CLASS::TempoClock categories::Scheduling>Clocks summary::tempo based scheduler related::Classes/AppClock, Classes/SystemClock DESCRIPTION:: TempoClock is a scheduler like link::Classes/SystemClock::, but it schedules relative to a strong::tempo:: in beats per second. See link::Classes/Clock:: for general explanation of how clocks operate. CLASSMETHODS:: private::initClass method::new Creates a new instance of TempoClock. argument:: tempo The initial link::#-tempo#tempo::. Defaults to code::1::. argument:: beats The time in beats, corresponding to the reference time given with the code::seconds:: argument. Defaults to code::0::. argument:: seconds The reference time in seconds, to which the code::beats:: argument corresponds. Defaults to the current Thread's logical time (see link::Classes/Thread#-seconds::). argument:: queueSize The storage size of the scheduling queue. Each scheduled item takes 2 counts of space, so this size divided by 2 gives the amount of items that can be scheduled at a time. See also link::#-queue::. discussion:: The TempoClock will be created strong::as if:: it started counting beats at the time given in the code::seconds:: argument with the starting amount given in the code::beats:: argument. The current count of beats will thus be equal to that starting amount plus the amount of beats that would be counted since the given reference time in seconds, according to the given tempo. The default arguments create a TempoClock that starts counting beats with code::0:: at the current logical time. code:: // Create a TempoClock that starts counting beats with 5 now. ( t = TempoClock.new(2, 5); "current beats:" + t.beats; ) // Create a TempoClock, as if it started counting beats 5 seconds ago with 0. ( t = TempoClock.new(2, 0, thisThread.seconds - 5); "current beats:" + t.beats; ) :: method::default Sets or gets the permanent default TempoClock instantiated at startup. code:: TempoClock.default.beats // beats since default TempoClock was started :: subsection:: Forwarding to the default instance The following methods only forward to the link::#*default#default instance::, allowing you to use the TempoClock class itself in place of code::TempoClock.default::. method::stop method::play method::sched method::schedAbs method::clear method::tempo method::etempo method:: beats method:: beats2secs method:: secs2beats method:: nextTimeOnGrid method:: timeToNextBeat method:: setTempoAtBeat method:: setTempoAtSec method:: setMeterAtBeat method:: beatsPerBar method:: baseBarBeat method:: baseBar method:: playNextBar method:: beatDur method:: elapsedBeats method:: beats2bars method:: bars2beats method:: bar method:: nextBar method:: beatInBar INSTANCEMETHODS:: private::prDump, prStart, prStop, prClear method::stop Destroys the scheduler and releases the OS thread running the scheduler. method::clear Removes all tasks from the scheduling queue. method::tempo Sets or gets the current tempo in beats per second. code:: t= TempoClock.new; t.tempo_(2.0); // equivalent to t.tempo = 2.0; t.tempo; t.tempo_(72/60) // 72 beats per minute t.tempo; :: method::permanent Sets or gets a link::Classes/Boolean:: value indicating whether the clock will survive cmd-period. If false the clock is stopped (and thus removed) on cmd-period. If true the clock survives cmd-period. It is false by default. method::beats Gets or sets the current logical time in beats according to this clock. When strong::getting:: code::beats::, if this clock is the current Thread's link::Classes/Thread#-clock#associated clock::, the Thread's own link::Classes/Thread#-beats#time in beats:: is returned, otherwise the Thread's link::Classes/Thread#-seconds#time in seconds:: converted to beats according to this clock is returned. After strong::changing:: code::beats:: towards the strong::future::, the clock will immediately perform all tasks scheduled until the new time. Likewise, when changing code::beats:: towards the strong::past::, already scheduled tasks will be postponed, so they will still be performed at the scheduled time in beats. note:: When changing code::beats::, you are only changing the clocks's notion of time, and not the current Thread's link::Classes/Thread#-beats#logical time::, which will stay the same until the Thread is called again. Hence, if this clock is the current Thread's link::Classes/Thread#-clock#associated clock::, and you ask the clock for time in beats just after changing it, you will see no effect. Nevertheless, the effect will be visible immediately on a different Thread. :: code:: ( t = TempoClock.new; t.sched(3, { t.beats = 100; t.beats.postln; // still 3 nil }); ) ( c = TempoClock.new; fork { loop { c.beats.postln; // updates, because ".wait" calls the thread 1.wait; } }; ) c.beats = 100; :: method::schedAbs Schedules a task to be performed at a particular time in strong::beats::. When the scheduling time is up, the task's code::awake:: method is called. If the method returns a number, the task will be rescheduled for the time equal to the last scheduling time plus the returned value. See also: link::Classes/Clock#Scheduling::, link::Classes/Object#-awake::. method::sched Schedules a task to be performed code::delta:: amount of strong::beats:: after the current Thread's logical time. If this clock is the current Thread's link::Classes/Thread#-clock#associated clock::, the Thread's link::Classes/Thread#-beats#time in beats:: is used, otherwise the Thread's link::Classes/Thread#-seconds#time in seconds:: is converted to beats according to this clock's tempo and time of origin. When the scheduling time is up, the task's code::awake:: method is called. If the method returns a number, the task will be rescheduled for the time equal to the last scheduling time plus the returned value. See also: link::Classes/Clock#Scheduling::, link::Classes/Object#-awake::. method::play Plays task (a function) at the next beat, where strong::quant:: is 1 by default. Shortcut for link::#-schedAbs::; see link::#-seconds:: and link::#-nextTimeOnGrid:: for further details on time and quant. code:: t= TempoClock.default; t.play({arg beats, time, clock; [beats, time, clock].postln}); :: method::playNextBar Plays task (a function) at the next bar using link::#-schedAbs::. method::queue Returns the scheduling queue Array in the form [beat, function]. The maximum number of items is determined by the clock's queueSize argument upon instantiation. The default queueSize of 256 allows 128 functions to be in the queue at any time. method::beatDur Returns the duration in seconds of a current whole beat. method::beatsPerBar Gets or sets the number of beats per bar. The default is 4. Setting must be done from within the scheduling thread, e.g. code:: t= TempoClock.new; t.schedAbs(t.nextBar, {t.beatsPerBar_(3)}); t.beatsPerBar; :: method::bar Returns the current bar. See link::#-bars2beats:: for returning beat of current bar. method::nextBar Returns the number of beats at the next bar line relative to the beat argument. If strong::beat:: is not supplied, returns the beat at which the next bar begins. method::beatInBar Returns the current bar beat (as a link::Classes/Float::) in relation to link::#-beatsPerBar::. Values range from 0 to < beatsPerBar. method::baseBar Returns bar at which link::#-beatsPerBar:: was last changed. If beatsPerBar has not been changed since the clock was created, returns 0. method::baseBarBeat Returns beat at which the link::#-beatsPerBar:: was last changed. If beatsPerBar has not been changed since the clock was created, returns 0. method::beats2bars Returns a bar as a float relative to link::#-baseBarBeat::. method::bars2beats Returns a beat relative to link::#-baseBar::. code:: t= TempoClock.default; t.bars2beats(t.bar) // downbeat of the current bar :: method::timeToNextBeat Returns the logical time to next beat. strong::quant:: is 1 by default, relative to baseBarBeat, see link::#-nextTimeOnGrid::. method::nextTimeOnGrid With default values, returns the next whole beat. strong::quant:: is 1 by default, strong::phase:: is 0. quant is relative to link::#-baseBarBeat::, such that code:: t= TempoClock.default; t.nextTimeOnGrid(t.beatsPerBar) == t.nextBar // => true :: Together strong::quant:: and strong::phase:: are useful for finding the next n beat in a bar, e.g. code::nextTimeOnGrid(4, 2):: will return the next 3rd beat of a bar (of 4 beats), whereas code::nextBar-2:: may return an elapsed beat. method::elapsedBeats Returns the current elapsed time in beats. This is equivalent to code::tempoClock.secs2beats(Main.elapsedTime)::. It is often preferable to use link::#-beats:: instead of elapsedBeats because beats uses a thread's logical time. method::seconds Returns the current elapsed time. (This method is inherited from link::Classes/Clock::.) method::beats2secs Converts absolute strong::beats:: to absolute strong::seconds::, returning the elapsed time of the clock at the given strong::beats::. Only works for times in the current tempo. If the tempo changes any computed time in future will be wrong. code:: t= TempoClock.default; t.beats2secs(t.beats) // equivalent to t.seconds t.beats2secs(0) // how many seconds after startup did beat 0 occur? :: method::secs2beats Converts absolute strong::seconds:: to absolute beats. Only works for times in the current tempo. If the tempo changes any computed time in future will be wrong. EXAMPLES:: code:: t = TempoClock(1); // create a TempoClock // schedule an event at next whole beat t.schedAbs(t.beats.ceil, { arg beat, sec; [beat, sec].postln; 1 }); t.tempo = 2; t.tempo = 4; t.tempo = 0.5; t.tempo = 1; t.clear; t.schedAbs(t.beats.ceil, { arg beat, sec; [beat, sec].postln; 1 }); t.stop; :: code:: ( // get elapsed time, round up to next second v = Main.elapsedTime.ceil; // create two clocks in a 5:2 relation, starting at time v. t = TempoClock(1, 0, v); u = TempoClock(0.4, 0, v); // start two functions at beat zero in each clock. t.schedAbs(0, { arg beat, sec; [\t, beat, sec].postln; 1 }); u.schedAbs(0, { arg beat, sec; [\u, beat, sec].postln; 1 }); ) ( u.tempo = u.tempo * 3; t.tempo = t.tempo * 3; ) ( u.tempo = u.tempo * 1/4; t.tempo = t.tempo * 1/4; ) ( t.stop; u.stop; ) :: code:: ( // get elapsed time, round up to next second v = Main.elapsedTime.ceil; // create two clocks, starting at time v. t = TempoClock(1, 0, v); u = TempoClock(1, 0, v); // start two functions at beat zero in each clock. // t controls u's tempo. They should stay in sync. t.schedAbs(0, { arg beat, sec; u.tempo = t.tempo * [1,2,3,4,5].choose; [\t, beat, sec].postln; 1 }); u.schedAbs(0, { arg beat, sec; [\u, beat, sec].postln; 1 }); ) ( u.tempo = u.tempo * 3; t.tempo = t.tempo * 3; ) ( u.tempo = u.tempo * 1/4; t.tempo = t.tempo * 1/4; ) ( t.stop; u.stop; ) ::