added text, and lots of other things
This commit is contained in:
parent
dc75f3471c
commit
b4187cae87
12 changed files with 382 additions and 117 deletions
BIN
plant-eyes/meshes/zeimusu_-_Let_s_Trace_Basic.ttf
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BIN
plant-eyes/meshes/zeimusu_-_Let_s_Trace_Basic.ttf
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@ -35,7 +35,12 @@
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(seed-return-secs-per-point 3)
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(twig-stack '())
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(above-ground #f)
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(cam-pos (vector 0 0 0)))
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(cam-pos (vector 0 0 0))
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(sent-welcome-text #f)
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(sent-return-text #f)
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(sent-growing-text #f)
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(iso-view #f)
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(debounce-i #t))
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(define/public (set-player-plant s)
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(set! pos (send s get-pos))
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@ -80,12 +85,39 @@
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(define/public (update t d)
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(when (and (key-pressed " ") debounce-space (not current-twig-growing))
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(when (not sent-welcome-text)
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(send game-view display "going to your seed" 4)
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(send game-view display "this is your seed" 4)
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(send game-view display "look around with your cursor keys" 4)
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(send game-view display "hold down space to grow" 4)
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(set! sent-welcome-text #t))
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(if (key-pressed "i")
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(when debounce-i
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(set! debounce-i #f)
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(cond
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((not iso-view)
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(set! iso-view #t)
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(ortho)
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(set-ortho-zoom -500)
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(set-camera-transform (mtranslate (vector 0 0 -40))))
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(else
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(set! iso-view #f)
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(persp)
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(set-camera-transform (mtranslate (vector 0 0 -4))))))
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(set! debounce-i #t))
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(when (and (key-pressed " ") debounce-space (not current-twig-growing)
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; don't want the branch to be too small
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(if current-twig (> (send current-twig get-width-at-point current-point) 1) #t))
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(set! seed-return #f)
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(set! debounce-space #f)
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(set! last-pos pos)
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(send game-view set-grow-mode #t)
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(cond (current-twig
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(set! pos (vadd player-pos (send current-twig get-point current-point)))
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(let ((new-twig (send player-plant add-sub-twig current-twig current-point
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(vector 0 1 0) #;(vsub (send current-twig get-point current-point)
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(send current-twig get-point (- current-point 1))))))
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@ -97,7 +129,15 @@
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(vmul fwd -1)
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start-twig-width (send player-plant get-twig-size) 'extruded))
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(send player-plant add-twig current-twig)
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(set! current-twig-growing #t))))
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(set! current-twig-growing #t)))
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(send game-view set-grow-mode-on (send current-twig get-num-points))
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(when (not sent-growing-text)
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(send game-view display "growing..." 4)
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(send game-view display "keep holding space to go forward" 4)
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(send game-view display "use your cursor keys to steer" 4)
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(send game-view display "look for nutrients in the soil..." 4)
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(set! sent-growing-text #t)))
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(when (and (key-pressed " ") current-twig-growing)
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(let ((vel (vmul fwd (* d -3))))
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@ -106,6 +146,7 @@
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(set! pos (vadd pos vel))
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(when (> (vdist last-pos pos) (send current-twig get-dist))
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(set! last-pos pos)
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(send game-view scrub-marker)
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(send player-plant grow (vsub pos player-pos))))))
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(when (and (not current-twig-growing) (not (key-pressed " ")))
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@ -121,7 +162,13 @@
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(when (< tilt -88) (set! tilt -88))
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(when seed-return
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(cond ((< current-point 2)
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(when (not sent-return-text)
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(send game-view display "returning to your seed..." 4)
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(send game-view display "look around with your cursor keys" 4)
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(send game-view display "hold space to grow a new branch" 4)
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(set! sent-return-text #t))
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(cond ((< current-point 2)
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(cond ((null? twig-stack)
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(set! current-twig #f)
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(set! pos player-pos)
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@ -133,9 +180,19 @@
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(else
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(set! seed-return-timer (- seed-return-timer d))
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(set! pos (vadd player-pos (vmix (send current-twig get-point current-point)
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(send current-twig get-point (- current-point 1))
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(/ seed-return-timer seed-return-secs-per-point))))
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(let* ((p (vadd player-pos (vmix (send current-twig get-point current-point)
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(send current-twig get-point (- current-point 1))
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(/ seed-return-timer seed-return-secs-per-point))))
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(d (vnormalise (vsub (send current-twig get-point (- current-point 1))
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(send current-twig get-point current-point))))
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(dd (vnormalise (vcross d (vector 0 1 0))))
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(r (vmul (vnormalise (vcross dd d)) (* 2
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(lerp (send current-twig get-width-at-point current-point)
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(send current-twig get-width-at-point (- current-point 1))
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(/ seed-return-timer seed-return-secs-per-point)
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)))))
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(set! pos (vadd p r)))
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(when (< seed-return-timer 0)
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(set! seed-return-timer seed-return-secs-per-point)
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(set! current-point (- current-point 1))))))
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@ -149,25 +206,23 @@
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; if we are on a twig not growing
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(when (and current-twig-growing (not (send current-twig growing?)))
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(send game-view set-grow-mode #f)
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(send game-view set-grow-mode-off)
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(set! current-twig-growing #f)
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(set! seed-return #t)
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(set! current-point (- (send current-twig get-num-points) 1)))
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(cond
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((and (not above-ground) (> (vy (vadd player-pos pos)) 0))
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((and (not above-ground) (> (vy (vadd player-pos pos)) 10))
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(set! above-ground #t)
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(send game-view above-ground)
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(printf "up~n"))
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((and above-ground (< (vy (vadd player-pos pos)) 0))
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(send game-view above-ground))
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((and above-ground (< (vy (vadd player-pos pos)) 10))
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(set! above-ground #f)
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(send game-view below-ground)
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(printf "down~n")))
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(send game-view below-ground)))
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(let* ((side (vnormalise (vcross up fwd)))
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(up (vnormalise (vcross fwd side))))
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(set! cam-pos (vlerp cam-pos pos 0.9))
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(set! cam-pos (vlerp cam-pos pos 0.95))
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(with-primitive cam
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(identity)
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@ -169,6 +169,9 @@
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(define/public (get-width)
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width)
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(define/public (get-width-at-point point-index)
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(list-ref widths point-index))
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(define/public (get-num-points)
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num-points)
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@ -310,7 +313,8 @@
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(set! pickedups (cons (list pickup i) pickedups))
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(send pickup pick-up) ; this will remove the pickup for us
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(send-message 'pick-up-highlight
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(list (list 'pickup-id (send pickup get-id))))
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(list (list 'pickup-id (send pickup get-id))
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(list 'plant-id (send plant get-id))))
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#t)
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(else #f)))
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#f
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@ -303,7 +303,7 @@
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"p")
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(pdata-index-map!
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(lambda (i p)
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(* 0.1 (sin (* 3.141 (/ i (pdata-size))))))
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(* 0.5 (sin (* 3.141 (/ i (pdata-size))))))
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"w")
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(pdata-map!
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(lambda (c)
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@ -323,13 +323,16 @@
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(field
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(rot (vmul (rndvec) 360))
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(root (with-state
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(root (let ((p (with-state
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(translate pos)
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(rotate rot)
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(colour (pickup-colour))
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(emissive (pickup-colour))
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(texture (load-texture "textures/spark.png"))
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(shader "shaders/spark.vert.glsl" "shaders/spark.frag.glsl")
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(hint-nozwrite)
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(hint-frustum-cull)
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(cond ; 0127461816
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(blend-mode 'src-alpha 'one)
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(cond
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((eq? type 'wiggle) (build-squiggle 4 2))
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((eq? type 'leaf) (build-squiggle 2 4))
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((eq? type 'curly) (build-squiggle 4 6))
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@ -337,7 +340,8 @@
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((eq? type 'horn) (build-squiggle 3 4))
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((eq? type 'inflatoe) (build-squiggle 4 5))
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((eq? type 'fork) (build-squiggle 5 2))
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((eq? type 'flower) (build-squiggle 4 3)))))
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((eq? type 'flower) (build-squiggle 4 3))))))
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(with-primitive p (shader-set! (list "BaseMap" 0))) p))
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(from pos)
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(destination (vector 0 0 0))
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(speed 0.05)
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@ -346,6 +350,9 @@
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(dissolve-time -99)
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(delme #f))
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(define/public (get-type)
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type)
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(define/public (pick-up point)
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(set! destroy-time point))
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@ -735,17 +742,16 @@
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(set! path (build-list num-points (lambda (_) (vector 0 0 0))))
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(set! widths (build-list num-points (lambda (_) 1)))
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(set! root (let ((p (with-state
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(backfacecull 0)
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(backfacecull 1)
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(when wire-mode
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(hint-none)
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(hint-wire))
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(shader "shaders/twig.vert.glsl" "shaders/twig.frag.glsl")
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;(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
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(texture (load-texture "textures/cells-1.png"))
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(multitexture 1 (load-texture "textures/cells-2.png"))
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(multitexture 2 (load-texture "textures/cells-3.png"))
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(multitexture 3 (load-texture "textures/root-norm.png"))
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(opacity 0.6)
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;(multitexture 1 (load-texture "textures/cells-2.png"))
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;(multitexture 2 (load-texture "textures/cells-3.png"))
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;(multitexture 3 (load-texture "textures/root-norm.png"))
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(colour col)
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#;(colour (vector 1 1 1))
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#;(texture (load-texture "textures/root.png"))
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@ -849,8 +855,7 @@
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(build-locator)))
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(seed (let ((p (with-state
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(parent root)
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(shader "shaders/twig.vert.glsl" "shaders/twig.frag.glsl")
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;(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
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(shader "shaders/seed.vert.glsl" "shaders/seed.frag.glsl")
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(texture (load-texture "textures/cells-1.png"))
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(multitexture 1 (load-texture "textures/cells-2.png"))
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(multitexture 2 (load-texture "textures/cells-3.png"))
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@ -909,6 +914,9 @@
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"s"))
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p) #f)))
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(define/public (is-player?)
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is-player)
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(define/public (get-id)
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id)
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@ -1104,6 +1112,134 @@
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define grow-hud%
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(class object%
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(field
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(cam #f)
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(hud (build-locator))
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(grow-mode-hud
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(let ((p (with-state
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(parent hud)
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(translate (vector 0 0 3))
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(scale (vector 1.3 1 1))
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(hint-depth-sort)
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(hint-nozwrite)
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(texture (load-texture "textures/grow-mode-hud.png"))
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(hint-unlit)
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(build-plane))))
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(with-primitive p (hide 1)) p))
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(grow-mode-hud-state #f)
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(grow-mode-hud-t 2)
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(markers (make-marker-list 10))
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(next-marker 0)
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(text-list '())
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(next-text-t -1)
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(new-text #f))
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(define/public (make-marker-list n)
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(build-list n
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(lambda (_)
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(let ((p (with-state
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(parent hud)
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(hint-unlit)
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(colour 0.5)
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(build-sphere 8 8))))
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(with-primitive p (hide 1)) p))))
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(define/public (set-cam s)
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(set! cam s)
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(with-primitive hud
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(parent cam)))
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(define/public (set-mode-on num-markers)
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(when (> num-markers (length markers))
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(set! markers (append markers (make-marker-list 10))))
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(set! next-marker 0)
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(for ((i (in-range 0 num-markers)))
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(with-primitive (list-ref markers i)
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(identity)
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(scale 0.1)
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(hide 0)
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(let ((a (* (/ i num-markers) 360 0.0174532925)))
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(translate (vmul (vector (sin a) (cos a) 0) 15)))))
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(with-primitive grow-mode-hud (hide 0) (opacity 0))
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(set! grow-mode-hud-state #t)
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(set! grow-mode-hud-t 0))
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(define/public (set-mode-off)
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(with-primitive grow-mode-hud (hide 0) (opacity 0))
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(set! grow-mode-hud-state #f)
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(set! grow-mode-hud-t 0))
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(define/public (display text time)
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(set! new-text #t)
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(set! text-list (append text-list (list (list time (let ((t (with-state
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(build-type "meshes/zeimusu_-_Let_s_Trace_Basic.ttf" text))))
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(let* ((p (type->poly t))
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(shad (build-copy p)))
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(destroy t)
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(with-primitive p
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(hide 1)
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(parent hud)
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(hint-unlit)
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(colour 1)
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(scale 0.08)
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(translate (vector 0 10 0))
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; subtract the centre point to centre the text
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(let ((c (vdiv (pdata-fold vadd (vector 0 0 0) "p") (pdata-size))))
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(translate (vmul c -1))))
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(with-primitive shad
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(parent p)
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(translate (vector 0 0 -0.01))
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(hint-wire)
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(wire-colour (vector 0 0 0))
|
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(line-width 5))
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p)))))))
|
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|
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(define/public (update-text t d)
|
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|
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(when (and new-text (eq? next-text-t -1))
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(set! next-text-t (+ t (car (car text-list)))))
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|
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(set! new-text #f)
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(when (not (null? text-list))
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(let ((i (car text-list)))
|
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(with-primitive (cadr i) (hide 0))
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(when (> t next-text-t)
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(destroy (cadr i))
|
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(set! text-list (cdr text-list))
|
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(if (null? text-list)
|
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(set! next-text-t -1)
|
||||
(set! next-text-t (+ t (car (car text-list)))))))))
|
||||
|
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(define/public (scrub-marker)
|
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(with-primitive (list-ref markers next-marker)
|
||||
(hide 1))
|
||||
(set! next-marker (+ next-marker 1)))
|
||||
|
||||
(define/public (update t d)
|
||||
(update-text t d)
|
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(when (< grow-mode-hud-t 1)
|
||||
(with-primitive grow-mode-hud
|
||||
(opacity (if grow-mode-hud-state
|
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(* grow-mode-hud-t 0.5)
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||||
(* (- 1 (* grow-mode-hud-t )) 0.5)))))
|
||||
|
||||
(when (and (> grow-mode-hud-t 1) (not grow-mode-hud-state))
|
||||
(with-primitive grow-mode-hud (hide 1)))
|
||||
|
||||
(set! grow-mode-hud-t (+ grow-mode-hud-t d 0.02)))
|
||||
|
||||
(super-new)))
|
||||
|
||||
|
||||
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
(define game-view%
|
||||
(class object%
|
||||
|
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|
@ -1115,34 +1251,8 @@
|
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(env-root (with-state (scale 1000) (build-locator)))
|
||||
(root-camera-t 0)
|
||||
(num-msgs 0)
|
||||
(cam #f)
|
||||
(hud (build-locator))
|
||||
(grow-mode-hud
|
||||
(let ((p (with-state
|
||||
(parent hud)
|
||||
(translate (vector 0 0 3))
|
||||
(scale (vector 1.3 1 1))
|
||||
(hint-depth-sort)
|
||||
(texture (load-texture "textures/grow-mode-hud.png"))
|
||||
(hint-unlit)
|
||||
(build-plane))))
|
||||
(with-primitive p (hide 1)) p))
|
||||
(grow-mode-hud-state #f)
|
||||
(grow-mode-hud-t 2)
|
||||
(floor (let ((p (with-state
|
||||
(hint-unlit)
|
||||
(colour 0.2)
|
||||
(texture (load-texture "textures/stone.png"))
|
||||
(translate (vector 0 -0.5 0))
|
||||
(rotate (vector 90 0 0))
|
||||
(scale 1000)
|
||||
(backfacecull 0)
|
||||
(build-seg-plane 10 10))))
|
||||
(with-primitive p
|
||||
(pdata-map!
|
||||
(lambda (t)
|
||||
(vmul t 10))
|
||||
"t")) p))
|
||||
(grow-hud (make-object grow-hud%))
|
||||
(floor #f)
|
||||
|
||||
#;(upper-env (with-state
|
||||
(parent env-root)
|
||||
|
@ -1201,12 +1311,24 @@
|
|||
(load-primitive (list-ref stone 1)))))
|
||||
(with-primitive p (apply-transform) (recalc-bb)) ; apply the transform to speed up the ray tracing, don't have to tranform the ray into object space
|
||||
p))
|
||||
(list-ref world-list 2))))
|
||||
(list-ref world-list 2)))
|
||||
(set! floor (let ((p (with-state
|
||||
(hint-unlit)
|
||||
(colour 0.2)
|
||||
(texture (load-texture "textures/stone.png"))
|
||||
(translate (vector 0 10 0))
|
||||
(rotate (vector 90 0 0))
|
||||
(scale 1000)
|
||||
(backfacecull 0)
|
||||
(build-seg-plane 10 10))))
|
||||
(with-primitive p
|
||||
(pdata-map!
|
||||
(lambda (t)
|
||||
(vmul t 10))
|
||||
"t")) p)))
|
||||
|
||||
(define/public (set-cam s)
|
||||
(set! cam s)
|
||||
(with-primitive hud
|
||||
(parent cam)))
|
||||
(send grow-hud set-cam s))
|
||||
|
||||
(define/public (above-ground)
|
||||
(printf "above-ground~n")
|
||||
|
@ -1297,10 +1419,23 @@
|
|||
(when pu
|
||||
(send (get-pickup pickup-id) pick-up point))))
|
||||
|
||||
(define/public (highlight-pickup pickup-id)
|
||||
(let ((pu (get-pickup pickup-id)))
|
||||
(define/public (highlight-pickup plant-id pickup-id)
|
||||
(let ((pu (get-pickup pickup-id)))
|
||||
(when pu
|
||||
(send (get-pickup pickup-id) highlight))))
|
||||
(let* ((p (get-pickup pickup-id))
|
||||
(type (send p get-type)))
|
||||
(send p highlight)
|
||||
(when (send (get-plant plant-id) is-player?)
|
||||
(display
|
||||
(cond
|
||||
((eq? type 'wiggle) "wiggle found")
|
||||
((eq? type 'leaf) "leaf found")
|
||||
((eq? type 'curly) "curly found")
|
||||
((eq? type 'nutrient) "nutrients found")
|
||||
((eq? type 'horn) "horn found")
|
||||
((eq? type 'inflatoe) "inflatoe found")
|
||||
((eq? type 'fork) "fork found")
|
||||
((eq? type 'flower) "flower found")) 4))))))
|
||||
|
||||
(define/public (add-ornament plant-id twig-id point-index property)
|
||||
(when (get-plant plant-id)
|
||||
|
@ -1316,31 +1451,22 @@
|
|||
(send (cadr plant) set-excitations! a b))
|
||||
plants))
|
||||
|
||||
(define/public (set-grow-mode s)
|
||||
(when s (with-primitive grow-mode-hud (hide 0) (opacity 0)))
|
||||
(set! grow-mode-hud-state s)
|
||||
(set! grow-mode-hud-t 0))
|
||||
(define/public (set-grow-mode-on num)
|
||||
(send grow-hud set-mode-on num))
|
||||
|
||||
(define/public (update-grow-mode-hud t d)
|
||||
(when (< grow-mode-hud-t 1)
|
||||
(with-primitive grow-mode-hud
|
||||
(opacity (if grow-mode-hud-state
|
||||
(* grow-mode-hud-t 0.5)
|
||||
(* (- 1 (* grow-mode-hud-t )) 0.5)))))
|
||||
(define/public (set-grow-mode-off)
|
||||
(send grow-hud set-mode-off))
|
||||
|
||||
(when (and (> grow-mode-hud-t 1) (not grow-mode-hud-state))
|
||||
(with-primitive grow-mode-hud (hide 1)))
|
||||
(define/public (scrub-marker)
|
||||
(send grow-hud scrub-marker))
|
||||
|
||||
(set! grow-mode-hud-t (+ grow-mode-hud-t d 0.02)))
|
||||
|
||||
|
||||
(define/public (update-hud t d)
|
||||
(update-grow-mode-hud t d))
|
||||
(define/public (display text time)
|
||||
(send grow-hud display text time))
|
||||
|
||||
(define/public (update t d messages)
|
||||
|
||||
(update-ground-change t d)
|
||||
(update-hud t d)
|
||||
(send grow-hud update t d)
|
||||
|
||||
(for-each
|
||||
(lambda (plant)
|
||||
|
@ -1445,7 +1571,8 @@
|
|||
|
||||
((eq? (send msg get-name) 'pick-up-highlight)
|
||||
(highlight-pickup
|
||||
(send msg get-data 'pickup-id)))
|
||||
(send msg get-data 'plant-id)
|
||||
(send msg get-data 'pickup-id)))
|
||||
|
||||
((eq? (send msg get-name) 'shrink-twig)
|
||||
(shrink-twig
|
||||
|
|
58
plant-eyes/shaders/seed.frag.glsl
Normal file
58
plant-eyes/shaders/seed.frag.glsl
Normal file
|
@ -0,0 +1,58 @@
|
|||
varying vec3 N;
|
||||
varying vec3 L;
|
||||
varying vec3 V;
|
||||
varying vec2 T;
|
||||
uniform sampler2D Maps[3];
|
||||
uniform sampler2D NormalMap;
|
||||
uniform float Time;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 bump = normalize(texture2D(NormalMap,T).xyz*2.0-1.0)-vec3(0,0,1);
|
||||
vec3 n = normalize(N);
|
||||
vec3 bn = normalize(N);//+bump*2.0);
|
||||
vec3 l = normalize(L);
|
||||
vec3 v = normalize(V);
|
||||
|
||||
float HighlightSize=0.1;
|
||||
float ShadowSize=0.2;
|
||||
float OutlineWidth=0.2;
|
||||
|
||||
vec4 MidColour=gl_FrontMaterial.diffuse;
|
||||
vec4 HighlightColour=MidColour*1.3;
|
||||
vec4 ShadowColour=MidColour*0.6;
|
||||
MidColour.a=1.0;
|
||||
HighlightColour.a=1.0;
|
||||
ShadowColour.a=1.0;
|
||||
|
||||
vec4 texture;
|
||||
float t = fract(Time*0.1)*3.0;
|
||||
if (t<1.0) // mix bet 0 and 1
|
||||
{
|
||||
texture = mix(texture2D(Maps[0], T*10.0),texture2D(Maps[1], T*10.0),t);
|
||||
}
|
||||
else if (t<2.0 && t>1.0) // mix bet 1 and 2
|
||||
{
|
||||
texture = mix(texture2D(Maps[1], T*10.0),texture2D(Maps[2], T*10.0),t-1.0);
|
||||
}
|
||||
else // mix bet 2 and 0
|
||||
{
|
||||
texture = mix(texture2D(Maps[2], T*10.0),texture2D(Maps[0], T*10.0),t-2.0);
|
||||
}
|
||||
|
||||
float lambert = dot(l,bn);
|
||||
vec4 colour = MidColour;
|
||||
if (lambert > 1.0-HighlightSize) colour = HighlightColour;
|
||||
if (lambert < ShadowSize) colour = ShadowColour;
|
||||
|
||||
if (dot(n,v) < OutlineWidth) colour = vec4(0,0,0,1);
|
||||
|
||||
|
||||
if (dot(n,v) < 0.0) colour = MidColour*texture*0.5;
|
||||
|
||||
// add linear fog
|
||||
//float fog_factor = clamp((gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale, 0.0, 1.0);
|
||||
//gl_FragColor = mix(gl_Fog.color, colour, fog_factor);
|
||||
gl_FragColor = colour;
|
||||
|
||||
}
|
18
plant-eyes/shaders/seed.vert.glsl
Normal file
18
plant-eyes/shaders/seed.vert.glsl
Normal file
|
@ -0,0 +1,18 @@
|
|||
// Copyright (C) 2007 Dave Griffiths
|
||||
// Licence: GPLv2 (see COPYING)
|
||||
varying vec3 N;
|
||||
varying vec3 P;
|
||||
varying vec3 V;
|
||||
varying vec3 L;
|
||||
varying vec2 T;
|
||||
|
||||
void main()
|
||||
{
|
||||
N = normalize(gl_NormalMatrix*gl_Normal);
|
||||
P = gl_Vertex.xyz;
|
||||
V = -vec3(gl_ModelViewMatrix*gl_Vertex);
|
||||
vec4 LightPos = gl_LightSource[1].position;
|
||||
L = vec3((LightPos-gl_Vertex));
|
||||
T = gl_MultiTexCoord0.xy;
|
||||
gl_Position = ftransform();
|
||||
}
|
7
plant-eyes/shaders/spark.frag.glsl
Normal file
7
plant-eyes/shaders/spark.frag.glsl
Normal file
|
@ -0,0 +1,7 @@
|
|||
varying vec2 T;
|
||||
uniform sampler2D BaseMap;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = gl_FrontMaterial.diffuse*texture2D(BaseMap, T);
|
||||
}
|
7
plant-eyes/shaders/spark.vert.glsl
Normal file
7
plant-eyes/shaders/spark.vert.glsl
Normal file
|
@ -0,0 +1,7 @@
|
|||
varying vec2 T;
|
||||
|
||||
void main()
|
||||
{
|
||||
T = gl_MultiTexCoord0.xy;
|
||||
gl_Position = ftransform();
|
||||
}
|
|
@ -2,7 +2,6 @@ varying vec3 N;
|
|||
varying vec3 L;
|
||||
varying vec3 V;
|
||||
varying vec2 T;
|
||||
uniform sampler2D Maps[3];
|
||||
uniform sampler2D NormalMap;
|
||||
uniform float Time;
|
||||
|
||||
|
@ -25,31 +24,12 @@ void main()
|
|||
HighlightColour.a=1.0;
|
||||
ShadowColour.a=1.0;
|
||||
|
||||
vec4 texture;
|
||||
float t = fract(Time*0.1)*3.0;
|
||||
if (t<1.0) // mix bet 0 and 1
|
||||
{
|
||||
texture = mix(texture2D(Maps[0], T*10.0),texture2D(Maps[1], T*10.0),t);
|
||||
}
|
||||
else if (t<2.0 && t>1.0) // mix bet 1 and 2
|
||||
{
|
||||
texture = mix(texture2D(Maps[1], T*10.0),texture2D(Maps[2], T*10.0),t-1.0);
|
||||
}
|
||||
else // mix bet 2 and 0
|
||||
{
|
||||
texture = mix(texture2D(Maps[2], T*10.0),texture2D(Maps[0], T*10.0),t-2.0);
|
||||
}
|
||||
|
||||
float lambert = dot(l,bn);
|
||||
vec4 colour = MidColour;
|
||||
if (lambert > 1.0-HighlightSize) colour = HighlightColour;
|
||||
if (lambert < ShadowSize) colour = ShadowColour;
|
||||
|
||||
if (dot(n,v) < OutlineWidth) colour = vec4(0,0,0,1);
|
||||
|
||||
|
||||
if (dot(n,v) < 0.0) colour = MidColour*texture*0.5;
|
||||
|
||||
// add linear fog
|
||||
//float fog_factor = clamp((gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale, 0.0, 1.0);
|
||||
//gl_FragColor = mix(gl_Fog.color, colour, fog_factor);
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 20 KiB |
|
@ -48,7 +48,7 @@
|
|||
(build-list num-seeds
|
||||
(lambda (_)
|
||||
(make-ob 'seed 'seed "meshes/seed.obj"
|
||||
(vmul (srndvec) (* size area 0.5))
|
||||
(vmul (srndvec) (* size area 4.5))
|
||||
(* 0.3 50)
|
||||
(vmul (rndvec) 0) 0)))
|
||||
|
||||
|
@ -64,7 +64,7 @@
|
|||
(build-list num-stones
|
||||
(lambda (_)
|
||||
(make-ob 'stone 'stone (choose stone-models)
|
||||
(vmul (srndvec) area)
|
||||
(vmul (srndvec) (* 150 area))
|
||||
(* size 2 (- 1 (expt (rndf) 2)))
|
||||
(vmul (rndvec) 360) 0)))))
|
||||
|
||||
|
@ -76,7 +76,7 @@
|
|||
(cond
|
||||
((eq? (ob-type ob) 'seed) (colour (vector 0 1 0)))
|
||||
((eq? (ob-type ob) 'pickup) (backfacecull 0) (hint-unlit) (colour (vector 1 1 0)))
|
||||
((eq? (ob-type ob) 'stone) (colour (vector 1 0.5 0))))
|
||||
((eq? (ob-type ob) 'stone) (hint-none) (hint-wire) (colour (vector 1 0.5 0))))
|
||||
(load-primitive (ob-mesh ob))))
|
||||
#;(when (eq? (ob-type ob) 'stone) (with-primitive (ob-root ob) (hide 1))))
|
||||
l))
|
||||
|
@ -89,9 +89,15 @@
|
|||
(cond ((< (vdist (ob-pos ob) (ob-pos other)) (* 2 (+ (ob-size ob) (ob-size other))))
|
||||
(vadd r (vmul (vnormalise (vsub (ob-pos ob) (ob-pos other))) amount)))
|
||||
(else r)))
|
||||
(cond ((> (vy (ob-pos ob)) 0)
|
||||
(vadd (ob-pos ob) (vector 0 (* amount -30) 0)))
|
||||
(else (ob-pos ob)))
|
||||
(if (eq? (ob-type ob) 'seed)
|
||||
(cond ((> (vy (ob-pos ob)) -10)
|
||||
(vadd (ob-pos ob) (vector 0 (* amount -10) 0)))
|
||||
((< (vy (ob-pos ob)) -50)
|
||||
(vadd (ob-pos ob) (vector 0 (* amount 10) 0)))
|
||||
(else (ob-pos ob)))
|
||||
(cond ((> (vy (ob-pos ob)) 0)
|
||||
(vadd (ob-pos ob) (vector 0 (* amount -30) 0)))
|
||||
(else (ob-pos ob))))
|
||||
l)))
|
||||
l))
|
||||
|
||||
|
@ -111,6 +117,9 @@
|
|||
(define s (init 5 300 100 1 10))
|
||||
(build s)
|
||||
|
||||
(ortho)
|
||||
(set-ortho-zoom -500)
|
||||
|
||||
(define l (make-light 'spot 'free))
|
||||
(light-diffuse 0 (vector 0 0 0))
|
||||
(light-specular 0 (vector 0 0 0))
|
||||
|
|
Loading…
Reference in a new issue