#lang scribble/manual @(require (for-label racket)) @title{TRand} Triggered random number generator.@section{related} Classes/ExpRand, Classes/IRand, Classes/LinRand, Classes/NRand, Classes/Rand, Classes/TExpRand, Classes/TIRand @section{categories} UGens>Random, UGens>Triggers @section{description} Generates a random float value in uniform distribution from @racketblock[lo:: to ] @racketblock[hi:: each time the trigger signal changes from nonpositive to positive values. ] @section{classmethods} @section{method} ar, kr @section{argument} lo Lower limit of the output range. @section{argument} hi Upper limit of the output range. @section{argument} trig The trigger. Trigger can be any signal. A trigger happens when the signal changes from non-positive to positive. @section{Examples} @racketblock[ ( { var trig = Dust.kr(10); SinOsc.ar( TRand.kr(300, 3000, trig) ) * 0.1 }.play; ) ( { var trig = Dust.ar(MouseX.kr(1, 8000, 1)); SinOsc.ar( TRand.ar(300, 3000, trig) ) * 0.1 }.play; ) :: ]