#lang scribble/manual @(require (for-label racket)) @title{Pwalk} A one-dimensional random walk over a list of values that are embedded@section{related} Classes/Pbrown @section{categories} Streams-Patterns-Events>Patterns>List @section{ClassMethods} @section{method} new @section{argument} list The items to be walked over. @section{argument} stepPattern Returns integers that will be used to increment the index into list. @section{argument} directionPattern Used to determine the behavior at boundaries. When the index crosses a boundary, the next direction is drawn from this stream: 1 means use stepPattern as is, -1 means go in the reverse direction. Common patterns: @section{definitionList} ## 1 || always wrap around to the other boundary. ## Pseq([1, -1], inf) || go forward first, then backward, then forward again. :: @section{argument} startPos Where to start in the list. @section{Examples} @racketblock[ ( a = Pwalk( Array.series(20, 0, 1), // integers, 0-19 // steps up to 2 in either direction, weighted toward positive Pwrand([-2, -1, 0, 1, 2], [0.05, 0.1, 0.15, 1, 0.1].normalizeSum, inf), // reverse direction at boundaries Pseq([1, -1], inf), 10); // start in the middle x = a.asStream; ) 200.do({ x.next.post; ", ".post }); b = a.copy.directionPattern_(1); // this one will always wrap around x = b.asStream; 200.do({ x.next.post; ", ".post }); // non-random walk: easy way to do up-and-down arpeggiation s.boot; ( a = Pwalk( [60, 64, 67, 72, 76, 79, 84].midicps, // C major Pseq([1], inf), Pseq([1, -1], inf), // turn around at either end 0); x = a.asStream; SynthDef(\help_walk, { arg freq; Out.ar(0, Saw.ar([freq, freq+1], 0.5) * EnvGen.kr(Env.perc(0.01, 0.1), doneAction: Done.freeSelf)) }).add; ) ( r = Task({ { Synth.new(\help_walk, [\freq, x.next]); 0.1.wait; }.loop; }).play(SystemClock); ) r.stop; :: ]