sucking, flower changes, all networked...

This commit is contained in:
Dave Griffiths 2009-03-13 12:43:08 +00:00
parent 26db0d47c1
commit 38aa608687

View file

@ -88,9 +88,9 @@
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; a plant component
(define-struct component (root children))
(define-struct component (root (col #:mutable) children))
(define (build-component id children)
(define (build-component id col children)
(cond
((null? children)
(let ((root (with-state
@ -98,7 +98,7 @@
(rotate (vector 0 0 180))
(texture (load-texture (string-append "textures/comp-" id ".png")))
(build-plane))))
(make-component root '())))
(make-component root col '())))
(else
(let* ((connection-list (get-connection-list id))
(root (with-state
@ -106,7 +106,7 @@
(rotate (vector 0 0 180))
(texture (load-texture (string-append "textures/comp-" id ".png")))
(build-plane)))
(comp (make-component root
(comp (make-component root col
(map
(lambda (child connection)
(with-state
@ -115,7 +115,7 @@
(rotate (vector 0 0 (2dvec->angle
(vx connection) (- (vy connection) 0.5))))
(rotate (vector 0 0 0))
(build-component (car child) (cadr child))))
(build-component (car child) col (cadr child))))
children
connection-list))))
(with-primitive root (apply-transform))
@ -126,6 +126,15 @@
((null? (component-children component)) component)
(else (random-leaf (choose (component-children component))))))
(define (component-leaves component)
(cond
((null? (component-children component)) (list component))
(else
(foldl
(lambda (child r)
(append (component-leaves child) r))
'()
(component-children component)))))
(define (component-print component)
(printf "~a~n" (component-children component)))
@ -137,9 +146,11 @@
(list-ref l (random (length l))))
(define (make-random-plant depth)
(let ((num-children (if (> depth 3) 0 (choose (list 0 1 2 3)))))
(let ((num-children (cond ((> depth 2) 0)
((< depth 1) (choose (list 2 3)))
(else (choose (list 0 1 2 3))))))
(cond
((eq? num-children 0) (list (choose (list "2" "3" "4" "5" "6" "7" "8" "9" "10")) (list)))
((eq? num-children 0) (list (choose (list "11")) (list)))
((eq? num-children 1) (list "1-1" (list (make-random-plant (+ depth 1)))))
((eq? num-children 2) (list "2-1" (list (make-random-plant (+ depth 1))
(make-random-plant (+ depth 1)))))
@ -165,7 +176,8 @@
(root 0)
(entity-list '())
(id 0)
(pollen 0))
(pollen 0)
(my-id 0))
(define/public (init)
@ -186,7 +198,7 @@
"c")
(pdata-map!
(lambda (c)
(let ((s (* 0.1 (grndf))))
(let ((s (* 0.2 (grndf))))
(vector s s 1)))
"s"))
@ -195,7 +207,7 @@
(rotate (vector 90 0 0))
(scale 100)
(build-plane)))
(with-state
#;(with-state
(hint-depth-sort)
; (parent root)
(with-state
@ -207,19 +219,26 @@
(hint-unlit)
(build-plane))
(with-state
(scale (vector 19 8 1))
(scale (vector 19 5 1))
(translate (vector 0 0.2 1.5))
(rotate (vector 0 0 180))
(texture (load-texture "textures/mid.png"))
(hint-unlit)
(build-plane))))
(define (inc-id!)
(set! id (+ id 1)))
(define/public (get-entity-list)
entity-list)
(define/public (get-my-id)
my-id)
(define/public (make-my-plant)
(let* ((pos (vector (* (crndf) 5) 2 1))
(col (hsv->rgb (vector (rndf) 0.5 1)))
(desc (list (make-random-plant 0))))
(set! my-id (length entity-list))
(set-entity my-id (make-object plant% pos col desc))))
(define/public (get-entity id)
(foldl
(lambda (entity ret)
@ -232,25 +251,34 @@
(define/public (choose)
(list-ref entity-list (random (length entity-list))))
(define/public (add-entity entity)
(inc-id!)
(define/public (set-entity id entity)
; if it already exists, destroy it
; (do we want to do this all the time?)
(when (get-entity id)
(destroy-entity id))
(send entity set-id! id)
(set! entity-list (cons entity entity-list))
id)
(set! entity-list (cons entity entity-list)))
(define/public (destroy-entity id)
(set! plants
(set! entity-list
(filter
(lambda (entity)
(cond ((eq? (send entity get-id) id)
(send entity destroy)
(send entity destroy-me)
#f)
(else #t)))
entity-list)))
(define/public (update)
(define/public (update network)
(with-primitive pollen
(animate-pollen))
; update my plant with player input
(when (get-entity my-id)
(send (get-entity my-id) player-update this network))
(for-each
(lambda (entity)
(send entity update this))
@ -276,10 +304,25 @@
(with-primitive pollen
(for ((i (in-range 0 np)))
(let ((c (random (pdata-size)))
(cc (vadd col (vmul (grndvec) 0.2))))
(cc (vmul col 1)))
(pdata-set! "p" c (vadd (vmul (cirndvec) size) pos))
(pdata-set! "c" c (vector (vx cc) (vy cc) (vz cc) 0.5))))))
(define/public (suck-pollen pos size)
(with-primitive pollen
(pdata-index-fold
(lambda (i p c r)
(cond ((< (vdist pos p) (/ size 10))
(pdata-set! "p" i (vector -1000 0 0))
(cons c r))
((< (vdist pos p) size)
(pdata-set! "p" i (vadd p
(vmul (vnormalise (vsub pos p)) 0.1)))
r)
(else r)))
'()
"p" "c")))
(super-new)
(init)))
@ -306,24 +349,76 @@
(init-field
(pos (vector 0 0 0))
(col (vector 1 1 1))
(plant-desc '()))
(plant-desc '())
(flower-list '())
(current-flower 0))
(field
(root-component 0)
(spray-t 0))
(define/public (get-pos)
pos)
(define/public (get-col)
col)
(define/public (get-desc)
plant-desc)
(define/public (init)
(with-state
(hint-depth-sort)
;(parent (send world get-root))
;(colour col)
(colour col)
(hint-unlit)
(translate pos)
(printf "building from:~a~n" plant-desc)
(set! root-component (build-component "1-0" plant-desc))))
(set! root-component (build-component "1-1" col plant-desc))
(set! flower-list (component-leaves root-component))))
(define/public (destroy-plant)
(destroy root))
(define/public (destroy-me)
(destroy (component-root root-component)))
(define/public (player-update world network)
(when (key-special-pressed 100)
(set! current-flower (modulo (+ current-flower 1) (length flower-list))))
(when (key-special-pressed 102)
(set! current-flower (modulo (- current-flower 1) (length flower-list))))
; bit odd, have to go through network to tell other clients to
; spray, and need to get the id of the player plant from the world...
(when (key-special-pressed 101)
(send network spray world (send world get-my-id) current-flower 0))
(let ((flower (list-ref flower-list current-flower)))
(with-primitive (component-root flower)
(when (key-special-pressed 103)
(rotate (vector 0 0 20))
(let ((colours (suck world current-flower)))
(when (not (zero? (length colours)))
(let
((av-col (vdiv (foldl vadd (vector 0 0 0) colours) (length colours))))
(set-component-col! flower
(vadd (vmul (component-col flower) 0.9)
(vmul av-col 0.1)))
(send network flower-update world (send world get-my-id)
current-flower (component-col flower))))))
(rotate (vector 0 0 2)))))
(define/public (flower-update flower col)
(let ((flower (list-ref flower-list flower)))
(set-component-col! flower col)
(with-primitive (component-root flower)
(colour (component-col flower)))))
(define/public (update world)
0
@ -333,11 +428,18 @@
(set! spray-t (* spray-t 0.9))
(colour spray-t))))
(define/public (spray world type)
(define/public (spray world flower type)
(let ((pos (vtransform (vector 0 0 0)
(with-primitive (component-root (random-leaf root-component))
(with-primitive (component-root (list-ref flower-list flower))
(get-global-transform)))))
(send world puff-pollen pos (vector 1 1 1) 0.2 100)))
(send world puff-pollen pos (component-col (list-ref flower-list flower))
0.2 10)))
(define/public (suck world flower)
(let ((pos (vtransform (vector 0 0 0)
(with-primitive (component-root (list-ref flower-list flower))
(get-global-transform)))))
(send world suck-pollen pos 5)))
(super-new)
(init)))
@ -347,6 +449,10 @@
(define network-dispatch%
(class object%
(field
(waiting #f)
(wait-till 0))
(define (stringify l)
(cond
((null? l) l)
@ -356,47 +462,86 @@
((number? (car l))
(cons (number->string (car l))
(stringify (cdr l))))
((vector? (car l))
(cons (car l)
(stringify (cdr l))))
((list? (car l))
(cons (stringify (car l)) (stringify (cdr l))))
(else (error "oops"))))
(define/public (dispatch world)
(define (dispatch world)
(cond
((osc-msg "/add-plant")
(printf "add plant message recieved : ~a~n" (osc 6))
(send world add-entity (make-object plant%
(vector (osc 0) (osc 1) (osc 2))
(vector (osc 3) (osc 4) (osc 5))
(stringify (eval-string (osc 6))))))
((osc-msg "/join-game")
(printf "a new plant has joined the game~n")
; send a plant update for the new player
(update-plant world) )
((osc-msg "/plant")
(printf "add plant message recieved : ~a~n" (osc 0))
(send world set-entity (osc 0) (make-object plant%
(vector (osc 1) (osc 2) (osc 3))
(vector (osc 4) (osc 5) (osc 6))
(stringify (eval-string (osc 7))))))
((osc-msg "/flower")
(printf "flower change msg recieved~n")
(send (send world get-entity (osc 0)) flower-update
(osc 1) (vector (osc 2) (osc 3) (osc 4))))
((osc-msg "/destroy-plant")
(printf "destroy plant message recieved...~n")
(send world destroy-entity (osc 0)))
((osc-msg "/spray")
; (printf "destroy plant message recieved...~n")
(send (send world get-entity (osc 0)) spray world (osc 1)))))
(let ((e (send world get-entity (osc 0))))
; it's possible to get spray events before the
; plant has been created...
(when e
(send e spray world (osc 1) (osc 2)))))))
(define/public (add-plant world)
(printf "sending add plant...~n")
(define/public (join-game world)
(printf "sending join-game~n")
(osc-send "/join-game" "" (list))
(set! wait-till (+ (time) 2))
(set! waiting #t))
(let* ((pos (vector (* (crndf) 5) 2 1))
(col (rndvec))
(desc (list (make-random-plant 0)))
(desc-str (format "'~a" desc)))
(printf "sending:~a~n" desc-str)
(osc-send "/add-plant" "ffffffs" (list (vx pos) (vy pos) (vz pos)
(vx col) (vy col) (vz col) desc-str))
(send world add-entity (make-object plant% pos col desc))))
(define/public (update-plant world)
(printf "sending /plant...~n")
(let* ((my-plant (send world get-entity (send world get-my-id)))
(pos (send my-plant get-pos))
(col (send my-plant get-col))
(desc-str (format "'~a" (send my-plant get-desc))))
(osc-send "/plant" "iffffffs" (list (send world get-my-id)
(vx pos) (vy pos) (vz pos)
(vx col) (vy col) (vz col)
desc-str))))
(define/public (destroy-plant world id)
(printf "sending destroy plant...~n")
(osc-send "/destroy-plant" "i" (list id))
(send world destroy-entity id))
(define/public (spray world id type)
; (printf "sending destroy plant...~n")
(osc-send "/spray" "ii" (list id type))
(send (send world get-entity id) spray world type))
(define/public (spray world id flower type)
(osc-send "/spray" "iii" (list id flower type))
(send (send world get-entity id) spray world flower type))
(define/public (flower-update world id flower col)
(osc-send "/flower" "iifff" (list id flower (vx col) (vy col) (vz col)))
(send (send world get-entity id) flower-update flower col))
(define/public (update world)
; wait for all other players to register their plants
(when (and waiting (< wait-till (time)))
(set! waiting #f)
(send world make-my-plant)
(update-plant world))
(dispatch world))
(super-new)))
@ -409,13 +554,11 @@
(define w (make-object world% 1))
(define n (make-object network-dispatch%))
(send n join-game w)
(define (animate)
(when (key-pressed " ") (send n add-plant w))
(send n dispatch w)
(send w update)
(when (and (zero? (random 50)) (not (null? (send w get-entity-list))) )
(send n spray w (send (send w choose) get-id) 0)))
(send n update w)
(send w update n))
(every-frame (animate))