diskio
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parent
6547ef0a08
commit
f91f193fab
1 changed files with 3 additions and 27 deletions
30
ephemera.sc
30
ephemera.sc
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@ -52,8 +52,8 @@ if ( ~now.year == 1970,
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~file = ~sources.choose;
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~file.postln;
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// read file then play buffer
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Buffer.read (server: s, path: ~prefix++~file, action: ~play1);
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// cue file form disk then play
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Buffer.cueSoundFile (server: s, path: ~prefix++~file, action: ~play1);
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};
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~foreground = {
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@ -86,7 +86,7 @@ if ( ~now.year == 1970,
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Routine {
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"~play [bg - ".post; b1.path.post; "]".postln;
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{(PlayBuf.ar(1, b1, rate: 1, loop: 0, doneAction: 2) * 0.1).dup }.play.waitForFree;
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{(Diskin.ar(1, b1, loop: 0) * 0.1).dup }.play.waitForFree;
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// free buffer once done?
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"freed [bg - ".post; b1.path.post; "]".postln;
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@ -124,27 +124,3 @@ s.waitForBoot {
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// 167/31 -> 175/31 -> 168/31
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// via http://danielnouri.org/docs/SuperColliderHelp/Tutorials/Getting-Started/Buffers.html
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// Streaming a File in From Disk
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// In some cases, for instance when working with very large files, you might not want to load a sound completely into memory. Instead, you can stream it in from disk a bit at a time, using the UGen DiskIn, and Buffer's 'cueSoundFile' method:
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// (
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// SynthDef("tutorial-Buffer-cue",{ arg out=0,bufnum;
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// Out.ar(out,
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// DiskIn.ar( 1, bufnum )
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// )
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// }).send(s);
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// )
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// b = Buffer.cueSoundFile(s,"sounds/a11wlk01-44_1.aiff", 0, 1);
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// y = Synth.new("tutorial-Buffer-cue", [\bufnum,b.bufnum], s);
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// b.free; y.free;
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// This is not as flexible as PlayBuf (no rate control), but can save memory.
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