mac fixes, missing files
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0104dd8ada
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2 changed files with 5 additions and 5 deletions
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@ -17,7 +17,7 @@
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(define (ornament-colour) (vector 0.7 0.7 0.7))
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(define (pickup-colour) (vector 1 1 1))
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(define (earth-colour) (vector 0.2 0.15 0.1))
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(define (earth-colour) (vector 0.1 0.1 0.1))
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(define (dust-colour) (vmul (vector 0.05 0.05 0.05) (* 2 (rndf))))
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(define (stones-colour) (vmul (vector 0.5 0.5 0.5) (* (crndf) 0.5)))
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(define (alive-colour) (vmul (vector 1 1 1) (+ 0.5 (* (rndf) 0.5))))
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@ -34,7 +34,7 @@
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(define fin-grow-prob 200)
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(define max-fins-per-twig 5)
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(define above-fog-col (vector 0.9 1 0.95))
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(define above-fog-col (vector 0.95 0.95 0.95))
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(define above-fog-strength 0.01)
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(define ground-change-duration 4)
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@ -29,15 +29,15 @@ void main()
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float t = fract(Time*0.1)*3.0;
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if (t<1.0) // mix bet 0 and 1
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{
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texture = mix(texture2D(Maps[0], T*10),texture2D(Maps[1], T*10),t);
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texture = mix(texture2D(Maps[0], T*10.0),texture2D(Maps[1], T*10.0),t);
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}
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else if (t<2.0 && t>1.0) // mix bet 1 and 2
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{
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texture = mix(texture2D(Maps[1], T*10),texture2D(Maps[2], T*10),t-1.0);
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texture = mix(texture2D(Maps[1], T*10.0),texture2D(Maps[2], T*10.0),t-1.0);
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}
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else // mix bet 2 and 0
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{
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texture = mix(texture2D(Maps[2], T*10),texture2D(Maps[0], T*10),t-2.0);
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texture = mix(texture2D(Maps[2], T*10.0),texture2D(Maps[0], T*10.0),t-2.0);
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}
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float lambert = dot(l,bn);
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