14 lines
367 B
GLSL
14 lines
367 B
GLSL
varying vec3 normal, lightDir;
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varying vec2 texCoord;
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void main()
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{
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vec4 ecPos;
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ecPos = vec4(gl_ModelViewMatrix * gl_Vertex);
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lightDir = normalize(vec3(gl_LightSource[0].position) - ecPos.xyz);
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normal = normalize(gl_NormalMatrix * gl_Normal);
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texCoord = vec2(gl_MultiTexCoord0);
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gl_Position = ftransform();
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}
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