class:: OscN summary:: Noninterpolating wavetable oscillator. related:: Classes/COsc, Classes/Osc, Classes/VOsc, Classes/VOsc3 categories:: UGens>Generators>Deterministic Description:: Noninterpolating wavetable lookup oscillator with frequency and phase modulation inputs. It is usually better to use the interpolating oscillator link::Classes/Osc:: . classmethods:: method::ar, kr argument::bufnum Buffer index. the buffer size must be a power of 2. The buffer should NOT be filled using Wavetable format (b_gen commands should set wavetable flag to false. Raw signals (not converted with asWavetable) can be saved to disk and loaded into the buffer. argument::freq Frequency in Hertz. argument::phase Phase offset or modulator in radians. argument::mul Output will be multiplied by this value. argument::add This value will be added to the output. Examples:: code:: // compare examples below with interpolating Osc examples. ( s = Server.local; b = Buffer.alloc(s,512,1); b.sine1(1.0/[1,2,3,4,5,6],true,false,true); SynthDef("help-OscN",{ arg out=0,bufnum=0; Out.ar(out, OscN.ar(bufnum, 500, 0, 0.5) ) }).play(s,[0,0,1,b.bufnum]); ) b.free; ( // noninterpolating - there are noticeable artifacts // modulate freq s = Server.local; b = Buffer.alloc(s,512,1); b.sine1(1.0/[1,2,3,4,5,6].squared,true,false,true); SynthDef("help-OscN",{ arg out=0,bufnum=0; Out.ar(out, OscN.ar(bufnum, XLine.kr(2000,200), 0, 0.5) ) }).play(s,[\out,0,\bufnum,b.bufnum]); ) b.free; ( // sounds very different than the Osc example s = Server.local; b = Buffer.alloc(s, 512, 1); b.sine1([1.0], true, true, true); SynthDef("help-OscN",{ arg out=0,bufnum=0; Out.ar(out, OscN.ar(bufnum, OscN.ar(bufnum, XLine.kr(1,1000,9), 0, 200, 800), 0, 0.25) ) }).play(s,[\out, 0, \bufnum, b.bufnum]); ) b.free; ( // modulate phase s = Server.local; b = Buffer.alloc(s, 512, 1); b.sine1([1.0], true, true, true); SynthDef("help-OscN",{ arg out=0,bufnum=0; Out.ar(out, OscN.ar(bufnum, 800, OscN.ar(bufnum, XLine.kr(20,8000,10), 0, 2pi), 0.25) ) }).play(s,[\out, 0, \bufnum, b.bufnum]); ) b.free; ( // change the buffer while its playing s = Server.local; b = Buffer.alloc(s, 4096, 1); b.sine1(1.0/[1,2,3,4,5,6], true, true, true); SynthDef("help-OscN",{ arg out=0,bufnum=0; Out.ar(out, OscN.ar(bufnum, [80,80.2], 0, 0.2) ) }).play(s,[\out, 0, \bufnum, b.bufnum]); ) ( Routine({ var n = 32; 50.do({ b.sine1(Array.rand(n,0,1).cubed, true, true, true); 0.25.wait; }); }).play; ) b.free; ::