;; reverberated sine percussion (jmcc) (import (rnrs) (rsc3) (rhs)) (define rallpass (lambda (i) (allpass-n i 0.050 (clone 3 (rand 0 0.05)) 1))) (define chain-of (lambda (n f) (foldl1 compose (replicate n f)))) (define reverberated-sine-percussion (let* ((d 10) (c 7) (a 4) (s (mix-fill d (lambda (_) (resonz (mul (dust ar (/ 2 d)) 50) (+ 200 (random 0 3000)) 0.003)))) (z (delay-n s 0.048 0.48)) (y (mix (comb-l z 0.1 (mul-add (lf-noise1 kr (clone c (rand 0 0.1))) 0.04 0.05) 15))) (x ((chain-of a rallpass) y))) (add s (mul 0.2 x)))) (audition (out 0 reverberated-sine-percussion))