#lang scribble/manual @(require (for-label racket)) @title{SOS} Second order filter section (biquad).@section{related} Classes/FOS @section{categories} UGens>Filters>Linear @section{description} A standard second order filter section. Filter coefficients are given directly rather than calculated for you. Formula is equivalent to: @racketblock[ out(i) = (a0 * in(i)) + (a1 * in(i-1)) + (a2 * in(i-2)) + (b1 * out(i-1)) + (b2 * out(i-2)) :: ] @section{classmethods} @section{method} ar, kr @section{argument} in signal input @section{argument} a0 See formula above. @section{argument} a1 See formula above. @section{argument} a2 See formula above. @section{argument} b1 See formula above. @section{argument} b2 See formula above. @section{argument} mul @section{argument} add @section{Examples} @racketblock[ // example: same as TwoPole ( { var rho, theta, b1, b2; theta = MouseX.kr(0.2pi, pi); rho = MouseY.kr(0.6, 0.99); b1 = 2.0 * rho * cos(theta); b2 = rho.squared.neg; SOS.ar(LFSaw.ar(200, 0, 0.1), 1.0, 0.0, 0.0, b1, b2) }.play ) ( { var rho, theta, b1, b2; theta = MouseX.kr(0.2pi, pi); rho = MouseY.kr(0.6, 0.99); b1 = 2.0 * rho * cos(theta); b2 = rho.squared.neg; SOS.ar(WhiteNoise.ar(0.1 ! 2), 1.0, 0.0, 0.0, b1, b2) }.play ) // example with SOS.kr kr as modulator ( { var rho, theta, b1, b2, vib; theta = MouseX.kr(0.2pi, pi); rho = MouseY.kr(0.6, 0.99); b1 = 2.0 * rho * cos(theta); b2 = rho.squared.neg; vib = SOS.kr(LFSaw.kr(3.16), 1.0, 0.0, 0.0, b1, b2); SinOsc.ar( vib * 200 + 600) * 0.2 }.play ) :: ]