glsl fix
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1 changed files with 3 additions and 3 deletions
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@ -20,9 +20,9 @@ void main()
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//vec4 MidColour=gl_FrontMaterial.diffuse;
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//if(P.y<0) MidColour=vec4(1,1,1,1);
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vec4 MidColour=mix(vec4((1.0-gl_FrontMaterial.diffuse.r)*0.2f,
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(1.0-gl_FrontMaterial.diffuse.g)*0.2f,
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(1.0-gl_FrontMaterial.diffuse.b)*0.2f,1),
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vec4 MidColour=mix(vec4((1.0-gl_FrontMaterial.diffuse.r)*0.2,
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(1.0-gl_FrontMaterial.diffuse.g)*0.2,
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(1.0-gl_FrontMaterial.diffuse.b)*0.2,1),
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gl_FrontMaterial.diffuse,
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smoothstep(-5.0,5.0,P.y));
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