pickups working again, added world builder script
This commit is contained in:
parent
179899697d
commit
8a621cde3c
10 changed files with 1074 additions and 716 deletions
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@ -66,7 +66,7 @@
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(define/public (update)
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(define/public (update t d)
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(when (and (key-pressed " ") (not current-twig-growing))
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(set! last-pos pos)
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(cond (current-twig
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@ -83,7 +83,7 @@
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(set! current-twig-growing #t))))
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(when (and (key-pressed "f") current-twig-growing)
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(let ((vel (vmul fwd -0.1)))
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(let ((vel (vmul fwd (* d -3))))
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(when
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(not (collide? (list pos (vadd pos vel)) (send game-view get-stones)))
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(set! pos (vadd pos vel))
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117
plant-eyes/game-modes.ss
Normal file
117
plant-eyes/game-modes.ss
Normal file
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@ -0,0 +1,117 @@
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#lang scheme
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(require scheme/class fluxus-016/fluxus "logic.ss" "view.ss" "controller.ss" "client.ss" "jabberer.ss" "list-utils.ss")
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(provide (all-defined-out))
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(define-struct player-info (jid pass tex pos col))
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(define gui-game-mode%
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(class object%
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(init-field
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(seed-obs '()))
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(field
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(players (list
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(make-player-info "plant0000001@fo.am" "plant0000001"
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"textures/plant0000001.png" (list-ref (list-ref seed-obs 0) 1)
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(vector 0.5 1 0.5))
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(make-player-info "plant0000002@fo.am" "plant0000002"
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"textures/plant0000002.png" (list-ref (list-ref seed-obs 1) 1)
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(vector 0.5 1 0))
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(make-player-info "plant0000003@fo.am" "plant0000003"
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"textures/plant0000003.png" (list-ref (list-ref seed-obs 2) 1)
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(vector 0 1 0.5))
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(make-player-info "plant0000004@fo.am" "plant0000004"
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"textures/plant0000004.png" (list-ref (list-ref seed-obs 3) 1)
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(vector 0.75 1 0.5))
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(make-player-info "plant0000005@fo.am" "plant0000005"
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"textures/plant0000005.png" (list-ref (list-ref seed-obs 4) 1)
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(vector 0.5 1 0.75))
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))
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(seeds '())
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(clicked -1))
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(define/public (get-player-info)
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(list-ref players clicked))
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(define/public (setup)
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(let ((c 0))
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(set! seeds (map
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(lambda (pi)
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(with-state
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(translate (vmul (vector (sin (* 2 3.141 (/ c (length players))))
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(cos (* 2 3.141 (/ c (length players)))) 0) 4))
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;(texture (load-texture (player-info-tex pi)))
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(colour (player-info-col pi))
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(set! c (+ c 1))
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;(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
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(load-primitive "meshes/seed.obj")))
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players))))
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(define/public (update t d)
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(for-each
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(lambda (seed)
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(with-primitive seed
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(rotate (vector 0 1 0))))
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seeds)
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(cond
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((mouse-button 1)
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(let ((o (mouse-over)))
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(cond
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(o
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(set! clicked (which-element o seeds 0))
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(when clicked
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(for-each
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(lambda (seed)
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(destroy seed))
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seeds))
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(if clicked #t #f))
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(else
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#f))))
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(else
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#f)))
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(super-new)))
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(define main-game-mode%
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(class object%
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(init-field
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(world-list '()))
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(field
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(gl (make-object game-logic%))
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(gv (make-object game-view%))
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(c (make-object controller% gv))
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(cl #f)
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(tick-time 0)
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(player #f)
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(logic-tick 0.5)) ; time between logic updates
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(define/public (setup pi)
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(set! cl (make-object client% (player-info-jid pi) (player-info-pass pi)))
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(set! player (make-object plant-logic%
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(player-info-jid pi)
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(player-info-pos pi)
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(player-info-col pi)
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(player-info-tex pi)))
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(send c set-player-plant player)
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(send gl add-player player)
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(send c setup)
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(send gv setup world-list)
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(send gl setup world-list)
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(send cl setup))
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(define/public (update t d)
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(when (< tick-time t)
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(let ((messages (send gl update)))
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; pass the messages to the network client
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(send gv update t d (send cl update messages gl))) ; and the game view
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(set! tick-time (+ t logic-tick)))
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(send gv update t d '())
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(send c update t d))
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(super-new)))
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@ -14,7 +14,7 @@
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(define num-pickups 10)
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(define pickup-dist-radius 200)
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(define pickup-size 1)
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(define ornament-grow-probability 4)
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(define ornament-grow-probability 8)
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(define curl-amount 40)
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(define start-size 50)
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@ -219,7 +219,8 @@
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(lambda (point found)
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(set! i (+ i 1))
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; if we havent found anything yet and it's intersecting
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(cond ((and (not found) (< (vdist point (send pickup get-pos))
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(cond ((and (not found) (< (vdist (vadd (send plant get-pos) point)
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(send pickup get-pos))
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(+ width (send pickup get-size))))
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(send plant add-property (send pickup get-type))
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(send pickup pick-up) ; this will remove the pickup for us
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@ -447,7 +448,7 @@
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(when twig
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(let
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((property (choose properties))
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(point-index (random (send twig get-length))))
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(point-index (+ 1 (random (- (send twig get-length) 2)))))
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(when (not (eq? property 'curly))
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(send twig add-ornament point-index
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@ -481,10 +482,15 @@
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(inherit send-message)
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(define/public (setup)
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(for ((i (in-range 0 num-pickups)))
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(add-pickup (make-object pickup-logic% i (choose (list 'leaf 'curly 'wiggle))
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(vmul (srndvec) pickup-dist-radius)))))
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(define/public (setup world-list)
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(let ((pickups (list-ref world-list 1)))
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(let ((i 0))
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(for-each
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(lambda (pickup)
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(add-pickup (make-object pickup-logic% i (choose (list 'leaf))
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(list-ref pickup 1)))
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(set! i (+ i 1)))
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pickups))))
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(define/public (add-player plant)
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(printf "new player plant added ~a~n" (send plant get-id))
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File diff suppressed because it is too large
Load diff
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@ -1,6 +1,6 @@
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;#lang scheme/base
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;(require fluxus-016/drflux)
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(require scheme/class "logic.ss" "view.ss" "controller.ss" "client.ss" "jabberer.ss" "list-utils.ss")
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(require scheme/class "game-modes.ss" "logic.ss" "view.ss" "controller.ss" "client.ss" "jabberer.ss" "list-utils.ss")
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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; p l a n t e y e s
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; * in the same way, the line segments can be created in any way by the logic
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; side - eg. lsystem, or different methods per plant (or per twig even)
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(define-struct player-info (jid pass tex pos col))
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(define gui-game-mode%
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(class object%
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(field
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(players (list
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(make-player-info "plant0000001@fo.am" "plant0000001"
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"textures/plant0000001.png" (vector 11.682296752929688 -27.272457122802734 -2.8969409465789795) (vector 0.5 1 0.5))
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(make-player-info "plant0000002@fo.am" "plant0000002"
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"textures/plant0000002.png" (vector 22.92951774597168 -24.62310218811035 -4.961982727050781) (vector 0.5 1 0))
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(make-player-info "plant0000003@fo.am" "plant0000003"
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"textures/plant0000003.png" (vector 11.626119613647461 -24.734521865844727 -25.146560668945312) (vector 0 1 0.5))
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(make-player-info "plant0000004@fo.am" "plant0000004"
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"textures/plant0000004.png" (vector -18.757593154907227 -10.819361686706543 37.17854690551758)(vector 0.75 1 0.5))
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(make-player-info "plant0000005@fo.am" "plant0000005"
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"textures/plant0000005.png" (vector -10.964780807495117 -20.065677642822266 23.76084327697754) (vector 0.5 1 0.75))
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))
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(seeds '())
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(clicked -1))
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(define/public (get-player-info)
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(list-ref players clicked))
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(define/public (setup)
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(let ((c 0))
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(set! seeds (map
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(lambda (pi)
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(with-state
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(translate (vmul (vector (sin (* 2 3.141 (/ c (length players))))
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(cos (* 2 3.141 (/ c (length players)))) 0) 4))
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;(texture (load-texture (player-info-tex pi)))
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(colour (player-info-col pi))
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(set! c (+ c 1))
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;(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
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(load-primitive "meshes/seed.obj")))
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players))))
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(define/public (update t d)
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(for-each
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(lambda (seed)
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(with-primitive seed
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(rotate (vector 0 1 0))))
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seeds)
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(cond
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((mouse-button 1)
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(let ((o (mouse-over)))
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(cond
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(o
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(set! clicked (which-element o seeds 0))
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(when clicked
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(for-each
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(lambda (seed)
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(destroy seed))
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seeds))
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(if clicked #t #f))
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(else
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#f))))
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(else
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#f)))
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(super-new)))
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(define main-game-mode%
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(class object%
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(field
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(gl (make-object game-logic%))
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(gv (make-object game-view%))
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(c (make-object controller% gv))
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(cl #f)
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(tick-time 0)
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(player #f)
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(logic-tick 0.5)) ; time between logic updates
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(define/public (setup pi)
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(set! cl (make-object client% (player-info-jid pi) (player-info-pass pi)))
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(set! player (make-object plant-logic%
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(player-info-jid pi)
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(player-info-pos pi)
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(player-info-col pi)
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(player-info-tex pi)))
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(send c set-player-plant player)
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(send gl add-player player)
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(send c setup)
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(send gv setup)
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(send gl setup)
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(send cl setup))
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(define/public (update t d)
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(when (< tick-time t)
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(let ((messages (send gl update)))
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; pass the messages to the network client
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(send gv update t d (send cl update messages gl))) ; and the game view
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(set! tick-time (+ t logic-tick)))
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(send gv update t d '())
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(send c update))
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(super-new)))
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(define world-list (let* ((f (open-input-file "world.txt"))
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(o (list (read f)(read f)(read f))))
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(close-input-port f)
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o))
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(clear)
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(clear-shader-cache)
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(define mode 'gui)
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(define gui (make-object gui-game-mode%))
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(define game (make-object main-game-mode%))
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(define gui (make-object gui-game-mode% (list-ref world-list 0)))
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(define game (make-object main-game-mode% world-list))
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(send gui setup)
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;(define t 0)
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;(define d 0.02)
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;(define (flxtime) t)
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;(define (update-time) (set! t (+ t d)))
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;(define (delta) d)
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(define (animate)
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(cond
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((eq? mode 'gui)
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(send game setup (send gui get-player-info))
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(set! mode 'game)))
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((eq? mode 'game)
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(send game update (flxtime) (delta)))))
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(send game update (flxtime) (delta))))
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#;(update-time))
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(every-frame (animate))
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;(start-framedump "pe7" "jpg")
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(define wire-mode #f)
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(define fog-col (earth-colour))
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(define fog-strength 0.001)
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(define max-ornaments 2) ; per twig
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(define max-ornaments 30) ; per twig
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(define default-grow-speed 0.5)
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(when audio-on (oa-start)) ;; start openAL audio
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(define stones-list (let* ((f (open-input-file "stones.txt"))
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(o (read f)))
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(close-input-port f)
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o))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define ornament-view%
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(class object%
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(init-field
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(pos (vector 0 0 0))
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(sc 1)
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(dir (vector 0 0 1))
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(property 'none)
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(time 0))
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(field
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(rot (vmul (rndvec) 360))
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(const-scale 2)
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(rot (vector 0 0 0))
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(root (with-state
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(translate pos)
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(rotate rot)
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(scale 0.01)
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(concat (maim dir (vector 0 1 0)))
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(scale (* const-scale sc))
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;(shader "shaders/textoon.vert.glsl" "shaders/textoon.frag.glsl")
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(cond
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((eq? property 'wiggle)
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; (opacity 1)
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(load-primitive "meshes/wiggle.obj"))
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((eq? property 'leaf)
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(colour (vector 0.8 1 0.6))
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(texture (load-texture "textures/leaf2.png"))
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(load-primitive "meshes/leaf.obj"))
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(texture (load-texture "textures/leaf.png"))
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(set! rot (vector 0 0 0))
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(hint-origin)
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(load-primitive "meshes/leaf.obj"))
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(else (error ""))))))
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(define/public (update t d)
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(with-primitive root
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(identity)
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(translate pos)
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(rotate rot)
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(scale (* 0.2 time)))
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(concat (maim dir (vector 0 1 0)))
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(rotate rot)
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(scale (* const-scale sc 0.2 time)))
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(set! time (+ time (* 0.1 d)))))
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(super-new)))
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(rotate rot)
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(colour (pickup-colour))
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(scale 0.3)
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;(shader "shaders/textoon.vert.glsl" "shaders/textoon.frag.glsl")
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(texture
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(cond
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((eq? type 'wiggle) (load-texture "textures/wiggle.png"))
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((eq? type 'leaf) (load-texture "textures/leaf.png"))
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((eq? type 'curly) (load-texture "textures/curl.png"))))
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(load-primitive "meshes/pickup.obj")))
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(cond
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((eq? type 'wiggle) (load-primitive "meshes/pickup.obj"))
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((eq? type 'leaf) (load-primitive "meshes/leaf.obj"))
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((eq? type 'curly) (load-primitive "meshes/pickup.obj")))))
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(from pos)
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(destination (vector 0 0 0))
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(speed 0.05)
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(set! ornaments (cons (list point-index
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(make-object ornament-view%
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(get-point point-index)
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(get-width point-index)
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(vnormalise (vsub (get-point point-index)
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(get-point (- point-index 1))))
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property))
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ornaments)))))
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"point")
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(pdata-map!
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(lambda (point)
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(* 0.12 (+ 0.1 (rndf))))
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(* 3 (+ 0.1 (rndf))))
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"speed")
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(pdata-map!
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(lambda (offset)
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(send (cadr new-twig) get-point new-point)))
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((< (vdist (vadd (send twig get-point point) offset) p) 0.1)
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(pdata-set! "point" i (- point 1))
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(vadd p (vmul (vnormalise (vsub (vadd (send twig get-point (- point 1)) offset) p)) speed)))
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(vadd p (vmul (vnormalise (vsub (vadd (send twig get-point (- point 1)) offset) p)) (* speed d))))
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(else
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(vadd p (vmul (vnormalise (vsub (vadd (send twig get-point point) offset) p)) speed))))))
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(vadd p (vmul (vnormalise (vsub (vadd (send twig get-point point) offset) p)) (* speed d)))))))
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||||
"p" "twig" "point" "offset" "speed"))))
|
||||
|
||||
(define/public (update t d)
|
||||
|
@ -603,7 +612,7 @@
|
|||
|
||||
(stones '()))
|
||||
|
||||
(define/public (setup)
|
||||
(define/public (setup world-list)
|
||||
(let ((l (make-light 'point 'free)))
|
||||
(light-diffuse 0 (vector 0.5 0.5 0.5))
|
||||
(light-diffuse l (vector 1 1 1))
|
||||
|
@ -627,7 +636,7 @@
|
|||
(load-primitive (list-ref stone 0)))))
|
||||
(with-primitive p (apply-transform) (recalc-bb)) ; apply the transform to speed up the ray tracing, don't have to tranform the ray into object space
|
||||
p))
|
||||
stones-list)))
|
||||
(list-ref world-list 2))))
|
||||
|
||||
(define/public (get-stones)
|
||||
stones)
|
||||
|
|
117
plant-eyes/world-build.scm
Normal file
117
plant-eyes/world-build.scm
Normal file
|
@ -0,0 +1,117 @@
|
|||
(define-struct ob (type mesh (pos #:mutable) size rot (root #:mutable)))
|
||||
|
||||
(define stone-models (list
|
||||
; "meshes/fork.obj"
|
||||
"meshes/stone1.obj"
|
||||
"meshes/stone2.obj"
|
||||
"meshes/stone3.obj"))
|
||||
|
||||
(define pickup-models (list
|
||||
"meshes/leaf.obj"))
|
||||
|
||||
(define (extract-list t l)
|
||||
(foldl
|
||||
(lambda (ob l)
|
||||
(if (eq? (ob-type ob) t)
|
||||
(cons (list
|
||||
(ob-mesh ob)
|
||||
(ob-pos ob)
|
||||
(ob-size ob)
|
||||
(ob-rot ob)) l) l))
|
||||
'()
|
||||
l))
|
||||
|
||||
(define (write-out fn s)
|
||||
(let ((f (open-output-file fn)))
|
||||
(write (extract-list 'seed s) f)
|
||||
(write (extract-list 'pickup s) f)
|
||||
(write (extract-list 'stone s) f)
|
||||
(close-output-port f)))
|
||||
|
||||
(define (choose l)
|
||||
(list-ref l (random (length l))))
|
||||
|
||||
|
||||
(define (init num-seeds num-pickups num-stones area size)
|
||||
(append
|
||||
(build-list num-seeds
|
||||
(lambda (_)
|
||||
(make-ob 'seed "meshes/seed.obj"
|
||||
(vmul (srndvec) (* size area 0.5))
|
||||
(* 0.12 50)
|
||||
(vmul (rndvec) 0) 0)))
|
||||
|
||||
(build-list num-pickups
|
||||
(lambda (_)
|
||||
(make-ob 'pickup (choose pickup-models)
|
||||
(vmul (srndvec) area)
|
||||
0.1
|
||||
(vmul (rndvec) 360) 0)))
|
||||
|
||||
|
||||
(build-list num-stones
|
||||
(lambda (_)
|
||||
(make-ob 'stone (choose stone-models)
|
||||
(vmul (srndvec) area)
|
||||
(* size (- 1 (expt (rndf) 2)))
|
||||
(vmul (rndvec) 360) 0)))))
|
||||
|
||||
|
||||
(define (build l)
|
||||
(for-each
|
||||
(lambda (ob)
|
||||
(set-ob-root! ob (with-state
|
||||
(cond
|
||||
((eq? (ob-type ob) 'seed) (colour (vector 0 1 0)))
|
||||
((eq? (ob-type ob) 'pickup) (colour (vector 1 1 0)))
|
||||
((eq? (ob-type ob) 'stone) (colour (vector 1 0.5 0))))
|
||||
(load-primitive (ob-mesh ob)))))
|
||||
l))
|
||||
|
||||
(define (relax l amount)
|
||||
(for-each
|
||||
(lambda (ob)
|
||||
(set-ob-pos! ob (foldl
|
||||
(lambda (other r)
|
||||
(cond ((< (vdist (ob-pos ob) (ob-pos other)) (* 5 (+ (ob-size ob) (ob-size other))))
|
||||
(vadd r (vmul (vnormalise (vsub (ob-pos ob) (ob-pos other))) amount)))
|
||||
(else r)))
|
||||
(cond ((> (vy (ob-pos ob)) 0)
|
||||
(vadd (ob-pos ob) (vector 0 (* amount -30) 0)))
|
||||
(else (ob-pos ob)))
|
||||
l)))
|
||||
l))
|
||||
|
||||
(define (update l)
|
||||
(for-each
|
||||
(lambda (ob)
|
||||
(with-primitive (ob-root ob)
|
||||
(identity)
|
||||
(translate (ob-pos ob))
|
||||
(rotate (ob-rot ob))
|
||||
(scale (ob-size ob))))
|
||||
l))
|
||||
|
||||
|
||||
(clear)
|
||||
(clear-colour 0)
|
||||
(define s (init 5 30 200 1 10))
|
||||
(build s)
|
||||
|
||||
(define l (make-light 'spot 'free))
|
||||
(light-diffuse 0 (vector 0 0 0))
|
||||
(light-specular 0 (vector 0 0 0))
|
||||
(light-diffuse l (vector 1 1 1))
|
||||
(light-position l (vector 0 1000 0))
|
||||
(light-specular l (vector 0.1 0.1 0.1))
|
||||
|
||||
(define done #f)
|
||||
|
||||
(define (animate)
|
||||
(when (key-pressed "s") (write-out "world.txt" s))
|
||||
(relax s 0.1)
|
||||
(update s))
|
||||
|
||||
(every-frame (animate))
|
||||
|
||||
|
1
plant-eyes/world.txt
Normal file
1
plant-eyes/world.txt
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue