class:: Platform summary:: handle cross-platform differencies categories:: Platform description:: The Platform class (along with its subclasses) handles things which differ between operating systems (mac/linux/windows/...), to simplify cross-platform aspects of SuperCollider. Platform is an abstract class encapsulating various platform dependent constants and properties, such as directories, primitive features and startup files. The platform object is accessible through the code::platform:: method of the main process instance: code:: thisProcess.platform :: Currently implemented platforms include: OSXPlatform, LinuxPlatform, WindowsPlatform, UnixPlatform. classmethods:: Most of Platforms class methods are simply wrappers to code::thisProcess.platform.method::. subsection:: Platform name and platform dependent actions method:: case Perform actions depending on the current platform (name), just like Object:switch: code:: Platform.case( \osx, { "OSX".postln }, \linux, { "Linux".postln }, \windows, { "Windows".postln } ); :: method:: ideName returns a String indicating which IDE the language believes it is running in. (Often this is determined via the "-i" option to the sclang executable.) This is determined when sclang starts and cannot be changed dynamically. The main purpose of this is to include/exclude folders from the class search patch depending on which IDE is in use: for example, if the value of ideName is "scapp" then folders named "scide_scapp" are included and all other folders beginning with "scide_" are excluded. The default value of this is "none". Known IDE names in use are "scapp" (SuperCollider.app on Mac), "scvim" (vim), "scel" (emacs). Others may be used. subsection:: Directories and filesystem stuff method:: classLibraryDir location of the bundled class library method:: helpDir location of the bundled help files method:: systemAppSupportDir system application support directory method:: userAppSupportDir user application support directory method:: userConfigDir directory for configuration files method:: systemExtensionDir system extension directory (see link::Guides/UsingExtensions::) method:: userExtensionDir user extension directory (see link::Guides/UsingExtensions::) method:: platformDir platform specific directory for class files (see link::Guides/UsingExtensions::) method:: pathSeparator platform specific path separator method:: resourceDir platform specific resource directory method:: defaultTempDir default directory for temporary files subsection:: Features method:: when Evaluate ifFunction if all features are present, otherwise evaluate elseFunction. code:: Platform.when(#[\Document, \SCWindow], { "yeehah!".postln }); :: instancemethods:: private:: shutdown, startup method:: name returns the platform name method:: recompile recompile class library subsection:: Directories and filesystem stuff method:: classLibraryDir location of the bundled class library method:: helpDir location of the bundled help files method:: systemAppSupportDir system application support directory method:: userAppSupportDir user application support directory method:: userConfigDir directory for configuration files method:: systemExtensionDir system extension directory (see link::Guides/UsingExtensions::) method:: userExtensionDir user extension directory (see link::Guides/UsingExtensions::) method:: platformDir platform specific directory for class files (see link::Guides/UsingExtensions::) method:: pathSeparator platform specific path separator method:: resourceDir platform specific resource directory method:: recordingsDir recording directory method:: defaultTempDir default directory for temporary files subsection:: Startup files method:: startupFiles files to be loaded on startup method:: loadStartupFiles (re)load startup files subsection:: Features Features are abstract symbols that can be declared by extension authors and be checked during runtime in user code. Apart from explicitly declared features, class and primitive names are implicitly declared. method:: declareFeature Declare aSymbol to be a feature present in the runtime. Class names and primitive names cannot be declared as features. method:: hasFeature Return true if the feature aSymbol is present in the runtime system. aSymbol can refer to explicitly declared features as well as class and primitive names. code:: thisProcess.platform.hasFeature(\Object); thisProcess.platform.hasFeature('_SCWindow_BeginFullScreen'); thisProcess.platform.hasFeature('_myFuncyPrimitive'); thisProcess.platform.declareFeature('superCrazyCompositionSystem'); thisProcess.platform.hasFeature('superCrazyCompositionSystem'); :: method:: when Evaluate ifFunction if all features are present, otherwise evaluate elseFunction. code:: thisProcess.platform.when(#[\Document, \SCWindow], { "yeehah!".postln }); ::