groworld/mingle/vg.scm
2009-05-01 21:34:29 +01:00

145 lines
4.3 KiB
Scheme

(clear)
(define-struct vg (v w h))
(define (build-vg x y)
(make-vg
(build-vector (* x y) (lambda (n)
(srndvec))) x y))
(define (vg-ref vg x y)
(if (and (>= x 0) (>= y 0) (< x (vg-w vg)) (< y (vg-h vg)))
(vector-ref (vg-v vg) (+ (* y (vg-w vg)) x))
(vector 0 0 0)))
(define (vg-lerp vg x y)
(let* ((ix (inexact->exact (floor x))) (iy (inexact->exact (floor y)))
(fx (- x ix)) (fy (- y iy)))
(if (and (>= ix 0) (>= iy 0) (< (+ ix 1) (vg-w vg)) (< (+ iy 1) (vg-h vg)))
(let ((a (vector-ref (vg-v vg) (+ (* iy (vg-w vg)) ix)))
(b (vector-ref (vg-v vg) (+ (* (+ iy 1) (vg-w vg)) (+ ix 1)))))
(vector (+ (* (vx b) fx) (* (vx a) (- 1 fx)))
(+ (* (vy b) fy) (* (vy a) (- 1 fy))) 0))
(vector 0 0 0))))
(define (vg-set! vg x y s)
(when (and (>= x 0) (>= y 0) (< x (vg-w vg)) (< y (vg-h vg)))
(vector-set! (vg-v vg) (+ (* y (vg-w vg)) x) s)))
(define (vg-blend! vg)
(for ((x (in-range 0 (vg-w vg))))
(for ((y (in-range 0 (vg-h vg))))
(vg-set! vg x y
(vadd
(vmul (vadd
(vadd (vg-ref vg (- x 1) y) (vg-ref vg x (- y 1)))
(vadd (vg-ref vg (+ x 1) y) (vg-ref vg x (+ y 1))))
(/ 1 5))
(vmul (vg-ref vg x y) (/ 1 5)))))))
(define (vg-turbulate! vg s)
(for ((x (in-range 0 (vg-w vg))))
(for ((y (in-range 0 (vg-h vg))))
(vg-set! vg x y
(vmul
(let ((x (* x 0.1)) (y (* y 0.1)))
(vector (- (noise (+ x (time)) y) 0.5)
(- (noise (+ x (time)) (+ y 100)) 0.5) 0)) s)))))
(define (vg-jitter! vg s)
(for ((x (in-range 0 (vg-w vg))))
(for ((y (in-range 0 (vg-h vg))))
(vg-set! vg x y
(vadd
(vmul
(vector (crndf) (crndf) 0) s)
(vmul (vg-ref vg x y) (- 1 s)))))))
(define (render-vg root vg)
(with-state
(wire-colour (vector 1 1 1))
(hint-none)
(hint-wire)
(line-width 1)
(hint-unlit)
(parent root)
(for ((x (in-range 0 (vg-w vg))))
(for ((y (in-range 0 (vg-h vg))))
(let ((p (build-ribbon 2)))
(with-primitive p
(pdata-set! "p" 0 (vector x y 0))
(pdata-set! "p" 1 (vadd (vector x y 0)
(vmul (vg-ref vg x y) 1)))))))))
;----------------------------------------------------------------
(define (vg-push-particles vg)
(pdata-map!
(lambda (p)
(let ((v (vg-lerp vg (vx p) (vy p))))0
(if (and (zero? (vx v)) (zero? (vy v)))
(vadd (vector 15 15 0)
(vmul (vector (crndf) (crndf) 0) 1))
(vadd (vadd p (vmul v 0.5))
(vmul (vector (crndf) (crndf) 0) 0.1)))))
"p"))
(clear)
(define p (with-state
(hint-none)
(hint-points)
(build-particles 5000)))
(with-primitive p
(pdata-map!
(lambda (p)
(vadd (vector 15 15 0) (vmul (vector (crndf) (crndf) 0) 1)))
"p")
(pdata-map!
(lambda (c)
(vector 1 1 1))
"c"))
(define r (build-locator))
(define v (build-vg 30 30))
(define (animate)
(with-primitive p
(vg-push-particles v)
#;(for ((i (in-range 0 10)))
(pdata-set! "p" (random (pdata-size)) (vadd (vector 15 15 0)
(vmul (vector (crndf) (crndf) 0) 10)))))
#;(when (zero? (random 1))
(for ((i (in-range 0 10)))
(vg-set! v (random (vg-w v)) (random (vg-h v))
(vmul (vector (crndf) (crndf) 0) 1))))
#;(when (zero? (random 1))
(for ((i (in-range 0 1)))
(let ((x (random (vg-w v)))
(y (random (vg-h v))))
(vg-set! v x y
(vnormalise (vg-ref v x y))))))
;(vg-set! v 0 10 (vector 1 0 0))
;(vg-set! v 10 5 (vector 0 1 0))
;(vg-set! v 8 0 (vector 1 -1 0))
(destroy r)
(set! r (build-locator))
(vg-turbulate! v 5)
; (vg-blend! v)
#;(render-vg r v))
(every-frame (animate))