groworld/plant-eyes/test-scripts/earth.scm

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2009-09-28 08:57:29 +00:00
(define-struct stones (mesh-list (pos-list #:mutable) size-list rot-list
(root #:mutable) (obj-list #:mutable)))
(define (stones->list s)
(map list
(stones-mesh-list s)
(stones-pos-list s)
(stones-size-list s)
(stones-rot-list s)))
(define (write-out fn s)
(let ((f (open-output-file fn)))
(write (stones->list s) f)
(close-output-port f)))
(define (choose l)
(list-ref l (random (length l))))
(define models (list
; "meshes/fork.obj"
"meshes/stone1.obj"
"meshes/stone2.obj"
"meshes/stone3.obj"))
(define (stones-init num area size)
(make-stones
(append (build-list num
(lambda (_)
(choose models)))
(build-list 5
(lambda (_)
"meshes/seed.obj")))
(append
(build-list num
(lambda (_)
(vmul (srndvec) (* size area))))
(build-list 5
(lambda (_)
(vmul (srndvec) (* size area 0.5)))))
(append
(build-list num
(lambda (_)
(* size (- 1 (expt (rndf) 2)))))
(build-list 5
(lambda (_)
1)))
(append
(build-list num
(lambda (_)
(vmul (rndvec) 360)))
(build-list 5
(lambda (_)
(vmul (rndvec) 360))))
0
'()))
(define (stones-build stones)
(let* ((root (build-locator))
(objs (with-state
(parent root)
(map
(lambda (mesh pos size)
(let ((p (with-state
(if (string=? mesh "meshes/seed.obj")
(colour (vector 0 1 0))
(colour (vector 1 0.5 0)))
(load-primitive mesh))))
0
p))
(stones-mesh-list stones)
(stones-pos-list stones)
(stones-size-list stones)))))
(set-stones-obj-list! stones objs)
(set-stones-root! stones root)
stones))
(define (stones-relax stones amount)
(let ((done #t))
(set-stones-pos-list! stones
(map
(lambda (pos size)
(foldl
(lambda (opos osize r)
(cond ((< (vdist pos opos) (* 5 (+ size osize)))
(set! done #f)
(vadd r (vmul (vnormalise (vsub pos opos)) amount)))
(else r)))
(if (> (vy pos) 0) (vadd pos (vector 0 (* amount -30) 0)) pos)
(stones-pos-list stones)
(stones-size-list stones)))
(stones-pos-list stones)
(stones-size-list stones)))
done))
(define (stones-update stones)
(let ((root (build-locator)))
(with-state
(parent root)
(for-each
(lambda (obj pos size rot)
(with-primitive obj
(identity)
(translate pos)
(rotate rot)
(scale size)))
(stones-obj-list stones)
(stones-pos-list stones)
(stones-size-list stones)
(stones-rot-list stones)))
(set-stones-root! stones root)))
(clear)
(clear-colour 0)
(define s (stones-build (stones-init 200 1 10)))
(define l (make-light 'spot 'free))
(light-diffuse 0 (vector 0 0 0))
(light-specular 0 (vector 0 0 0))
(light-diffuse l (vector 1 1 1))
(light-position l (vector 0 1000 0))
(light-specular l (vector 0.1 0.1 0.1))
(define done #f)
(define (animate)
(when (key-pressed "s") (write-out "stones.txt" s))
(when (not done)
(set! done (stones-relax s 0.1))
(stones-update s))
(when done (printf "done~n")))
(every-frame (animate))