title:: Understanding Streams, Patterns and Events - Part 3 summary:: ListPatterns related:: Tutorials/Streams-Patterns-Events1, Tutorials/Streams-Patterns-Events2, Tutorials/Streams-Patterns-Events4, Tutorials/Streams-Patterns-Events5, Tutorials/Streams-Patterns-Events6, Tutorials/Streams-Patterns-Events7 categories:: Tutorials>Streams-Patterns-Events section::ListPatterns ListPatterns are link::Classes/Pattern::s that iterate over arrays of objects in some fashion. All ListPatterns have in common the instance variables list and repeats. The list variable is some link::Classes/Array:: to be iterated over. The repeats variable is some measure of the number of times to do something, whose meaning varies from subclass to subclass. The default value for repeats is 1. A link::Classes/Pseq:: is a Pattern that cycles over a list of values. The repeats variable gives the number of times to repeat the entire list. code:: ////////////////////////////////////////////////////////////// // Note: This SynthDef used throughout this document ( s = Server.local; SynthDef( \help_SPE3_SimpleSine, { arg freq, sustain=1.0; var osc; osc = SinOsc.ar( [freq,freq+0.05.rand] ) * EnvGen.ar( Env.perc, doneAction: Done.freeSelf, levelScale: 0.3, timeScale: sustain ); Out.ar(0,osc); }).add; ) ////////////////////////////////////////////////////////////// ( var a, b; a = Pseq.new(#[1, 2, 3], 2); // repeat twice b = a.asStream; 7.do({ b.next.postln; }); ) :: Pseq also has an offset argument which gives a starting offset into the list. code:: ( var a, b; a = Pseq.new(#[1, 2, 3, 4], 3, 2); // repeat 3, offset 2 b = a.asStream; 13.do({ b.next.postln; }); ) :: You can pass a function for the repeats variable that gets evaluated when the stream is created. code:: ( var a, b; a = Pseq.new(#[1, 2], { rrand(1, 3) }); // repeat 1,2, or 3 times b = a.asStream; 7.do({ b.next.postln; }); ) :: If you specify the value code::inf:: for the repeats variable, then it will repeat indefinitely. code:: ( var a, b; a = Pseq.new(#[1, 2, 3], inf); // infinite repeat b = a.asStream; 10.do({ b.next.postln; }); ) :: Pseq used as a sequence of pitches: Remember that math operations like code::midicps:: can be used on streams. The alternative code::Pseq(...).midicps.asStream:: is also possible because both pattern and stream inherit from link::Classes/AbstractFunction:: for which midicps is a method. ( midicps converts a midi value to cycles per second or Hz ) code:: ( var a, d; a = Pseq(#[60, 61, 63, 65, 67, 63], inf ).asStream.midicps; d = 0.3; Task({ 12.do({ Synth(\help_SPE3_SimpleSine, [ \freq, a.next, \sustain, d ]); d.wait; }); }).play ) :: link::Classes/Pser:: is like Pseq, however the repeats variable gives the number of items returned instead of the number of complete cycles. code:: ( var a, b; a = Pser.new(#[1, 2, 3], 5); // return 5 items b = a.asStream; 6.do({ b.next.postln; }); ) :: link::Classes/Prand:: returns one item from the list at random for each repeat. code:: ( var a, b; a = Prand.new(#[1, 2, 3, 4, 5], 6); // return 6 items b = a.asStream; 7.do({ b.next.postln; }); ) :: Prand used as a sequence of pitches: code:: ( var a, d; a = Prand(#[60, 61, 63, 65], inf).midicps.asStream; d = 0.3; Task({ 12.do({ Synth(\help_SPE3_SimpleSine,[\freq, a.next]); d.wait; }); }).play; ) :: link::Classes/Pxrand::, like Prand, returns one item from the list at random for each repeat, but Pxrand never repeats the same element twice in a row. code:: ( var a, b; a = Pxrand.new(#[1, 2, 3], 10); // return 10 items b = a.asStream; 11.do({ b.next.postln; }); ) :: Pxrand used as a sequence of pitches: code:: ( var a; a = Pxrand(#[60, 61, 63, 65], inf).midicps.asStream; Task({ 12.do({ Synth(\help_SPE3_SimpleSine, [\freq, a.next]); 0.8.wait; }); }).play; ) :: link::Classes/Pshuf:: iterates over the list in scrambled order. The entire scrambled list is repeated in the same order the number of times given by the repeats variable. code:: ( var a, b; a = Pshuf.new(#[1, 2, 3, 4], 3); b = a.asStream; 13.do({ b.next.postln; }); ) :: Pshuf used as a sequence of pitches: code:: ( var a, b; a = Pshuf(#[60, 61, 65, 67], inf).midicps.asStream; Task({ 12.do({ Synth(\help_SPE3_SimpleSine,[\freq, a.next]); 0.5.wait; }); }).play; ) :: section::Nesting Patterns If a link::Classes/Pattern:: encounters another Pattern in its list, it embeds that pattern in its output. That is, it creates a stream on that pattern and iterates that pattern until it ends before moving on. For example here is one pattern nested in another. code:: ( var a, b; a = Pseq.new([1, Pseq.new([100,200], 2), 3], 3); b = a.asStream; 19.do({ b.next.postln; }); ) :: Pseqs nested in a Prand: code:: ( var a, b; a = Prand.new([ Pseq.new([1, 2], 2), Pseq.new([3, 4], 2), Pseq.new([5, 6], 2) ], 3); b = a.asStream; 13.do({ b.next.postln; }); ) :: Nested sequences of pitches: code:: ( var a; a = Prand([ Pseq(#[60, 61, 63, 65, 67, 63]), Prand(#[72, 73, 75, 77, 79], 6), Pshuf(#[48, 53, 55, 58], 2) ], inf ).midicps.asStream; Task({ loop({ Synth( \help_SPE3_SimpleSine, [\freq, a.next] ); 0.3.wait; }); }).play; ) :: section::Math operations on ListPatterns Pattern code::b:: plays pattern a once normally, once transposed up a fifth and once transposed up a fourth. code:: ( var a, b; a = Pseq(#[60, 62, 63, 65, 67, 63]); b = Pseq([ a, a + 7, a + 5], inf).asStream; Task({ 24.do({ Synth(\help_SPE3_SimpleSine, [ \freq, b.next.midicps ]); 0.3.wait; }); }).play; ) :: Adding two patterns together. The second pattern transposes each fifth note of the first pattern down an octave. code:: ( var a; a = Pseq(#[60, 62, 63, 65, 67, 63], inf) + Pseq(#[0, 0, 0, 0, -12], inf); a = a.asStream.midicps; Task({ 25.do({ Synth(\help_SPE3_SimpleSine,[\freq, a.next]); 0.3.wait; }); }).play; ) :: section::Making Music with ListPatterns Here is the same example given in part 2 rewritten to use ListPatterns. It uses nested patterns and results in much more concise code. SuperCollider allows you to write code::SomeClass.new(params):: as code::SomeClass(params):: eliminating the ".new". This can make code like the pattern examples below, which create a lot of objects, more readable. code:: ( SynthDef( \help_SPE3_Allpass6, { arg freq; var out, env; out = RLPF.ar( LFSaw.ar( freq, mul: EnvGen.kr( Env.perc, levelScale: 0.3, doneAction: Done.freeSelf ) ), LFNoise1.kr(1, 36, 110).midicps, 0.1 ); 6.do({ out = AllpassN.ar(out, 0.05, [0.05.rand, 0.05.rand], 4) }); Out.ar( 0, out ); }).add ) ( var freqStream; freqStream = Pseq([ Prand([ nil, // a nil item reached in a pattern causes it to end Pseq(#[24, 31, 36, 43, 48, 55]); ]), Pseq([ 60, Prand(#[63, 65]), 67, Prand(#[70, 72, 74]) ], { rrand(2, 5) }), Prand(#[74, 75, 77, 79, 81], { rrand(3, 9) }) ], inf).asStream.midicps; Task({ loop({ Synth( \help_SPE3_Allpass6, [\freq, freqStream.next ]); 0.13.wait; }); }).play; ) :: Here is an example that uses a Pattern to create a rhythmic solo. The values in the pattern specify the amplitudes of impulses fed to the link::Classes/Decay2:: generator. code:: ( SynthDef( \help_SPE3_Mridangam, { arg t_amp; var out; out = Resonz.ar( WhiteNoise.ar(70) * Decay2.kr( t_amp, 0.002, 0.1 ), 60.midicps, 0.02, 4 ).distort * 0.4; Out.ar( 0, out ); DetectSilence.ar( out, doneAction: Done.freeSelf ); }).add; SynthDef( \help_SPE3_Drone, { var out; out = LPF.ar( Saw.ar([60, 60.04].midicps) + Saw.ar([67, 67.04].midicps), 108.midicps, 0.007 ); Out.ar( 0, out ); }).add; ) ( // percussion solo in 10/8 var stream, pat, amp; pat = Pseq([ Pseq(#[0.0], 10), // intro Pseq(#[0.9, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], 2), Pseq(#[0.9, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.2, 0.0, 0.0], 2), Pseq(#[0.9, 0.0, 0.0, 0.2, 0.0, 0.2, 0.0, 0.2, 0.0, 0.0], 2), Pseq(#[0.9, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.2, 0.0, 0.2], 2), // solo Prand([ Pseq(#[0.9, 0.0, 0.0, 0.7, 0.0, 0.2, 0.0, 0.7, 0.0, 0.0]), Pseq(#[0.9, 0.2, 0.0, 0.7, 0.0, 0.2, 0.0, 0.7, 0.0, 0.0]), Pseq(#[0.9, 0.0, 0.0, 0.7, 0.0, 0.2, 0.0, 0.7, 0.0, 0.2]), Pseq(#[0.9, 0.0, 0.0, 0.7, 0.2, 0.2, 0.0, 0.7, 0.0, 0.0]), Pseq(#[0.9, 0.0, 0.0, 0.7, 0.0, 0.2, 0.2, 0.7, 0.2, 0.0]), Pseq(#[0.9, 0.2, 0.2, 0.7, 0.2, 0.2, 0.2, 0.7, 0.2, 0.2]), Pseq(#[0.9, 0.2, 0.2, 0.7, 0.2, 0.2, 0.2, 0.7, 0.0, 0.0]), Pseq(#[0.9, 0.0, 0.0, 0.7, 0.2, 0.2, 0.2, 0.7, 0.0, 0.0]), Pseq(#[0.9, 0.0, 0.4, 0.0, 0.4, 0.0, 0.4, 0.0, 0.4, 0.0]), Pseq(#[0.9, 0.0, 0.0, 0.4, 0.0, 0.0, 0.4, 0.2, 0.4, 0.2]), Pseq(#[0.9, 0.0, 0.2, 0.7, 0.0, 0.2, 0.0, 0.7, 0.0, 0.0]), Pseq(#[0.9, 0.0, 0.0, 0.7, 0.0, 0.0, 0.0, 0.7, 0.0, 0.0]), Pseq(#[0.9, 0.7, 0.7, 0.0, 0.0, 0.2, 0.2, 0.2, 0.0, 0.0]), Pseq(#[0.9, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]) ], 30), // tehai : 7 beat motif 3 times sharing 1st beat with next 7x3 // and again the third time: // 123456712345671234567 123456712345671234567 // 123456712345671234567 // ! ! ! ! // 1234567890123456789012345678901234567890123456789012345678901 Pseq(#[2.0, 0.0, 0.2, 0.5, 0.0, 0.2, 0.9, 1.5, 0.0, 0.2, 0.5, 0.0, 0.2, 0.9, 1.5, 0.0, 0.2, 0.5, 0.0, 0.2], 3), Pseq(#[5], 1), // sam Pseq(#[0.0], inf) ]); stream = pat.asStream; Task({ Synth(\help_SPE3_Drone); loop({ if( ( amp = stream.next ) > 0, { Synth(\help_SPE3_Mridangam, [ \t_amp, amp ]) } ); (1/8).wait; }) }).play ) :: To go to the next file: link::Tutorials/Streams-Patterns-Events4::