List of paintings by Raphael, Bird intelligence, Chisi Island & Päevaleht (1905)

This commit is contained in:
nik gaffney 2020-11-26 13:05:37 +01:00
parent 62f7a2ae08
commit e1d1e2ee31
189 changed files with 1857 additions and 181 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
*.tex
/cards/_output/**
/cards/img/**

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@ -165,32 +165,43 @@ NOTE: a round consists of each player playing in turn (counterclockwise?) aroun
A description of terms which may be particular to Whiteheads cosmology and terms which are used in a specific way in the game. (see also [[https://subetha.fo.am/p/superject][subetha]] notes)
- *Proposition* (game, process, etc)
- *Occasion* (and "Actual occasions" or “Occasion of experience”)
- *Qualifier* (card) a “predicative pattern” of an occasion.
- a *Verb* (card) needs a new term…
- The *Wider Realm* and the “actual world”
- to *actualise a proposition* (an *event*) and *satisfaction* as completion…
- *Prehension* and *Negative prehension* (etc)
- The *Environment* (game)
- The *Penumbra* (game)
- A *lure for feeling* (transmute) emotions, purposes, valuations, adversions, and aversions
- *God* as an eternal lure who wants to bring about the greatest possibility of satisfaction.
- etc
The cards
- There are 3 (or 4) types of cards; *Occasions*, Qualifiers, *Lures* (and *vitality*)
- *Occasions* (and "Actual occasions" or “Occasion of experience”)
- (Qualifiers) \rarr Eternalities, Potentialities, Emotions. (name is not yet finalised….)
- *Lures* which create a *lure for feeling* (transmute) emotions, purposes, valuations, adversions, and aversions.
- *Life* or *vitality* (proposed as a separate type of card or as part of occasions/lures/qualifiers. still undecided)
- A *Proposition* is created by combining *Occasions* and *Qualifiers* and provides an essential *incitement to novelty* in the game
Spaces (as gradients, able to change shape and permeate parts of each other as propositions are entertained and satisfied)
- *Locus* (was Environment) in which the cards are played.
- *Penumbra* surrounding the Locus and containing potentials
- *The Wider realm* (?) beyond the cards yet containing the game. sometimes referred to as the *actual world* which the players inhabit
- a superject \rarr become a satisfied occasion that becomes data for another world to concrese
(concresence as a process, of infinite prehensions.conclusion)
(Concrescent) *Phases* of the game
- A cycle of the game can be composed of one or more rounds in which players take turns to change the *Locus* of the game.
- *Conformal* cycles include the starting cycle which establishes the current situation, and cycle after a proposition has been satisfied in the wider realm
- *Non-conformal* cycles where alternative propositions are entertained along with the creation of novelty.
maybe
- Propositional Feelings
- Concrescence and Time
- Societies and Empty Space
- Perpetual Perishing
- Initial Aim
- Intensity
- Durations
- Superject
- Unity of Feeling
and also…
The *Life-cycle of occasions*, their genealogy, time stream for the online version (over the whole game or multiple games, tracked and played as animation at the end)
To *actualise a proposition* (an *event*) and *satisfaction* as completion…
*Prehension* and *Negative prehension* (etc)
A *superject* \rarr become a satisfied occasion that becomes data for another world to concrese (concresence as a process, of infinite prehensions.conclusion)
and maybe
- Propositional Feelings
- Concrescence and Time
- Societies and Empty Space
- Perpetual Perishing
- Initial Aim
- Intensity
- Durations
- Superject
- Unity of Feeling
* a certain extreme finality

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@ -30,9 +30,10 @@ $keyword = ""
$img_source = "unsplash"
# cards descriptions
#$cards_csv = 'cards-p50-1.csv' # 23:02
#$cards_csv = 'cards-p50-2.csv' # 21:24
#$cards_csv = 'cards-p50-3.csv' # 22:52
#$cards_csv = 'cards-a1.csv' # 16h
#$cards_csv = 'cards-a2.csv' # 17h
$cards_csv = 'cards-a3.csv' # 18h
#$cards_csv = 'cards.csv'
# unsplash config
Unsplash.configure do |config|
@ -43,7 +44,11 @@ Unsplash.configure do |config|
end
# cards descriptions input from csv
data = Squib.csv file: $cards_csv
if $cards_csv
data = Squib.csv file: $cards_csv
else
raise "no cards file defined"
end
# text2image slurp
@ -132,7 +137,7 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
c1
elsif (t.eql? 'Q')
c2
elsif (t.eql? 'Q')
elsif (t.eql? 'L')
c3
else
c4
@ -145,7 +150,7 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
c2
elsif (t.eql? 'Q')
c1
elsif (t.eql? 'Q')
elsif (t.eql? 'L')
c4
else
c4
@ -196,5 +201,4 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
#save_png
#save_pdf
end

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@ -15,7 +15,7 @@ require 'squib'
data = Squib.csv file: 'cards.csv'
#layouts = ['economy.yml', 'space-layout-1.yml']
layouts = ['space-layout-3.yml']
layouts = ['space-layout-2.yml']
c1 = '#9f68ed'
c2 = '#ed9f68'
@ -59,8 +59,6 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
# https://experiments.runwayml.com/generative_engine/
# https://deepai.org/machine-learning-model/text2img
# testing "Hanafuda" style/size cards
# https://squib.readthedocs.io/en/v0.15.0/text_feature.html#width-and-height
@ -73,8 +71,8 @@ Squib::Deck.new cards: data['name'].size, width: '38mm', height: '60mm', layout:
text str: data['type'], layout: 'type'
text str: data['name'], layout: 'title'
text str: data['text'], layout: 'description'
#svg file: data['illustration'], layout: 'illustration'
png file: data['illustration'], layout: 'illustration'
svg file: data['illustration'], layout: 'illustration'
#png file: data['illustration'], layout: 'illustration'
# output a png of each card and pdf of the deck
save_png

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@ -5,6 +5,9 @@ require 'ostruct'
require 'pp'
require 'roo'
# scrip to use to build the deck
$deck_build = "./deck-neural.rb"
# command line options
class Optparsec
# Return a structure describing the options.
@ -68,7 +71,7 @@ end
#
# col 1 - occasions
# col 2 - qualifiers
# col 3 - verbs
# col 3 - lures
case options.input_type
when "ods"
@ -101,12 +104,14 @@ end
# Qualifiers
def write_qualifier(line)
File.write($cards_csv, "#{line},Q,#{$label},img/q_card.svg\n", mode: "a")
File.write($cards_csv, "\"" + %Q[#{line}] + "\"" + ",Q,#{$label},img/q_card.svg\n", mode: "a")
#File.write($cards_csv, "#{line},Q,#{$label},img/q_card.svg\n", mode: "a")
end
# Verbs
def write_verb(line)
File.write($cards_csv, "#{line},V,#{$label},img/v_card.svg\n", mode: "a")
def write_lure(line)
File.write($cards_csv, "\"" + %Q[#{line}] + "\"" + ",L,#{$label},img/v_card.svg\n", mode: "a")
#File.write($cards_csv, "#{line},L,#{$label},img/v_card.svg\n", mode: "a")
end
# read descriptions and write to file...
@ -115,7 +120,7 @@ when "txt"
puts "reading descriptions from text files" if options.verbose
File.foreach($cards_o) { |line| write_occasion line.chomp }
File.foreach($cards_q) { |line| write_qualifier line.chomp }
File.foreach($cards_v) { |line| write_verb line.chomp }
File.foreach($cards_v) { |line| write_lure line.chomp }
when "ods"
if options.verbose
puts "reading descriptions from ods file: " + options.input_file
@ -129,7 +134,7 @@ when "ods"
puts "2> " + line if options.verbose; write_qualifier line.chomp
end
ods.column(3).reject{ |n| n.nil?}.each do |line|
puts "3> " + line if options.verbose; write_verb line.chomp
puts "3> " + line if options.verbose; write_lure line.chomp
end
else
puts "input format not supported."
@ -139,10 +144,10 @@ end
puts "written out to file: " + options.output_file if options.verbose
if options.build
puts "building..."
system("./deck.rb") # run the deck builder
puts "building a deck with #{$deck_build}"
system($deck_build) # run the deck builder
else
puts "not"
puts "not building a deck"
end
puts "done" if options.verbose

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@ -60,7 +60,6 @@ overlay:
# The possibilties include :none, :multiply, :screen, :overlay, :darken, :lighten, :color_dodge, :color_burn, :hard_light, :soft_light, :difference, :exclusion, :hsl_hue, :hsl_saturation, :hsl_color, :hsl_luminosity
# The "cut line", without rounded corners
cut:
x: '3mm'

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@ -115,24 +115,27 @@ There is urgency in coming to see the world as a web of interrelated processes o
:shuffle & select {x} cards from the O and Q pile;
:create some propositios\n (by pairing O & Q cards);
:shuffle & select some V cards;
note right: conformal proposition(s)
note left: conformal proposition(s)
}
repeat:observe the current environment;
:each player adds a Q card on available P;
note left: (individual) valuation
partition "cycle n+1n" {
repeat
:observe the current environment;
note right: (individual) valuation
:each player adds a Q card on available P;
repeat
:each player extends the environment\nwith either an O or Q card;
note right: non-conformal proposition(s)
note left: non-conformal proposition(s)
:one player chooses a V card to\n "provide a lure";
:the player describes the lure;
backward : move V to penumbra\nor pass to next player;
backward :move V to penumbra\nor pass to next player;
repeat while (realise the proposition?) is (<font color=red>no</font>) not (<font color=red>yes</font>)
}
#palegreen: <font color=red>&#8230;in the <b>Wider Realm</b></font>;
repeat while (continue the game?) is (<font color=red>yes</font>) not (<font color=red>no</font>)
}
:conclude&#8230;;
#+END_SRC

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