#lang scribble/manual @(require (for-label racket)) @title{Spring} physical model of resonating spring@section{categories} UGens>Filters>Nonlinear, UGens>Generators>PhysicalModels @section{related} Classes/Ball, Classes/TBall @section{description} models the force of a resonating spring @section{classmethods} @section{method} ar, kr @section{argument} in modulated input force @section{argument} spring spring constant (incl. mass) @section{argument} damp damping @section{examples} @racketblock[ // trigger gate is mouse button // spring constant is mouse x // mouse y controls damping ( { var inforce, outforce, freq, k, d; inforce = K2A.ar(MouseButton.kr(0,1,0)) > 0; k = MouseY.kr(0.1, 20, 1); d = MouseX.kr(0.00001, 0.1, 1); outforce = Spring.ar(inforce, k, d); freq = outforce * 400 + 500; // modulate frequency with the force SinOsc.ar(freq, 0, 0.2) }.play; ) // several springs in series. // trigger gate is mouse button // spring constant is mouse x // mouse y controls damping ( { var m0, m1, m2, m3, d, k, inforce; d = MouseY.kr(0.00001, 0.01, 1); k = MouseX.kr(0.1, 20, 1); inforce = K2A.ar(MouseButton.kr(0,1,0)) > 0; m0 = Spring.ar(inforce, k, 0.01); m1 = Spring.ar(m0, 0.5 * k, d); m2 = Spring.ar(m0, 0.6 * k + 0.2, d); m3 = Spring.ar(m1 - m2, 0.4, d); SinOsc.ar(m3 * 200 + 500, 0, 0.2) // modulate frequency with the force }.play; ) // modulating a resonating string with the force // spring constant is mouse x // mouse y controls damping ( { var m0, m1, m2, m3, m4, d, k, t; k = MouseX.kr(0.5, 100, 1); d = MouseY.kr(0.0001, 0.01, 1); t = Dust.ar(2); m0 = Spring.ar(ToggleFF.ar(t), 1 * k, 0.01); m1 = Spring.ar(m0, 0.5 * k, d); m2 = Spring.ar(m0, 0.6 * k, d); m3 = Spring.ar([m1,m2], 0.4 * k, d); m4 = Spring.ar(m3 - m1 + m2, 0.1 * k, d); CombL.ar(t, 0.1, LinLin.ar(m4, -10, 10, 1/8000, 1/100), 12) }.play; ) :: ]