title:: Non-Realtime Synthesis (NRT) summary:: Non-realtime synthesis with binary files of OSC commands categories:: Server>NRT, External Control>OSC related:: Classes/Score section:: Non-Realtime Synthesis SuperCollider 3 supports non-realtime synthesis through the use of binary files of OSC commands. First create an OSC command file (i.e. a score) code:: f = File("Cmds.osc","w"); // start a sine oscillator at 0.2 seconds. c = [ 0.2, [\s_new, \NRTsine, 1001, 0, 0]].asRawOSC; f.write(c.size); // each bundle is preceded by a 32 bit size. f.write(c); // write the bundle data. // stop sine oscillator at 3.0 seconds. c = [ 3.0, [\n_free, 1001]].asRawOSC; f.write(c.size); f.write(c); // scsynth stops processing immediately after the last command, so here is // a do-nothing command to mark the end of the command stream. c = [ 3.2, [0]].asRawOSC; f.write(c.size); f.write(c); f.close; // the 'NRTsine' SynthDef ( SynthDef("NRTsine",{ arg freq = 440; Out.ar(0, SinOsc.ar(freq, 0, 0.2) ) }).writeDefFile; ) :: then on the command line (i.e. in Terminal): code:: ./scsynth -N Cmds.osc _ NRTout.aiff 44100 AIFF int16 :: The command line arguments are: code:: -N <...other scsynth arguments> :: If you do not need an input sound file, then put "_" for the file name as in the example above. For details on other valid arguments to the scsynth app see Server-Architecture. This could be executed in SC as: code:: "./scsynth -N Cmds.osc _ NRTout.aiff 44100 AIFF int16 -o 1".unixCmd; // -o 1 is mono output :: A more powerful option is to use the link::Classes/Score:: object, which has convenience methods to create OSC command files and do nrt synthesis. code:: ( x = [ [0.0, [ \s_new, \NRTsine, 1000, 0, 0, \freq, 1413 ]], [0.1, [ \s_new, \NRTsine, 1001, 0, 0, \freq, 712 ]], [0.2, [ \s_new, \NRTsine, 1002, 0, 0, \freq, 417 ]], [0.3, [ \s_new, \NRTsine, 1003, 0, 0, \freq, 1238 ]], [0.4, [ \s_new, \NRTsine, 1004, 0, 0, \freq, 996 ]], [0.5, [ \s_new, \NRTsine, 1005, 0, 0, \freq, 1320 ]], [0.6, [ \s_new, \NRTsine, 1006, 0, 0, \freq, 864 ]], [0.7, [ \s_new, \NRTsine, 1007, 0, 0, \freq, 1033 ]], [0.8, [ \s_new, \NRTsine, 1008, 0, 0, \freq, 1693 ]], [0.9, [ \s_new, \NRTsine, 1009, 0, 0, \freq, 410 ]], [1.0, [ \s_new, \NRTsine, 1010, 0, 0, \freq, 1349 ]], [1.1, [ \s_new, \NRTsine, 1011, 0, 0, \freq, 1449 ]], [1.2, [ \s_new, \NRTsine, 1012, 0, 0, \freq, 1603 ]], [1.3, [ \s_new, \NRTsine, 1013, 0, 0, \freq, 333 ]], [1.4, [ \s_new, \NRTsine, 1014, 0, 0, \freq, 678 ]], [1.5, [ \s_new, \NRTsine, 1015, 0, 0, \freq, 503 ]], [1.6, [ \s_new, \NRTsine, 1016, 0, 0, \freq, 820 ]], [1.7, [ \s_new, \NRTsine, 1017, 0, 0, \freq, 1599 ]], [1.8, [ \s_new, \NRTsine, 1018, 0, 0, \freq, 968 ]], [1.9, [ \s_new, \NRTsine, 1019, 0, 0, \freq, 1347 ]], [3.0, [\c_set, 0, 0]] ]; ) :: You can then use code::Score.write:: to convert the above to the OSC command file as follows: code:: Score.write(x, "score-test.osc"); "./scsynth -N score-test.osc _ score-test.aiff 44100 AIFF int16 -o 1".unixCmd; :: Score also provides methods to do nrt synthesis directly: code:: ( var f, o; g = [ [0.1, [\s_new, \NRTsine, 1000, 0, 0, \freq, 440]], [0.2, [\s_new, \NRTsine, 1001, 0, 0, \freq, 660]], [0.3, [\s_new, \NRTsine, 1002, 0, 0, \freq, 220]], [1, [\c_set, 0, 0]] ]; o = ServerOptions.new.numOutputBusChannels = 1; // mono output Score.recordNRT(g, "help-oscFile.osc", "helpNRT.aiff", options: o); // synthesize ) :: section:: Analysis using a Non-Realtime server An NRT server may also be used to extract analytical data from a sound file. The main issues are: DEFINITIONlIST:: ## Suppressing audio file output || In macOS and Linux environments, use teletype::/dev/null:: for the output file path. In Windows, use teletype::NUL::. ## Retrieving analytical data. || The easiest way is to allocate a buffer at the beginning of the NRT score, and use BufWr to fill the buffer. At the end of the score, write the buffer into a temporary file. Then you can use SoundFile on the language side to access the data. See the example. :: code:: // Example: Extract onsets into a buffer. ( fork { var resultbuf, resultpath, oscpath, score, dur, sf, cond, size, data; // get duration sf = SoundFile.openRead(Platform.resourceDir +/+ "sounds/a11wlk01.wav"); dur = sf.duration; sf.close; resultpath = PathName.tmp +/+ UniqueID.next ++ ".aiff"; oscpath = PathName.tmp +/+ UniqueID.next ++ ".osc"; score = Score([ [0, (resultbuf = Buffer.new(s, 1000, 1, 0)).allocMsg], [0, [\d_recv, SynthDef(\onsets, { var sig = SoundIn.ar(0), // will come from NRT input file fft = FFT(LocalBuf(512, 1), sig), trig = Onsets.kr(fft), // count the triggers: this is the index to save the data into resultbuf i = PulseCount.kr(trig), // count time in seconds timer = Sweep.ar(1); // 'i' must be audio-rate for BufWr.ar BufWr.ar(timer, resultbuf, K2A.ar(i), loop: 0); BufWr.kr(i, resultbuf, DC.kr(0), 0); // # of points in index 0 }).asBytes]], [0, Synth.basicNew(\onsets, s, 1000).newMsg], [dur, resultbuf.writeMsg(resultpath, headerFormat: "AIFF", sampleFormat: "float")] ]); cond = Condition.new; // osc file path, output path, input path - input is soundfile to analyze score.recordNRT(oscpath, "/dev/null", sf.path, sampleRate: sf.sampleRate, options: ServerOptions.new .verbosity_(-1) .numInputBusChannels_(sf.numChannels) .numOutputBusChannels_(sf.numChannels) .sampleRate_(sf.sampleRate), action: { cond.unhang } // this re-awakens the process after NRT is finished ); cond.hang; // wait for completion sf = SoundFile.openRead(resultpath); // get the size: one frame at the start sf.readData(size = FloatArray.newClear(1)); size = size[0]; // now the rest of the data sf.readData(data = FloatArray.newClear(size)); sf.close; File.delete(oscpath); File.delete(resultpath); data.postln; // these are your onsets! }; ) ::