute; right: 60%; top: 50%; }
</style>
</head>
<body>
<canvas id="canvas-image"></canvas>
<div class="card" id="card1"><img src="img/c1.png" height="320"></div>
<div class="card" id="card3"><img src="img/c3.png" height="320"></div>
<div class="card" id="card4"><img src="img/c4.png" height="320"></div>
</body>
</html>