;; (lfd-noise0 rate freq) ;; (lfd-noise1 rate freq) ;; (lfd-noise3 rate freq) ;; lfd-noise0: Dynamic step noise. Like lf-noise0, it generates random ;; values at a rate given by the freq argument, with two differences: ;; no time quantization, and fast recovery from low freq values. ;; lfd-noise1: Dynamic ramp noise. Like lf-noise1, it generates linearly ;; interpolated random values at a rate given by the freq argument, ;; with two differences: no time quantization, and fast recovery from ;; low freq values. ;; lfd-noise3: Dynamic cubic noise. Like Lf-Noise3, it generates ;; linearly interpolated random values at a rate given by the freq ;; argument, with two differences: no time quantization, and fast ;; recovery from low freq values. ;; lf-noise0,1,3 quantize to the nearest integer division of the ;; samplerate, and they poll the freq argument only when scheduled, ;; and thus seem to hang when freqs get very low). ;; If you don't need very high or very low freqs, or use fixed freqs, ;; lf-noise0,1,3 is more efficient. ;; Try wiggling mouse quickly; Lf-Noise frequently seems stuck, ;; LFDNoise changes smoothly. (audition (out 0 (mul (lf-noise0 ar (mouse-x kr 0.1 1000 1 0.1)) 0.1))) (audition (out 0 (mul (lfd-noise0 ar (mouse-x kr 0.1 1000 1 0.1)) 0.1))) ;; silent for 2 secs before going up in freq (audition (out 0 (mul (lf-noise0 ar (x-line kr 0.5 10000 3 remove-synth)) 0.1))) (audition (out 0 (mul (lfd-noise0 ar (x-line kr 0.5 10000 3 remove-synth)) 0.1))) ;; lf-noise quantizes time steps at high freqs, lfd-noise does not: (audition (out 0 (mul (lf-noise0 ar (x-line kr 1000 20000 10 remove-synth)) 0.1))) (audition (out 0 (mul (lfd-noise0 ar (x-line kr 1000 20000 10 remove-synth)) 0.1)))