xmpp works, tidied up visually and internally

This commit is contained in:
Dave Griffiths 2009-04-24 11:52:00 +01:00
parent 9cc1c0e204
commit 09bfbe366c
2 changed files with 407 additions and 341 deletions

View file

@ -1,26 +1,38 @@
;#lang scheme
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; h a y f e v e r
;(require fluxus-016/drflux)
(require scheme/class)
(require mzlib/string)
(require openssl)
(require "xmpp-dave.ss")
;(require (prefix-in xmpp: (planet zzkt/xmpp)))
(define plant2 #f)
;(set! plant2 #t)
(define debug-jab #t)
(define pollen-particles 300)
(define max-pollen-radius 12)
(define deterministic #f)
(define minimal-mode #f)
(define jid "plant0000003@fo.am")
(define pass "plant0000003")
(define jto "plant0000002@fo.am")
(when plant2
(set! jid "plant0000002@fo.am")
(set! pass "plant0000002")
(set! jto "plant0000003@fo.am"))
(set! jid "plant0000002@fo.am")
(set! pass "plant0000002")
(set! jto "plant0000003@fo.am"))
(printf "I am ~a~n" jid)
(when deterministic
(flxseed 1)
(random-seed 2))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; pixel primitive things for getting connection points
@ -109,7 +121,10 @@
(cond
((null? children)
(let ((root (with-state
(translate (vector 0 0.5 (* 0.1 (rndf))))
(translate (vector 0 0.5 (* 0.01 (rndf))))
(hint-none)
(hint-solid)
(hint-unlit)
(hint-depth-sort)
(texture (load-texture (string-append "textures/comp-" id ".png")))
(build-plane))))
@ -119,7 +134,7 @@
(root (with-state
(hint-depth-sort)
(translate (vector 0 0.5 (* 0.01 (rndf))))
; (rotate (vector 0 0 90))
; (rotate (vector 0 0 90))
(texture (load-texture (string-append "textures/comp-" id ".png")))
(build-plane)))
(comp (make-component root col
@ -158,13 +173,10 @@
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; utils for building random plants
(define (choose l)
(list-ref l (random (length l))))
(define (make-random-plant depth)
(let ((num-children (cond ((> depth 2) 0)
((< depth 1) (choose (list 2 3)))
(else (choose (list 0 1 2 3))))))
((< depth 1) (choose (list 2 3)))
(else (choose (list 0 1 2 3))))))
(cond
((eq? num-children 0) (list (choose (list "11")) (list)))
((eq? num-children 1) (list "1-1" (list (make-random-plant (+ depth 1)))))
@ -193,19 +205,19 @@
(entity-list '())
(id 0)
(pollen 0)
(my-id 0))
(my-id ""))
(define/public (init)
(set! pollen (with-state
(translate (vector 0 0 0.2))
(texture (load-texture "textures/pollen.png"))
(build-particles 100)))
(build-particles pollen-particles)))
(with-primitive pollen
(pdata-map!
(lambda (p)
(vmul (srndvec) 5))
(vmul (vector (crndf) (crndf) 0) 5))
"p")
(pdata-map!
(lambda (c)
@ -224,16 +236,23 @@
my-id)
(define/public (make-my-plant)
(when deterministic
(flxseed 3)
(random-seed 10) ; 2 5
)
(let* ((pos (vector (* (crndf) 5) 0 0.1))
(col (hsv->rgb (vector (rndf) 0.8 1)))
(desc (list (make-random-plant 0))))
(set! my-id (length entity-list))
(set! my-id jid)
(set-entity my-id (make-object plant% pos col desc))))
(define/public (get-entity id)
(foldl
(lambda (entity ret)
(if (eq? (send entity get-id) id)
(if (string=? (send entity get-id) id)
entity
ret))
#f
@ -252,11 +271,22 @@
(send entity set-id! id)
(set! entity-list (cons entity entity-list)))
(define/public (destroy-all-but-me)
(set! entity-list
(filter
(lambda (entity)
(cond ((not (string=? (send entity get-id) my-id))
(send entity destroy-me)
#f)
(else #t)))
entity-list)))
(define/public (destroy-entity id)
(set! entity-list
(filter
(lambda (entity)
(cond ((eq? (send entity get-id) id)
(cond ((string=? (send entity get-id) id)
(send entity destroy-me)
#f)
(else #t)))
@ -280,14 +310,14 @@
(define (animate-pollen)
(pdata-map!
(lambda (p)
(let* ((pp (vadd (vmul p 1) (vector 0 (- (time)) 0)))
(let* ((pp (vadd (vmul p 1) (vector 0 (- (flxtime)) 0)))
(v (cond
((< (vy p) 0) (vmul (vector (crndf) 1 (crndf)) 0.1))
((> (vmag p) 8) (vmul p -0.1))
(else
(vector (- (noise (vx pp) (vy pp) (vz pp)) 0.5)
(- (noise (vx pp) (+ (vy pp) 112.3) (vz pp)) 0.5)
(- (noise (+ (vx pp) 393.2) (vy pp) (vz pp)) 0.5))))))
((< (vy p) 0) (vmul (vector (crndf) 1 (crndf)) 0.1))
((> (vmag p) max-pollen-radius) (vmul p -0.1))
(else
(vector (- (noise (vx pp) (vy pp) (vz pp)) 0.5)
(- (noise (vx pp) (+ (vy pp) 112.3) (vz pp)) 0.5)
0 #;(- (noise (+ (vx pp) 393.2) (vy pp) (vz pp)) 0.5))))))
(vadd (vadd p (vmul v 0.2))
(vmul (srndvec) 0.01))))
"p"))
@ -302,7 +332,8 @@
(let ((c (random (pdata-size)))
(cc (vmul col 1)))
(pdata-set! "p" c (vadd (vmul (cirndvec) size)
(vadd pos (vector 0 0 (+ 0.2 (* (rndf) 0.01))))))
(vadd (vector (vx pos) (vy pos) 0)
(vector 0 0 (+ 0.2 (* (rndf) 0.01))))))
(pdata-set! "c" c (vector (vx cc) (vy cc) (vz cc) 0.5))))))
(define/public (suck-pollen pos size)
@ -369,7 +400,7 @@
(colour col)
(hint-unlit)
(translate pos)
(printf "building from:~a~n" plant-desc)
;(printf "building from:~a~n" plant-desc)
(set! root-component (build-component "1-1" col plant-desc))
(set! flower-list (component-leaves root-component))))
@ -378,28 +409,28 @@
(define/public (player-update world network)
(when (key-special-pressed 100)
(when (key-special-pressed-this-frame 100)
(set! current-flower (modulo (+ current-flower 1) (length flower-list))))
(when (key-special-pressed 102)
(when (key-special-pressed-this-frame 102)
(set! current-flower (modulo (- current-flower 1) (length flower-list))))
; bit odd, have to go through network to tell other clients to
; spray, and need to get the id of the player plant from the world...
(when (key-special-pressed 101)
(when (key-special-pressed-this-frame 101)
(send network spray world (send world get-my-id) current-flower 0))
(let ((flower (list-ref flower-list current-flower)))
(with-primitive (component-root flower)
(when (key-special-pressed 103)
(when (key-special-pressed-this-frame 103)
(rotate (vector 0 0 20))
(let ((colours (suck world current-flower)))
(when (not (zero? (length colours)))
(let
((av-col (vdiv (foldl (lambda (c1 c2)
(vadd c1 c2)) (vector 0 0 0) colours) (length colours))))
(vadd c1 c2)) (vector 0 0 0) colours) (length colours))))
(set-component-col! flower
(vadd (vmul (component-col flower) 0.9)
@ -416,7 +447,7 @@
(set-component-col! flower col)
(with-primitive (component-root flower)
(colour (component-col flower)))))
(define/public (update world)
0
#;(with-primitive root
@ -430,7 +461,7 @@
(with-primitive (component-root (list-ref flower-list flower))
(get-global-transform)))))
(send world puff-pollen pos (component-col (list-ref flower-list flower))
0.2 1)))
0.2 10)))
(define/public (suck world flower)
(let ((pos (vtransform (vector 0 0 0)
@ -448,201 +479,212 @@
; * renamed send to xmpp-send
(define jabberer%
(class object%
(field
(incoming '())
(outgoing '())
(thr 0))
(define/public (get-incoming)
incoming)
(define/public (clear-incoming)
(set! incoming '()))
(define/public (msg-waiting?)
(not (null? incoming)))
(define/public (get-msg)
(let ((msg (car incoming)))
(set! incoming (cdr incoming))
msg))
(define/public (send-msg to msg)
(set! outgoing (cons (list to msg) outgoing)))
(define (message-handler sz)
(printf "<---- ~a ~a~n" (message-from sz) (message-body sz))
(set! incoming (cons (list (message-from sz) (message-body sz)) incoming)))
(define/public (start)
(set! thr (thread run)))
(define/public (stop)
(kill-thread thr))
(define (run)
(with-xmpp-session jid pass
(set-xmpp-handler 'message message-handler)
(let loop ()
(when (not (null? outgoing))
(for-each
(lambda (msg)
(printf "----> ~a ~a~n" (car msg) (cadr msg))
(class object%
(field
(incoming '())
(outgoing '())
(thr 0))
(define/public (get-incoming)
incoming)
(define/public (clear-incoming)
(set! incoming '()))
(define/public (msg-waiting?)
(not (null? incoming)))
(define/public (get-msg)
(let ((msg (car incoming)))
(set! incoming (cdr incoming))
msg))
(define/public (send-msg to msg)
(set! outgoing (cons (list to msg) outgoing)))
(define (message-handler sz)
(when debug-jab (printf "rx <---- ~a ~a~n" (message-from sz) (message-body sz)))
(set! incoming (cons (list (message-from sz) (message-body sz)) incoming)))
(define/public (start)
(set! thr (thread run)))
(define/public (stop)
(kill-thread thr))
(define (run)
(with-xmpp-session jid pass
(set-xmpp-handler 'message message-handler)
(let loop ()
(when (not (null? outgoing))
(for-each
(lambda (msg)
(when debug-jab (printf "tx ----> ~a ~a~n" (car msg) (cadr msg)))
(xmpp-send (message (car msg) (cadr msg))))
outgoing)
(set! outgoing '()))
(sleep 0.5)
(loop))))
(super-new)))
outgoing)
(set! outgoing '()))
(sleep 0.5)
(loop))))
(super-new)))
(define network-dispatch%
(class object%
(field
(waiting #f)
(wait-till 0)
(jab (make-object jabberer%))
(send-to jto))
(define (stringify l)
(cond
((null? l) l)
((symbol? (car l))
(cons (symbol->string (car l))
(stringify (cdr l))))
((number? (car l))
(cons (number->string (car l))
(stringify (cdr l))))
((vector? (car l))
(cons (car l)
(stringify (cdr l))))
((list? (car l))
(cons (stringify (car l)) (stringify (cdr l))))
(else (error "oops"))))
(define (split-string str)
(let* ((l (string->list str))
(cur "")
(r (reverse (foldl
(lambda (c l)
(cond
((char=? #\ c)
(let ((r (cons cur l)))
(set! cur "")
r))
(else
(set! cur (string-append cur (string c)))
l)))
'()
l))))
(if (not (string=? cur ""))
(append r (list cur))
r)))
(define (join-end n l s)
(cond
((null? l) s)
((not (zero? n)) (join-end (- n 1) (cdr l) s))
(else
(join-end n (cdr l) (string-append s " " (car l))))))
(define (dispatch world)
(for-each
(lambda (msg)
(let ((command (list-ref (cadr msg) 0))
(args (cdr (cadr msg))))
(cond
((string=? command "join-game")
(printf "a new plant has joined the game~n")
; send a plant update for the new player
(update-plant world) )
((string=? command "plant")
(printf "add plant message recieved : ~a~n" (list-ref args 0))
(printf "~a~n" (join-end 7 args ""))
(send world set-entity (string->number (list-ref args 0)) (make-object plant%
(vector (string->number (list-ref args 1))
(string->number (list-ref args 2))
(string->number (list-ref args 3)))
(vector (string->number (list-ref args 4))
(string->number (list-ref args 5))
(string->number (list-ref args 6)))
(stringify (eval-string (join-end 7 args ""))))))
((string=? command "flower")
;(printf "flower change msg recieved~n")
(send (send world get-entity (string->number (list-ref args 0))) flower-update
(list-ref args 1) (vector (string->number (list-ref args 2))
(string->number (list-ref args 3))
(string->number (list-ref args 4)))))
((string=? command "destroy-plant")
(printf "destroy plant message recieved...~n")
(send world destroy-entity (string->number (list-ref args 0))))
((string=? command "spray")
; (printf "destroy plant message recieved...~n")
(let ((e (send world get-entity (string->number (list-ref args 0)))))
; it's possible to get spray events before the
; plant has been created...
(when e
(send e spray world (string->number (list-ref args 1))
(string->number (list-ref args 2)))))))))
(send jab get-incoming))
(send jab clear-incoming))
(define/public (join-game world)
(send jab start)
(send jab send-msg send-to "join-game")
(set! wait-till (+ (time) 2))
(set! waiting #t))
(define/public (update-plant world)
(let* ((my-plant (send world get-entity (send world get-my-id)))
(pos (send my-plant get-pos))
(col (send my-plant get-col))
(desc-str (format "'~a" (send my-plant get-desc))))
(class object%
(send jab send-msg send-to (string-append "plant " (number->string (send world get-my-id)) " "
(number->string (vx pos)) " "
(number->string (vy pos)) " "
(number->string (vz pos)) " "
(number->string (vx col)) " "
(number->string (vy col)) " "
(number->string (vz col)) " "
desc-str))))
(define/public (destroy-plant world id)
(send jab send-msg send-to (string-append "destroy-plant " (number->string id)))
(send world destroy-entity id))
(define/public (spray world id flower type)
(send jab send-msg send-to (string-append "spray "
(number->string id) " "
(number->string flower) " "
(number->string type))) " "
(send (send world get-entity id) spray world flower type))
(define/public (flower-update world id flower col)
(send jab send-msg send-to (string-append "flower "
(number->string id) " "
(number->string flower) " "
(number->string (vx col)) " "
(number->string (vy col)) " "
(number->string (vz col))))
(send (send world get-entity id) flower-update flower col))
(define/public (update world)
; wait for all other players to register their plants
(when (and waiting (< wait-till (time)))
(set! waiting #f)
(send world make-my-plant)
(update-plant world))
(dispatch world))
(super-new)))
(field
(waiting #f)
(wait-till 0)
(jab (make-object jabberer%))
(send-to jto))
(define/public (start)
(send jab start))
(define (stringify l)
(cond
((null? l) l)
((symbol? (car l))
(cons (symbol->string (car l))
(stringify (cdr l))))
((number? (car l))
(cons (number->string (car l))
(stringify (cdr l))))
((vector? (car l))
(cons (car l)
(stringify (cdr l))))
((list? (car l))
(cons (stringify (car l)) (stringify (cdr l))))
(else (error "oops"))))
(define (split-string str)
(let* ((l (string->list str))
(cur "")
(r (reverse (foldl
(lambda (c l)
(cond
((char=? #\ c)
(let ((r (cons cur l)))
(set! cur "")
r))
(else
(set! cur (string-append cur (string c)))
l)))
'()
l))))
(if (not (string=? cur ""))
(append r (list cur))
r)))
(define (join-end n l s)
(cond
((null? l) s)
((not (zero? n)) (join-end (- n 1) (cdr l) s))
(else
(join-end n (cdr l) (string-append s " " (car l))))))
(define (dispatch world)
(for-each
(lambda (msg)
(let* ((chopped (split-string (cadr msg)))
(command (list-ref chopped 0))
(args (cdr chopped)))
(cond
((string=? command "ping")
(printf "pong~n"))
((string=? command "join-game")
(send world destroy-all-but-me)
(printf "a new plant has joined the game~n")
; send a plant update for the new player
(update-plant world) )
((string=? command "plant")
(printf "add plant message recieved : ~a~n" (list-ref args 0))
(send world set-entity (list-ref args 0) (make-object plant%
(vector (string->number (list-ref args 1))
(string->number (list-ref args 2))
(string->number (list-ref args 3)))
(vector (string->number (list-ref args 4))
(string->number (list-ref args 5))
(string->number (list-ref args 6)))
(stringify (eval-string (join-end 7 args ""))))))
((string=? command "flower")
;(printf "flower change msg recieved~n")
(send (send world get-entity (list-ref args 0)) flower-update
(string->number (list-ref args 1)) (vector (string->number (list-ref args 2))
(string->number (list-ref args 3))
(string->number (list-ref args 4)))))
((string=? command "destroy-plant")
(printf "destroy plant message recieved...~n")
(send world destroy-entity (list-ref args 0)))
((string=? command "spray")
; (printf "destroy plant message recieved...~n")
(let ((e (send world get-entity (list-ref args 0))))
; it's possible to get spray events before the
; plant has been created...
(when e
(send e spray world (string->number (list-ref args 1))
(string->number (list-ref args 2))))))
(else
(printf "unknown command ~a ~n" command)))))
(send jab get-incoming))
(send jab clear-incoming))
(define/public (join-game world)
(printf "ping~n")
(send jab send-msg send-to "ping")
(send jab send-msg send-to "join-game ")
(set! wait-till (+ (flxtime) 5))
(set! waiting #t))
(define/public (update-plant world)
(let* ((my-plant (send world get-entity (send world get-my-id)))
(pos (send my-plant get-pos))
(col (send my-plant get-col))
(desc-str (format "'~a" (send my-plant get-desc))))
(send jab send-msg send-to (string-append "plant " (send world get-my-id) " "
(number->string (vx pos)) " "
(number->string (vy pos)) " "
(number->string (vz pos)) " "
(number->string (vx col)) " "
(number->string (vy col)) " "
(number->string (vz col)) " "
desc-str))))
(define/public (destroy-plant world id)
(send jab send-msg send-to (string-append "destroy-plant " id))
(send world destroy-entity id))
(define/public (spray world id flower type)
(send jab send-msg send-to (string-append "spray "
id " "
(number->string flower) " "
(number->string type))) " "
(send (send world get-entity id) spray world flower type))
(define/public (flower-update world id flower col)
(send jab send-msg send-to (string-append "flower "
id " "
(number->string flower) " "
(number->string (vx col)) " "
(number->string (vy col)) " "
(number->string (vz col))))
(send (send world get-entity id) flower-update flower col))
(define/public (update world)
; wait for all other players to register their plants
(when (and waiting (< wait-till (flxtime)))
(set! waiting #f)
(send world make-my-plant)
(update-plant world))
(dispatch world))
(super-new)))
@ -685,144 +727,168 @@
(with-state
(backfacecull 0)
(hint-depth-sort)
; (hint-unlit)
; (hint-unlit)
(translate p)
(rotate (vector 0 (random 360) 0))
(scale (+ 1 (* (rndf) 1.5)))
(texture (load-texture (choose (list
"textures/bgplant-1.png"
"textures/bgplant-2.png"
"textures/bgplant-3.png"
"textures/bgplant-4.png"
"textures/bgplant-5.png"
"textures/bgplant-6.png"
))))
"textures/bgplant-1.png"
"textures/bgplant-2.png"
;"textures/bgplant-3.png"
"textures/bgplant-4.png"
"textures/bgplant-5.png"
"textures/bgplant-6.png"
))))
(let ((o (build-copy obj)))
(with-primitive o (hide 0)))
; (load-primitive "meshes/freeplant.obj")
))
; (load-primitive "meshes/freeplant.obj")
))
(define (load-model tex obj)
(with-state
(texture (load-texture (string-append "textures/" tex)))
(load-primitive (string-append "meshes/" obj))))
(define (build-set)
(with-state
(let ((l (make-light 'spot 'free)))
(light-diffuse 0 (vector 0 0 0))
(light-diffuse l (vector 1 1 1))
(light-position l (vector 0 10 0))
(light-direction l (vector 0 -1 0))
(light-spot-angle l 55)
(light-spot-exponent l 1))
(let ((l2 (make-light 'point 'free)))
(light-position l2 (vector 0 20 0))
(light-diffuse l2 (vector 0.4 0.9 0.5)))
(with-state
(backfacecull 0)
(hint-depth-sort)
(hint-unlit)
(texture-params 0 '(wrap-s repeat wrap-t repeat))
(load-model "bgplant-1.png" "plant-0.obj")
(load-model "bgplant-1.png" "plant-1.obj")
(load-model "bgplant-1.png" "plant-2.obj")
(load-model "bgplant-1.png" "plant-3.obj")
(load-model "bgplant-1.png" "plant-4.obj")
(load-model "bgplant-1.png" "plant-5.obj")
(load-model "bgplant-1.png" "plant-6.obj")
; (load-model "bgplant-2.png" "plant-7.obj")
)
(with-state
(backfacecull 0)
(load-model "car-base.png" "car.obj")
(load-model "car-base.png" "car-2.obj")
(load-model "telly-base.png" "telly-2.obj"))
(with-state
(load-model "telly-base2.png" "telly-0.obj")
(load-model "telly-base.png" "telly-1.obj")
(load-model "telly-base.png" "telly-2.obj")
(load-model "telly-base.png" "telly-3.obj")
(load-model "telly-base.png" "telly-4.obj"))
(with-state
(load-model "washer-base.png" "washer-0.obj")
(load-model "washer-base.png" "washer-1.obj")
(load-model "washer-base.png" "washer-2.obj")
(load-model "washer-base.png" "washer-3.obj"))
(let ((terrain (with-state
(texture (load-texture "textures/ground-base.png"))
(load-primitive "meshes/ground.obj")))
(flower-obj (load-primitive "meshes/freeplant.obj")))
;(define grassmap (load-primitive "textures/set-grass.png"))
#;(define (tx->pi tx)
(+ (vy tx) (* (vx tx) (pixels-width))))
(with-primitive flower-obj
(pdata-map!
(lambda (n p)
(vnormalise p))
"n" "p")
(hide 1))
(with-state
(backfacecull 0)
(hint-depth-sort)
(hint-unlit)
(translate (vector -15 2 10))
(scale 15)
(texture (load-texture "textures/bgplant-1.png"))
(let ((o (build-copy flower-obj)))
(with-primitive o (hide 0))))
(with-primitive terrain
(poly-for-each-tri-sample
(lambda (indices bary)
(let ((tc (vadd
(vmul (pdata-ref "t" (list-ref indices 0)) (vx bary))
(vmul (pdata-ref "t" (list-ref indices 1)) (vy bary))
(vmul (pdata-ref "t" (list-ref indices 2)) (vz bary)))))
(when (zero? (random 2)) #;(> (va (with-primitive grassmap (pdata-ref "c" (tx->pi tc)))) 0.5)
(let ((pos (vadd
(vmul (pdata-ref "p" (list-ref indices 0)) (vx bary))
(vmul (pdata-ref "p" (list-ref indices 1)) (vy bary))
(vmul (pdata-ref "p" (list-ref indices 2)) (vz bary)))))
(when (> (vmag pos) 3)
(build-flower pos (vector 0 1 0) flower-obj))))))
1))
(let ((shell0 (build-copy terrain)))
(with-primitive shell0
(pdata-copy "t" "t1")
(pdata-map!
(lambda (t)
(vmul t 4))
"t"))
(with-state
(multitexture 0 (load-texture "textures/shell.png"))
; (multitexture 1 (load-texture "textures/ground-grassmap.png"))
(build-shells shell0 4 0.05 (vector 1 0.5 1)))))))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(clear)
(clear-colour (vmul (vector 0.4 0.5 0.9) 0.2))
(fog (vector 0.4 0.5 0.9) 0.01 1 100)
(clear-colour (vmul (vector 0.4 0.9 0.5) 0.2))
(fog (vector 0.4 0.9 0.5) 0.01 1 100)
#;(
(define l (make-light 'spot 'free))
(light-diffuse 0 (vector 0 0 0))
(light-diffuse l (vector 1 1 1))
(light-position l (vector 0 5 0))
(light-direction l (vector 0 -1 0))
(light-spot-angle l 55)
(light-spot-exponent l 1)
(define set-root (with-state
(scale 2)
(rotate (vector 0 -100 0))
(build-locator)))
(define l2 (make-light 'point 'free))
(light-position l2 (vector 0 10 0))
(light-diffuse l2 (vector 0.4 0.5 0.9))
(clear-texture-cache)
(clear-geometry-cache)
(with-state
(backfacecull 0)
(hint-depth-sort)
(hint-unlit)
(texture-params 0 '(wrap-s repeat wrap-t repeat))
(load-model "bgplant-1.png" "plant-0.obj")
(load-model "bgplant-1.png" "plant-1.obj")
(load-model "bgplant-1.png" "plant-2.obj")
(load-model "bgplant-1.png" "plant-3.obj")
(load-model "bgplant-1.png" "plant-4.obj")
(load-model "bgplant-1.png" "plant-5.obj")
(load-model "bgplant-1.png" "plant-6.obj")
; (load-model "bgplant-2.png" "plant-7.obj")
)
(with-state
(backfacecull 0)
(load-model "car-base.png" "car.obj")
(load-model "car-base.png" "car-2.obj")
(load-model "telly-base.png" "telly-2.obj"))
(with-state
(load-model "telly-base.png" "telly-0.obj")
(load-model "telly-base2.png" "telly-1.obj")
(load-model "telly-base.png" "telly-2.obj")
(load-model "telly-base.png" "telly-3.obj")
(load-model "telly-base.png" "telly-4.obj"))
(with-state
(load-model "washer-base.png" "washer-0.obj")
(load-model "washer-base.png" "washer-1.obj")
(load-model "washer-base.png" "washer-2.obj")
(load-model "washer-base.png" "washer-3.obj"))
(define terrain (with-state
(texture (load-texture "textures/ground-base.png"))
(load-primitive "meshes/ground.obj")))
;(define grassmap (load-primitive "textures/set-grass.png"))
(define (tx->pi tx)
(+ (vy tx) (* (vx tx) (pixels-width))))
(define flower-obj (load-primitive "meshes/freeplant.obj"))
(with-primitive flower-obj
(pdata-map!
(lambda (n p)
(vnormalise p))
"n" "p")
(hide 1))
(with-primitive terrain
(poly-for-each-tri-sample
(lambda (indices bary)
(let ((tc (vadd
(vmul (pdata-ref "t" (list-ref indices 0)) (vx bary))
(vmul (pdata-ref "t" (list-ref indices 1)) (vy bary))
(vmul (pdata-ref "t" (list-ref indices 2)) (vz bary)))))
(when (zero? (random 2)) #;(> (va (with-primitive grassmap (pdata-ref "c" (tx->pi tc)))) 0.5)
(build-flower (vadd
(vmul (pdata-ref "p" (list-ref indices 0)) (vx bary))
(vmul (pdata-ref "p" (list-ref indices 1)) (vy bary))
(vmul (pdata-ref "p" (list-ref indices 2)) (vz bary))) (vector 0 1 0)
flower-obj))))
1))
(define shell0 (build-copy terrain))
(with-primitive shell0
(pdata-copy "t" "t1")
(pdata-map!
(lambda (t)
(vmul t 4))
"t"))
(with-state
(multitexture 0 (load-texture "textures/shell.png"))
; (multitexture 1 (load-texture "textures/ground-grassmap.png"))
(build-shells shell0 4 0.05 (vector 1 0.5 1)))
)
;----------------------------------------
(when (not minimal-mode)
(with-state
(parent set-root)
(build-set)))
(hint-depth-sort)
(define camera (build-locator))
(with-primitive camera
(translate (vector 0 5 0)))
(lock-camera camera)
(define w (make-object world% 1))
(define n (make-object network-dispatch%))
(send n start)
(send n join-game w)
(define (animate)

View file

@ -258,14 +258,14 @@
((string-ci=? test "<pr") str)
((string-ci=? test "<ur") str)
(else
(display (format "~%recieved: ~a ~%parsed as <null/>~%~%" str))
;(display (format "~%recieved: ~a ~%parsed as <null/>~%~%" str))
"<null/>"))))
;; response handler
(define (xmpp-response-handler in)
(thread (lambda ()
(let loop ()
(let loop ()
(parse-xmpp-response (read-async in))
(sleep 0.1) ;; slight delay to avoid a tight loop
(loop)))))
@ -298,7 +298,7 @@
(define xmpp-out-port (make-parameter (current-output-port)))
(define (xmpp-send str)
(printf "sending iO: ~a ~%~%" str)
;(printf "sending iO: ~a ~%~%" str)
(fprintf (xmpp-out-port) "~A~%" str) (flush-output (xmpp-out-port)))
(defmacro with-xmpp-session (jid pass . body)