343 lines
11 KiB
Scheme
343 lines
11 KiB
Scheme
;#lang scheme/base
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;(require fluxus-016/drflux)
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(require scheme/class)
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;=====================================================================
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(clear)
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(define (build-ring n sr er)
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(let ((p (build-polygons (+ (* n 2) 2) 'triangle-strip)))
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(with-primitive p
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(pdata-index-map!
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(lambda (i p)
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(let ((a (* (/ (quotient i 2) n) (* 2 3.141)))
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(s (* (if (odd? i) sr er) 5)))
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(vector (* (cos a) s) (* (sin a) s) (if (odd? i) 0 5 ))))
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"p")
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(recalc-normals 1))
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p))
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(define camera (build-locator))
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(define twig%
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(class object%
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(init-field
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(size 100)
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(radius 1)
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(speed 0.2))
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(field
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(root (build-locator))
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(child-twigs '())
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(age 0)
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(tx (mident))
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(next-ring-time 0))
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(define/public (build pos dir)
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(with-primitive root
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(translate pos)
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(cond (dir
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(concat (maim dir (vector 0 0 1)))
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(rotate (vector 0 -90 0)))
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(else (rotate (vmul (crndvec) 20))))))
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(define/public (update t)
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(for-each
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(lambda (child)
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(send child update t))
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child-twigs)
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(when (and (< age size) (< next-ring-time t))
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(set! next-ring-time (+ t speed))
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(let ((p (with-state
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(parent root)
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(hint-depth-sort)
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(colour (vector 0.8 1 0.6))
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(texture (load-texture "textures/skin.png"))
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;(hint-none)
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;(hint-wire)
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(backfacecull 1)
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(let* ((s (- size age))
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(sr (* radius (/ s size)))
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(er (* radius (/ (- s 1) size))))
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(translate (vector 0 0 (* age 5)))
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(when (zero? (random 3))
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(with-state
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(identity)
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(set! child-twigs (cons
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(make-object twig% (/ size 2) sr speed) child-twigs))
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(send (car child-twigs) build (vector 0 0 (* age 5) ) #f)))
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(build-ring 5 sr er)))))
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(with-primitive camera (parent p)))
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(set! age (+ age 1))))
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(super-new)))
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(define pickup%
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(class object%
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(init-field
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(pos (vector 0 0 0)))
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(field
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(col (vmul (rndvec) 0.1))
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(root (let ((p (with-state
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(translate pos)
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(hint-depth-sort)
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(blend-mode 'src-alpha 'one)
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(texture (load-texture "textures/particle.png"))
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(build-particles 20))))
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(with-primitive p
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(pdata-add "vel" "v")
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(pdata-map!
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(lambda (vel)
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(vmul (vector (crndf) (* 2 (rndf)) (crndf)) 0.02))
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"vel")
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(pdata-map!
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(lambda (s)
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(vector 2 2 2))
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"s")
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(pdata-map!
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(lambda (c)
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col)
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"c"))
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p)))
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(define/public (get-pos)
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pos)
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(define/public (update t)
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(with-primitive root
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(pdata-op "+" "p" "vel")
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(pdata-op "*" "c" 0.996)
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(pdata-op "*" "s" 1.005)
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(when (zero? (random 5))
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(let ((reset (random (pdata-size))))
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(pdata-set! "c" reset col)
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(pdata-set! "p" reset (vector 0 0 0))
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(pdata-set! "s" reset (vector 2 2 2))))))
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(super-new)))
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(define seed%
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(class object%
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(field
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(twigs '())
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(nutrients (let ((p (with-state
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(hint-depth-sort)
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(texture (load-texture "textures/particle.png"))
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(build-particles 5000))))
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(with-primitive p
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(pdata-map!
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(lambda (p)
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(vmul (vadd (crndvec) (vector 0 -1 0)) 90))
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"p")
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(pdata-map!
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(lambda (s)
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(vector 1 1 1))
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"s"))
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p))
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(pickups (build-list 1 (lambda (_)
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(make-object pickup% (vmul (vsub (crndvec) (vector 0 1 0)) 50)))))
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(indicator (let ((p (with-state
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(hint-depth-sort)
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;(blend-mode 'src-alpha 'one )
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(texture (load-texture "textures/particle.png"))
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(build-particles 200))))
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(with-primitive p
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(pdata-add "vel" "v")
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(pdata-map!
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(lambda (vel)
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(srndvec))
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"vel")
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(pdata-map!
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(lambda (c)
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(vector 0 0 0.1))
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"c")
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(pdata-map!
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(lambda (s)
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(let ((sz (rndf)))
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(vector sz sz sz)))
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"s"))
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p))
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(debounce #t)
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(debounce-time 0)
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(pos (vector 0 0 0))
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(root (with-state
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(scale 5)
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(translate pos)
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(texture (load-texture "textures/skin.png"))
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(backfacecull 0)
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(opacity 0.6)
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(colour (vector 0.8 1 0.6))
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(hint-depth-sort)
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(hint-unlit)
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(load-primitive "meshes/seed.obj"))))
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(define/public (add-twig dir)
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(let ((t (make-object twig% 10 0.2 2)))
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(set! twigs (cons (with-state
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(colour (vector 0.3 0.8 0.4))
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(send t build (vector 0 0 0) dir) t) twigs))))
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(define/public (update t)
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(let ((closest (foldl
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(lambda (pickup r)
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(if (< (vdist (send pickup get-pos) pos)
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(vdist pos r))
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(send pickup get-pos) r))
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(vector 999 999 999)
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pickups)))
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(with-primitive indicator
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(pdata-op "+" "p" "vel")
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(when (< (sin (* 2 t)) 0)
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(let ((reset (random (pdata-size))))
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(let ((pos (vmul (vnormalise (vsub closest pos)) 10)))
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(pdata-set! "vel" reset (vadd (vmul (srndvec) 0.01)
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(vmul (vsub closest pos) (* (rndf) 0.01))))
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(pdata-set! "p" reset pos))))))
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(with-primitive root
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(scale (+ 1 (* 0.001 (sin (* 2 t))))))
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(when (key-pressed "r") (with-primitive camera (parent 1)))
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(when (and debounce (key-pressed " "))
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(add-twig (vtransform-rot (vector 0 0 1) (minverse (get-camera-transform))))
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(set! debounce #f)
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(set! debounce-time (+ t 1)))
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(when (> t debounce-time)
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(set! debounce #t))
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(for-each
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(lambda (twig)
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(send twig update t))
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twigs)
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(for-each
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(lambda (pickup)
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(send pickup update t))
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pickups))
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(super-new)))
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; build world
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(with-state
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(scale 5 )
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(translate (vector 0 0 0))
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(with-state
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(texture (load-texture "textures/top.png"))
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(translate (vector 0 20 0))
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(rotate (vector 90 0 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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(with-state
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(texture (load-texture "textures/left.png"))
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(translate (vector 0 0 -20))
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(rotate (vector 0 0 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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(with-state
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(texture (load-texture "textures/back.png"))
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(translate (vector 20 0 0))
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(rotate (vector 0 90 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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(with-state
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(texture (load-texture "textures/right.png"))
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(translate (vector 0 0 20))
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(rotate (vector 0 0 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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(with-state
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(texture (load-texture "textures/front.png"))
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(translate (vector -20 0 0))
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(rotate (vector 0 90 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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(with-state
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(texture (load-texture "textures/bottom.png"))
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(opacity 0.8)
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(hint-depth-sort)
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(translate (vector 0 2 0))
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(rotate (vector 90 0 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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; soil
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(with-state
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(texture (load-texture "textures/sback.png"))
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(translate (vector 0 -15 -19.99))
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(rotate (vector 0 0 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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(with-state
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(texture (load-texture "textures/sleft.png"))
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(translate (vector 19.9 -15 0))
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(rotate (vector 0 90 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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(with-state
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(texture (load-texture "textures/sfront.png"))
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(translate (vector 0 -15 19.9))
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(rotate (vector 0 0 0))
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(scale 40)
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(hint-unlit)
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(build-plane))
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(with-state
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(texture (load-texture "textures/sright.png"))
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(translate (vector -19.9 -15 0))
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(rotate (vector 0 90 0))
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(scale 40)
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(hint-unlit)
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(build-plane)))
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(lock-camera camera)
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(camera-lag 0.05)
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(define l (make-light 'point 'free))
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(light-diffuse 0 (vector 0 0 0))
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(light-diffuse l (vector 1 1 1))
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(light-position l (vector 10 50 -4))
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(clear-colour (vector 0.1 0.3 0.2))
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(fog (vector 0.2 0.5 0.3) 0.01 1 100)
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(define s (make-object seed%))
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(define t 0)
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(define (animate)
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(send s update t)
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(set! t (+ t 0.02)))
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(every-frame (animate))
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