;; (warp1 nc buf ptr freqScale windowSize envbuf overlaps windowrandRatio interp) ;; Warp a buffer with a time pointer ;; inspired by Chad Kirby's SuperCollider2 warp1 class, which was ;; inspired by Richard Karpen's sndwarp for CSound. A granular time ;; strecher and pitchshifter. ;; nc - the number of channels in the soundfile used in bufnum. ;; buf - the buffer number of a mono soundfile. ;; ptr - the position in the buffer. The value should be between 0 ;; and 1, with 0 being the begining of the buffer, and 1 the ;; end. ;; freqScale - the amount of frequency shift. 1.0 is normal, 0.5 is ;; one octave down, 2.0 is one octave up. Negative values ;; play the soundfile backwards. ;; windowSize - the size of each grain window. ;; envbuf - the buffer number containing a singal to use for the grain ;; envelope. -1 uses a built-in Hanning envelope. ;; overlaps - the number of overlaping windows. ;; windowrandRatio - the amount of randomness to the windowing ;; function. Must be between 0 (no randomness) to ;; 1.0 (probably to random actually) ;; interp - the interpolation method used for pitchshifting grains. 1 ;; = no interpolation. 2 = linear. 4 = cubic interpolation ;; (more computationally intensive). (with-sc3 (lambda (fd) (async fd (b-alloc-read 10 "/home/rohan/audio/metal.wav" 0 0)))) (let* ((p (lin-lin (lf-saw kr 0.05 0) -1 1 0 1)) (x (mouse-x kr 0.5 2 0 0.1)) (w (warp1 1 10 p x 0.1 -1 8 0.1 2))) (audition (out 0 w)))