13 lines
255 B
GLSL
13 lines
255 B
GLSL
// simple facing ratio transparency shader
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varying vec3 N;
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varying vec3 P;
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varying vec3 V;
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void main()
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{
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N = normalize(gl_NormalMatrix*gl_Normal);
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P = gl_Vertex.xyz;
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V = -vec3(gl_ModelViewMatrix*gl_Vertex);
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gl_Position = ftransform();
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}
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