2009-03-12 11:51:02 +00:00
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; converts a 2D vector into an angle, with some dodgy dave maths
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(define (2dvec->angle x y)
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(let ((q (/ 3.141 2)))
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(when (zero? y) (set! y 0.0001))
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(cond
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((>= y 0)
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(fmod (* (+ q q q (- q (atan (/ x y)))) 57.2957795) 360))
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(else
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(fmod (* (+ q (- q (atan (/ x y)))) 57.2957795) 360)))))
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(define (i->pos i)
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(vector (modulo i (pixels-width))
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(quotient i (pixels-width)) 0))
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(define (pos->i pos)
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(+ (* (round (vy pos)) (pixels-width)) (round (vx pos))))
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(define (pixels-ref name pos)
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(pdata-ref name (pos->i pos)))
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(define (pixels-set! name pos s)
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(pdata-set! name (pos->i pos) s))
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(define (search i)
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(cond
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((eq? i (pdata-size)) i)
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((< (vr (pdata-ref "c" i)) 0.5) i)
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(else (search (+ i 1)))))
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(define (flood pos tc av)
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(define (rec-flood pos)
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(pixels-set! "c" pos (vector 1 0 1))
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(set! tc (+ tc 1))
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(set! av (vadd av pos))
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(when (< (vr (pixels-ref "c" (vadd pos (vector -1 0 0)))) 0.5)
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(rec-flood (vadd pos (vector -1 0 0))))
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(when (< (vr (pixels-ref "c" (vadd pos (vector 1 0 0)))) 0.5)
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(rec-flood (vadd pos (vector 1 0 0))))
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(when (< (vr (pixels-ref "c" (vadd pos (vector 0 1 0)))) 0.5)
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(rec-flood (vadd pos (vector 0 1 0))))
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(when (< (vr (pixels-ref "c" (vadd pos (vector 0 -1 0)))) 0.5)
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(rec-flood (vadd pos (vector 0 -1 0)))))
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(rec-flood pos)
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(vmul av (/ 1 tc)))
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(define (find-centroids pos l)
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(let ((i (search pos)))
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(cond ((eq? i (pdata-size)) l)
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(else
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(find-centroids i
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(cons (flood (i->pos i) 0 (vector 0 0 0)) l))))))
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(define (convert-to-pos l)
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(map
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(lambda (cp)
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(vector (- (- (/ (vx cp) (pixels-width)) 0.5))
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2009-04-06 20:15:28 +00:00
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(/ (vy cp) (pixels-height)) 0))
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2009-03-12 11:51:02 +00:00
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l))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define connection-cache '())
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(define (get-connection-list id)
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(let ((ret (assoc id connection-cache)))
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(cond
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(ret (cdr ret))
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(else
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(let* ((tex (load-primitive (string-append "textures/comp-cp-" id ".png")))
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(connections (with-primitive tex (convert-to-pos (find-centroids 0 '())))))
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(set! connection-cache (cons (cons id connections) connection-cache))
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(destroy tex)
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connections)))))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define-struct component (root children))
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(define (build-component id children)
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(cond
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((null? children)
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(let ((root (with-state
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(translate (vector 0 0.5 0))
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(hint-ignore-depth)
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(texture (load-texture (string-append "textures/comp-" id ".png")))
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(build-plane))))
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(with-primitive root (apply-transform))
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(make-component root '())))
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(else
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(let* ((connection-list (get-connection-list id))
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(root (with-state
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(translate (vector 0 0.5 0))
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(texture (load-texture (string-append "textures/comp-" id ".png")))
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(build-plane)))
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(comp (make-component root
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(map
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(lambda (child connection)
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(with-state
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(hint-ignore-depth)
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(parent root)
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(translate (vector 0 0 -0.01))
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(printf "~a~n" connection)
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(translate connection)
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(scale 0.8)
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(rotate (vector 0 0 (2dvec->angle
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(vx connection) (- (vy connection) 0.5))))
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(rotate (vector 0 0 0))
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(build-component (car child) (cadr child))))
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children
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connection-list))))
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(with-primitive root (apply-transform))
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comp))))
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(define (component-print component)
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(printf "~a~n" (component-children component)))
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;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define (choose l)
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(list-ref l (random (length l))))
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(define (make-random-plant depth)
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(let ((num-children (if (> depth 10) 0 (choose (list 0 1 2 3)))))
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(cond
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((eq? num-children 0) (list (choose (list "0" "0")) (list)))
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((eq? num-children 1) (list "1-1" (list (make-random-plant (+ depth 1)))))
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((eq? num-children 2) (list "2-1" (list (make-random-plant (+ depth 1))
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(make-random-plant (+ depth 1)))))
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((eq? num-children 3) (list (string-append "3-" (choose (list "1" "2")))
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(list (make-random-plant (+ depth 1))
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(make-random-plant (+ depth 1)) (make-random-plant (+ depth 1)))))
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((eq? num-children 4) (list "4-1" (list (make-random-plant (+ depth 1))
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(make-random-plant (+ depth 1)) (make-random-plant (+ depth 1))
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(make-random-plant (+ depth 1)))))
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((eq? num-children 5) (list "5-0" (list (make-random-plant (+ depth 1))
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(make-random-plant (+ depth 1)) (make-random-plant (+ depth 1))
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(make-random-plant (+ depth 1)) (make-random-plant (+ depth 1))))))))
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(clear)
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(clear-colour (vector 1 1 1))
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(clear-geometry-cache)
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(clear-texture-cache)
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(hint-unlit)
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;(opacity 0.5)
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(define p (make-random-plant 0))
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(display p) (newline)
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(define c (build-component "1-1" (list p)))
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