240 lines
6.8 KiB
Scheme
240 lines
6.8 KiB
Scheme
;; p l a n t e y e s [ copyright (c) 2009 foam vzw : gpl v3 ]
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#lang scheme/base
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(require scheme/class
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fluxus-016/fluxus
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"sound.ss")
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(provide (all-defined-out))
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(define (clamp v l u)
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(if (< v l) l
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(if (> v u) u v)))
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(define (property->ornament property pos width dir col)
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(make-object (cond
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((eq? property 'horn) horn-ornament-view%)
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((eq? property 'inflatoe) inflatoe-ornament-view%)
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((eq? property 'leaf) leaf-ornament-view%)
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((eq? property 'flower) flower-ornament-view%)
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((eq? property 'fork) fork-ornament-view%)
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(else (error "can't find ornament for property " property)))
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pos width dir col))
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(define ornament-view%
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(class object%
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(init-field
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(pos (vector 0 0 0))
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(sc 1)
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(dir (vector 0 0 1))
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(col (vector 1 1 1))
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(time 0)
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(ev-time 0)
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(ev-dur 8)
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(ev-col (vector 0 0 1))
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(light 0)
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(shrink-t 0))
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(field
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(const-scale 4)
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(rot (vector 0 0 0))
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(excitation-changed #f)
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(root (build-root))
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(particles (if (want-particles?)
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(let ((p (with-state
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(parent root)
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(translate (vector 0 0 1))
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(hint-depth-sort)
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(hint-unlit)
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(hint-frustum-cull)
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(blend-mode 'src-alpha 'one)
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(texture (load-texture "textures/particle.png"))
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(build-particles 30))))
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(with-primitive p
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(pdata-add "vel" "v")
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(pdata-map!
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(lambda (vel)
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(vmul (srndvec) 0.01))
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"vel")
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(pdata-map!
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(lambda (s)
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(vmul (vector 1 1 1) (* 0.25 (rndf))))
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"s")
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(pdata-map!
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(lambda (c)
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(vadd ev-col (vmul (rndvec) (* 0.2 (rndf)))))
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"c"))
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p)
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0)))
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(define/public (destroy-ornament)
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(destroy root))
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(define/pubment (want-particles?)
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(inner #f want-particles?))
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(define/pubment (centred?)
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(inner #f centred?))
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(define/pubment (want-morph?)
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(inner #f want-morph?))
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(define/pubment (build-root)
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(inner (build-root) build-root))
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(define/public (set-excitations! a b)
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(set! excitation-changed #t)
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(set! light a)
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(set! ev-dur (if (zero? a) 9999 (/ 1 a)))
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(set! ev-col (vmix (vector 0 0 1) (vector 1 0 0) b))
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(set! ev-time (* ev-dur 4 (rndf))))
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(define/pubment (start-shrinking)
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(set! shrink-t 10))
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(define/pubment (update t d)
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#;(inner (build-root) update)
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(when (< time 1)
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(with-primitive root
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(identity)
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(translate pos)
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(concat (maim dir (vector 0 1 0)))
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(rotate rot)
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(scale (* const-scale sc 0.2 time))
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(when (not (centred?))
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(translate (vector 0 0 0.8)))
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(recalc-bb))
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(set! time (+ time (* 0.05 d))))
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(when (> shrink-t 0)
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(with-primitive root
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(identity)
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(translate pos)
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(concat (maim dir (vector 0 1 0)))
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(rotate rot)
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(scale (* const-scale sc 0.2 (/ shrink-t 10)))
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(when (not (centred?))
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(translate (vector 0 0 0.8)))
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(set! shrink-t (- shrink-t d))))
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(when (and (want-morph?) excitation-changed)
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(printf "morphing~n")
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(with-primitive root
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(pdata-map!
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(lambda (p p1 p2)
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(vmix p1 p2 (clamp light 0 1)))
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"p" "p1" "p2")))
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(when (want-particles?)
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(with-primitive particles
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(pdata-op "+" "p" "vel")
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(pdata-op "*" "c" 0.995))
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(when (< ev-time 0)
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(play-sound "snd/wateringcan.wav" pos (+ 0.1 (rndf)) 0.3)
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#;(with-primitive root
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(identity)
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(translate pos)
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(concat (maim dir (vector 0 1 0)))
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(rotate rot)
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(scale (* const-scale sc 0.2 ev-time)))
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; todo inherit and call event happen or somesuch
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(when (want-particles?)
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(with-primitive particles
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(pdata-index-map!
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(lambda (i p)
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(cond ((zero? (random 2)) p)
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(else
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(pdata-set! "c" i (vector (+ 0.5 (* 0.5 (rndf))) (+ 0.5 (* 0.5 (rndf))) 1))
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(vector 0 0 0))))
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"p")))
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(set! ev-time ev-dur))
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(set! ev-time (- ev-time d)))
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(set! excitation-changed #f))
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(super-new)))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define leaf-ornament-view%
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(class ornament-view%
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(inherit-field col rot)
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(define/augment (centred?) #t)
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(define/augment (build-root)
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(colour col)
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(texture (load-texture "textures/leaf.png"))
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(set! rot (vector 0 0 0))
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(load-primitive "meshes/leaf.obj"))
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(super-new)))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define horn-ornament-view%
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(class ornament-view%
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(inherit-field rot col)
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(define/augment (want-particles?) #t)
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(define/augment (build-root)
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(texture (load-texture "textures/wiggle.png"))
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(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
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(colour col)
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(set! rot (vector (* (rndf) 360) 0 0))
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(load-primitive "meshes/horn.obj"))
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(super-new)))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define inflatoe-ornament-view%
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(class ornament-view%
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(inherit-field rot col)
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(define/augment (want-morph?) #t)
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(define/augment (build-root)
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(shader "shaders/toon.vert.glsl" "shaders/textoon.frag.glsl")
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(texture (load-texture "textures/wiggle.png"))
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(colour col)
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(set! rot (vector (* (rndf) 360) 0 0))
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(let ((p (load-primitive "meshes/inflatoe-full.obj")))
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(let ((dp (load-primitive "meshes/inflatoe-empty.obj")))
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(with-primitive p
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(pdata-copy "p" "p1")
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(pdata-add "p2" "v")
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(pdata-index-map!
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(lambda (i p2)
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(with-primitive dp
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(pdata-ref "p" i)))
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"p2"))
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(destroy dp))
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p))
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(super-new)))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define fork-ornament-view%
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(class ornament-view%
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(inherit-field rot col)
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(define/augment (build-root)
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(texture (load-texture "textures/wiggle.png"))
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(shader "shaders/toon.vert.glsl" "shaders/textoon.frag.glsl")
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(colour col)
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(set! rot (vector (* (rndf) 360) 0 0))
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(load-primitive "meshes/fork.obj"))
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(super-new)))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define flower-ornament-view%
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(class ornament-view%
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(inherit-field rot col)
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(define/augment (build-root)
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(texture (load-texture "textures/wiggle.png"))
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(shader "shaders/toon.vert.glsl" "shaders/textoon.frag.glsl")
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(colour col)
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(set! rot (vector (* (rndf) 360) 0 0))
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(load-primitive "meshes/flower.obj"))
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(super-new)))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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