(import (rsc3)) ;; sclang defaults (audition (out 0 (pan2 (gendy1 ar 1 1 1 1 440 660 0.5 0.5 12 12) 0 0.15))) ;; Wandering bass (audition (out 0 (pan2 (gendy1 ar 1 1 1.0 1.0 30 100 0.3 0.05 5 5) 0 0.15))) ;; Play me (let* ((x (mouse-x* kr 100 1000 1 0.1)) (g (gendy1 ar 2 3 1 1 20 x 0.5 0.0 40 40))) (audition (out 0 (pan2 (mul (rlpf g 500 0.3) 0.2) 0.0 0.25)))) ;; Scream! (let ((x (mouse-x kr 220 440 1 0.1)) (y (mouse-y kr 0.0 1.0 0 0.1))) (audition (out 0 (pan2 (gendy1 ar 2 3 1 1 x (mul 8 x) y y 7 7) 0.0 0.3)))) ;; 1 CP = random noise (audition (out 0 (pan2 (gendy1 ar 1 1 1 1 440 660 0.5 0.5 1 1) 0 0.15))) ;; 2 CPs = an oscillator (audition (out 0 (pan2 (gendy1 ar 1 1 1 1 440 660 0.5 0.5 2 2) 0 0.15))) ;; Used as an LFO (let* ((ad (mul-add (sin-osc kr 0.1 0) 0.49 0.51)) (dd (mul-add (sin-osc kr 0.13 0) 0.49 0.51)) (as (mul-add (sin-osc kr 0.17 0) 0.49 0.51)) (ds (mul-add (sin-osc kr 0.19 0) 0.49 0.51)) (g (gendy1 kr 2 4 ad dd 3.4 3.5 as ds 10 10))) (audition (out 0 (pan2 (sin-osc ar (mul-add g 50 350) 0) 0.0 0.3)))) ;; Wasp (let ((ad (mul-add (sin-osc kr 0.1 0) 0.1 0.9))) (audition (out 0 (pan2 (gendy1 ar 0 0 ad 1.0 50 1000 1 0.005 12 12) 0.0 0.2)))) ;; Modulate distributions. Change of pitch as distributions change ;; the duration structure and spectrum (let* ((x (mouse-x* kr 0 7 0 0.1)) (y (mouse-y* kr 0 7 0 0.1)) (g (gendy1 ar x y 1 1 440 660 0.5 0.5 12 12))) (audition (out 0 (pan2 g 0 0.2)))) ;; Modulate number of CPs. (let* ((x (mouse-x* kr 1 13 0 0.1)) (g (gendy1 ar 1 1 1 1 440 660 0.5 0.5 12 x))) (audition (out 0 (pan2 g 0 0.2)))) ;; Self modulation. (let* ((x (mouse-x* kr 1 13 0 0.1)) (y (mouse-y* kr 0.1 10 0 0.1)) (g0 (gendy1 kr 5 4 0.3 0.7 0.1 y 1.0 1.0 5 5)) (g1 (gendy1 ar 1 1 1 1 440 (mul-add g0 500 600) 0.5 0.5 12 x))) (audition (out 0 (pan2 g1 0.0 0.2)))) ;; Use SINUS to track any oscillator and take CP positions from it use ;; adparam and ddparam as the inputs to sample. (let* ((p (lf-pulse kr 100 0 0.4)) (s (mul (sin-osc kr 30 0) 0.5)) (g (gendy1 ar 6 6 p s 440 660 0.5 0.5 12 12))) (audition (out 0 (pan2 g 0.0 0.2)))) ;; Near the corners are interesting. (let* ((x (mouse-x* kr 0 200 0 0.1)) (y (mouse-y* kr 0 200 0 0.1)) (p (lf-pulse kr x 0 0.4)) (s (mul (sin-osc kr y 0) 0.5)) (g (gendy1 ar 6 6 p s 440 660 0.5 0.5 12 12))) (audition (out 0 (pan2 g 0.0 0.2)))) ;; Texture (let* ((o (let* ((f (rand 130.0 160.3)) (ad (mul-add (sin-osc kr 0.1 0) 0.49 0.51)) (dd (mul-add (sin-osc kr 0.13 0) 0.49 0.51)) (as (mul-add (sin-osc kr 0.17 0) 0.49 0.51)) (ds (mul-add (sin-osc kr 0.19 0) 0.49 0.51)) (g (gendy1 ar (rand 0 6) (rand 0 6) ad dd f f as ds 12 12))) (pan2 (sin-osc ar (mul-add g 200 400) 0) (rand -1 1) 0.1))) (x (mix-fill 10 (lambda (_) o)))) (audition (out 0 x))) ;; Try durscale 10.0 and 0.0 too. (let* ((x (mouse-x* kr 10 700 0 0.1)) (y (mouse-y* kr 50 1000 0 0.1)) (g (gendy1 ar 2 3 1 1 1 x 0.5 0.1 10 10))) (audition (out 0 (pan2 (comb-n (resonz g y 0.1) 0.1 0.1 5) 0.0 0.6)))) ;; Overkill (define (overkill i) (mix-fill i (lambda (_) (let* ((f (rand 50 560.3)) (n (rand 2 20)) (k (mul-add (sin-osc kr (exp-rand 0.02 0.2) 0) (fdiv n 2) (fdiv n 2))) (g (gendy1 ar (rand 0 6) (rand 0 6) (rand 0 1) (rand 0 1) f f (rand 0 1) (rand 0 1) n k))) (pan2 g (rand -1 1) (fdiv 0.5 (sqrt i))))))) (audition (out 0 (overkill 10))) ;; Another traffic moment (let ((x (mouse-x* kr 100 2000 0 0.1)) (y (mouse-y* kr 0.01 1.0 0 0.1))) (audition (out 0 (resonz (overkill 10) x y))))