class:: Pfset summary:: Insert an environment into the event prototype before evaluating the supplied pattern related:: Classes/Pset categories:: Streams-Patterns-Events>Patterns>Data Sharing description:: Good for setting default values or loading server objects. classmethods:: method:: new argument:: func Use environment variable syntax (e.g., code:: ~x = 0 ::) to store values in the internal environment. These values are copied into the event prototype before running the supplied pattern.
 argument:: pattern An event pattern (such as link::Classes/Pbind::).
 argument:: cleanupFunc Optional. A function to evaluate when the pattern is stopped, or when the supplied pattern runs out of values. For example, if you loaded a link::Classes/Buffer:: in the initializer function, you could free it in the code::cleanupFunc::. examples:: code:: ( var a, b; a = Pfset({ ~legato = 0.3; ~detune = rrand(0, 30); }, Pbind(\dur, 0.5)); x = a.asStream; 9.do({ x.next(Event.new).postln; }); ) :: Pfset does not override values placed into the event by the inner pattern: code:: ( var a, b; a = Pfset({ ~dur = 0.3; }, Pbind(\dur, 0.5)); x = a.asStream; 9.do({ x.next(Event.new).postln; }); ) :: Sound example code:: ( SynthDef(\sinegrain, { arg out = 0, freq = 440, sustain = 0.02; var env; env = EnvGen.kr(Env.perc(0.001, sustain), 1, doneAction: Done.freeSelf); Out.ar(out, SinOsc.ar(freq, 0, env * 0.1)) }).add; ) ( a = Pbind(\dur, 0.5, \instrument, \sinegrain, \x, Pfunc { rrand(500, 600) }); a = Pfset({ ~freq = { ~x.postln * 2 }; ~legato = 3; }, a); a.play; ) ::