100 lines
3.2 KiB
Scheme
100 lines
3.2 KiB
Scheme
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(define (build-shells obj count dist col)
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(when (not (zero? count))
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(with-state
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(parent obj)
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(colour col)
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(let ((shell (build-copy obj)))
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(with-primitive shell
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(pdata-map!
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(lambda (p n)
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(vadd p (vmul (vector 0 1 0) dist)))
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"p" "n"))
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(build-shells shell (- count 1) dist (vmul col 1))))))
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(define (build-shrub p n)
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(with-state
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(translate p)
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(colour (vector 0.5 0.7 0.4))
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(let ((shrub (build-ribbon (+ (random 10) 2))))
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(with-primitive shrub
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(pdata-index-map!
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(lambda (i p)
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(let ((j (* 0.2 (* i 0.2))))
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(vector (* (crndf) j) (* i 0.2) (* (crndf) j))))
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"p")
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(pdata-index-map!
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(lambda (i w)
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(* (/ 1 (+ i 1)) 0.2))
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"w")))))
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(clear)
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;----------------------------------------------
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; build the set
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(clear-colour (vector 0.5 0.8 1))
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(define l (make-light 'spot 'free))
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(light-diffuse 0 (vector 0 0 0))
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(light-diffuse l (vector 1 1 1))
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(light-position l (vector 0 9 -10))
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(define l2 (make-light 'spot 'free))
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(light-diffuse l2 (vector 0.5 0.5 0.5))
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(light-position l2 (vector 0 9 10))
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(clear-texture-cache)
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(clear-geometry-cache)
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(with-state
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(backfacecull 0)
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(texture (load-texture "textures/car-base.png"))
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(load-primitive "meshes/car.obj"))
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(define terrain (with-state
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(texture (load-texture "textures/ground-base.png"))
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(load-primitive "meshes/ground.obj")))
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;(define grassmap (load-primitive "textures/set-grass.png"))
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(define (tx->pi tx)
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(+ (vy tx) (* (vx tx) (pixels-width))))
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(with-primitive terrain
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(poly-for-each-tri-sample
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(lambda (indices bary)
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(let ((tc (vadd
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(vmul (pdata-ref "t" (list-ref indices 0)) (vx bary))
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(vmul (pdata-ref "t" (list-ref indices 1)) (vy bary))
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(vmul (pdata-ref "t" (list-ref indices 2)) (vz bary)))))
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(when #t #;(> (va (with-primitive grassmap (pdata-ref "c" (tx->pi tc)))) 0.5)
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(build-shrub (vadd
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(vmul (pdata-ref "p" (list-ref indices 0)) (vx bary))
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(vmul (pdata-ref "p" (list-ref indices 1)) (vy bary))
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(vmul (pdata-ref "p" (list-ref indices 2)) (vz bary))) (vector 0 1 0)))))
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1))
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(define shell0 (build-copy terrain))
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(with-primitive shell0
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(pdata-copy "t" "t1")
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(pdata-map!
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(lambda (t)
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(vmul t 4))
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"t"))
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(with-state
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(multitexture 0 (load-texture "textures/shell.png"))
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(multitexture 1 (load-texture "textures/ground-grassmap.png"))
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(build-shells shell0 4 0.1 (vector 1 1 1)))
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(define buildings (with-state
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(backfacecull 0)
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(texture (load-texture "textures/building-base.png"))
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(load-primitive "meshes/buildings.obj")))
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(with-state
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(multitexture 0 (load-texture "textures/shell.png"))
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(multitexture 1 (load-texture "textures/building-grassmap.png"))
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(build-shells buildings 4 0.04 (vector 1 1 1)))
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