groworld/plant-eyes/world-build.scm

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(define-struct ob (type subtype mesh (pos #:mutable) size rot (root #:mutable)))
(define stone-models (list
; "meshes/fork.obj"
"meshes/stone1.obj"
"meshes/stone2.obj"
"meshes/stone3.obj"))
(define pickup-models (list
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(list 'leaf "meshes/leaf.obj")
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(list 'flower "meshes/flower.obj")
(list 'fork "meshes/fork.obj")
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(list 'horn "meshes/horn.obj")
(list 'inflatoe "meshes/inflatoe-full.obj")
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(list 'nutrient "meshes/nutrient.obj")
(list 'nutrient "meshes/nutrient.obj")
(list 'nutrient "meshes/nutrient.obj")
(list 'nutrient "meshes/nutrient.obj")
(list 'nutrient "meshes/nutrient.obj")
))
(define (extract-list t l)
(foldl
(lambda (ob l)
(if (eq? (ob-type ob) t)
(cons (list
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(ob-subtype ob)
(ob-mesh ob)
(ob-pos ob)
(ob-size ob)
(ob-rot ob)) l) l))
'()
l))
(define (write-out fn s)
(let ((f (open-output-file fn)))
(write (extract-list 'seed s) f)
(write (extract-list 'pickup s) f)
(write (extract-list 'stone s) f)
(close-output-port f)))
(define (choose l)
(list-ref l (random (length l))))
(define (init num-seeds num-pickups num-stones area size)
(append
(build-list num-seeds
(lambda (_)
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(make-ob 'seed 'seed "meshes/seed.obj"
(vmul (srndvec) (* size area 0.5))
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(* 0.3 50)
(vmul (rndvec) 0) 0)))
(build-list num-pickups
(lambda (_)
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(let ((pickup (choose pickup-models)))
(make-ob 'pickup (car pickup) (cadr pickup)
(vmul (srndvec) (* 150 area))
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2
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(vmul (rndvec) 360) 0))))
(build-list num-stones
(lambda (_)
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(make-ob 'stone 'stone (choose stone-models)
(vmul (srndvec) area)
(* size 2 (- 1 (expt (rndf) 2)))
(vmul (rndvec) 360) 0)))))
(define (build l)
(for-each
(lambda (ob)
(set-ob-root! ob (with-state
(cond
((eq? (ob-type ob) 'seed) (colour (vector 0 1 0)))
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((eq? (ob-type ob) 'pickup) (backfacecull 0) (hint-unlit) (colour (vector 1 1 0)))
((eq? (ob-type ob) 'stone) (colour (vector 1 0.5 0))))
(load-primitive (ob-mesh ob))))
#;(when (eq? (ob-type ob) 'stone) (with-primitive (ob-root ob) (hide 1))))
l))
(define (relax l amount)
(for-each
(lambda (ob)
(set-ob-pos! ob (foldl
(lambda (other r)
(cond ((< (vdist (ob-pos ob) (ob-pos other)) (* 2 (+ (ob-size ob) (ob-size other))))
(vadd r (vmul (vnormalise (vsub (ob-pos ob) (ob-pos other))) amount)))
(else r)))
(cond ((> (vy (ob-pos ob)) 0)
(vadd (ob-pos ob) (vector 0 (* amount -30) 0)))
(else (ob-pos ob)))
l)))
l))
(define (update l)
(for-each
(lambda (ob)
(with-primitive (ob-root ob)
(identity)
(translate (ob-pos ob))
(rotate (ob-rot ob))
(scale (ob-size ob))))
l))
(clear)
(clear-colour 0)
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(define s (init 5 300 100 1 10))
(build s)
(define l (make-light 'spot 'free))
(light-diffuse 0 (vector 0 0 0))
(light-specular 0 (vector 0 0 0))
(light-diffuse l (vector 1 1 1))
(light-position l (vector 0 1000 0))
(light-specular l (vector 0.1 0.1 0.1))
(define done #f)
(define (animate)
(when (key-pressed "s") (write-out "world.txt" s))
(relax s 0.1)
(update s))
(every-frame (animate))